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Kallas Hallytyr
Skullbreakers
46
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Posted - 2013.11.02 14:32:00 -
[1] - Quote
One advanced Swarm Launcher not killing a tank? Oh the travesty!
Maybe try using coordination? Not necessarily ganging up with multiple AV users, but using teamwork to pull a tank into a situation where your AV guy can jump out, launch your volley of swarms and a barrage of AV grenades forcing the tank backwards or killing it.
Also bear in mind that Swarm Launchers are light weapons while Madrugars are Heavy Attack Vehicles. |
Kallas Hallytyr
Skullbreakers
48
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Posted - 2013.11.03 12:44:00 -
[2] - Quote
castba wrote:Kallas Hallytyr wrote:One advanced Swarm Launcher not killing a tank? Oh the travesty!
Yet tankers complain when one proto forge gunner makes them run or destroys their poorly fitted STD or MLT tank. Can't have it both ways.
I can definitely see the point that AV should be able to kill tanks, but it should not be a simple job for a single Merc to destroy a tank. Proto heavy AV (ie, Heavy AV weapons like Forge Guns and future heavy weapons) should definitely be a massive threat to Standard and Advanced level tanks, which is why it's currently an imbalance issue: there is no counter to Prototype AV, because vehicles only have access to low-/mid-level hulls.
This is why the ground-up rework of both vehicles and AV is a good things. Sure, the swarm change will hurt for the month or so until 1.7, but not as much as every DS pilot has felt when they've been destroyed with impunity by an advanced Swarmer from half a planet away because their entire payload connects before you can reasonably react and get into cover.
To respond to your post more succinctly, poorly fit and/or STD/MLT vehicles should die to fairly decent Prototype AVers without much fuss: if they're using badly optimised vehicles then they should go down easily! If, however, you're looking at a full decked out Advanced/Prototype tank versus a good Prototype AV merc, you should be having a pretty back and forth duel: the AVer should be able to threaten the tanker but not immediately wipe it from the battlefield. Conversely, the Prototype tanker should be able to threaten their chosen target (ie, anti-personnel turrets should be extremely dominating when pitted against groups of infantry; anti-vehicle turrets should be powerful versus vehicles) and able to withstand STD/ADV AV reasonably well but must be threatened into caution by Prototype AV lest they get ambushed.
With the 1.7 change in how Hardeners/Reps, etc work, we should see periods of incredible power but also periods of incredible vulnerability (relatively speaking) - my only concern is the potential stacking of defensive modules (mostly looking at Hardeners) and being able to have one active while a second cools down. But that will be something to examine and discuss when 1.7 drops. |
Kallas Hallytyr
Skullbreakers
52
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Posted - 2013.11.03 23:01:00 -
[3] - Quote
Spkr4theDead wrote:Kallas Hallytyr wrote:This is why the ground-up rework of both vehicles and AV is a good things. Sure, the swarm change will hurt for the month or so until 1.7, but not as much as every DS pilot has felt when they've been destroyed with impunity by an advanced Swarmer from half a planet away because their entire payload connects before you can reasonably react and get into cover. The swarm changes will take effect when the vehicle pass is deployed, not before.But it would be nice to have modified AV with current tanks for just a week before we get the reworked vehicles. Just one week for AV to see what it's been like through multiple builds of them complaining they can't solo vehicles with their ARs. Just one week.
Bah, I was hoping that they'd simply slipped from the 1.6 Patch Notes! The Forge Changes are in there, it wouldn't be unreasonable to see the Swarm changes too. |
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