castba wrote:Kallas Hallytyr wrote:One advanced Swarm Launcher not killing a tank? Oh the travesty!
Yet tankers complain when one proto forge gunner makes them run or destroys their poorly fitted STD or MLT tank.
Can't have it both ways.
I can definitely see the point that AV should be able to kill tanks, but it should not be a
simple job for a single Merc to destroy a tank. Proto
heavy AV (ie, Heavy AV weapons like Forge Guns and future heavy weapons) should definitely be a massive threat to Standard and Advanced level tanks, which is why it's currently an imbalance issue: there is no counter to Prototype AV, because vehicles only have access to low-/mid-level hulls.
This is why the ground-up rework of both vehicles and AV is a good things. Sure, the swarm change will hurt for the month or so until 1.7, but not as much as every DS pilot has felt when they've been destroyed with impunity by an advanced Swarmer from half a planet away because their entire payload connects before you can reasonably react and get into cover.
To respond to your post more succinctly, poorly fit and/or STD/MLT vehicles should die to fairly decent Prototype AVers without much fuss: if they're using badly optimised vehicles then they
should go down easily! If, however, you're looking at a full decked out Advanced/Prototype tank versus a good Prototype AV merc, you should be having a pretty back and forth duel: the AVer should be able to threaten the tanker but not immediately wipe it from the battlefield. Conversely, the Prototype tanker should be able to threaten their chosen target (ie, anti-personnel turrets should be extremely dominating when pitted against groups of infantry; anti-vehicle turrets should be powerful versus vehicles) and able to withstand STD/ADV AV reasonably well but must be threatened into caution by Prototype AV lest they get ambushed.
With the 1.7 change in how Hardeners/Reps, etc work, we should see periods of incredible power but also periods of incredible vulnerability (relatively speaking) - my only concern is the potential stacking of defensive modules (mostly looking at Hardeners) and being able to have one active while a second cools down. But that will be something to examine and discuss when 1.7 drops.