Jvnx Nightchill
Tripoint Mercetile Rimrunners Universal Rockstars
2
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Posted - 2013.12.02 13:45:00 -
[1] - Quote
I find it rather amusing that some players are so vehemently against the BPOs and are in such a tirade over how they break the market that as yet does not exist. We can't even transfer items we loot off the field (or buy) amongst corp-mates let alone buy or sell them on the 'market'. There seems to be many more pressing issues that need tending than the underlying complaint "it's not fair"
Personally, yes, I have several different packs I have bought with BPOs and I 'purchased' some with Aurom. Only duplicates I have where due to purchasing items by mistake. The BPO's bought really should be bound to the account that purchased them. If a person bought multiple packs offer them the option to convert the multiples into boosters or aurom, simple solution. Last time I checked the best of any BPO have the same stats and requirements as basic gear. In fact I have a 'Sever' Logistics BPO I can't use because I haven't invested the SP since they where changed. Advanced and Prototype gear is still going to be bought and consumed for the simple reason when you have the skills to run them you will for precisely the reason that you had to spend the SP to unlock them in the first place; CPU/PG slots and bonuses. Someone could run BPO only fits exclusively same as they could run the starter default fits (which are unlimited and will always be for same reason an Eve capsuleer gets a free rookie ship whenever they need one).
The BPO's included in the package deals for $$$ can be reasonably expected to not to deviate from the initial purchased content functionality nor considered transferable due to their non-consumable nature.
As for the concerns of manufacture of suits and equipment the existing BPO's should not be a part of it. However I am looking forward to the possibility for corporations without the ability to possess a district to support their Dust 514 members. |
Jvnx Nightchill
Tripoint Mercetile Rimrunners Universal Rockstars
2
|
Posted - 2013.12.02 22:58:00 -
[2] - Quote
KA24DERT wrote:
And we find it amusing that most BPO defenders are so short sighted that they can't look past their own interests to see how Dust-style BPOs will impede the integration of Dust into Eve.
We know people are upset, but if you step outside your shoes and look at the situation from a game design perspective, Dust BPOs gotta go. They should have never existed, and are no doubt a prominent item on a bulleted list circulating around CCP's office titled: "Things that are blocking the integration of Eve and Dust economies."
CCP will make you a decent offer if you don't want Eve BPOs, and the devoted crybabies can call their credit card companies or file a petition.
I'm happy to assure you and everybody else, I'm far from short sighted on this issue. Pragmatically the first thing that would be offered via player interaction would be vehicles, why you may ask. Simple, considering the tooling mockup of the Eve Universe's Industrial model the smallest item made is ship ammunition which the smallest units/run is 1 and significant in size, 1m3 for a small standard frequency crystal. One cubic meter if translated into small arms would be dozens or more hand held weapons. Larger items such a vehicles would be a drop-in fit. Drop-suits, modules, and munitions would have to be built in lots, large lots. I am also aware that Eve side Planetary Interaction is going to play a large role in infantry item production. EVE produced items are going to have a different manner of origin compared to what we consider BPC & BPO currently in Dust
It is also probably a safe bet that there will be no industry on the Dust side of things until CCP is comfortable enough to expand it onto different platforms the PC would probably be the threshold. Mixing the game mechanics of a FPS and the menu driven operations of manufacture would be a headache to say the least on a console.
Ultimately as the player base suffers attrition of early adopters and new players come into the dynamic the few that have the packs purchased for real world money will become a minority resolving the issue itself. As long as they are not transferable and extremely limited in the future
Also the fact that BPOs where part of the deal in packages purchased through the Playstation Store modification of purchased media will draw Sony into the mix and they have already experienced issues with reducing functionality namely in the PS3 system itself that lead to lawsuits with some favoring the plantiffs depending on where they where filed. So it isn't a simple matter of whiners whining it is a matter of a major PR nightmare and quite likely a degradation of the very unique arrangement CCP has with Sony. Patches, DLCs and other add-ons do not in any way shape or form happen as quickly as the Dust updates have been coming by any other distributor other than CCP |