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Cosgar
ParagonX
7004
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Posted - 2013.11.02 04:45:00 -
[1] - Quote
I was looking at shield extenders today while thinking about if they really deserve a penalty similar to armor plates and came up with the idea to add different variants like the ferroscale and reactive plates. First let's look at the current extenders we have now:
Basic Shield Extender ////////// 22 HP / 18 CPU / 3 PG Enhanced Shield Extender / 50 HP / 36 CPU / 6 PG *Changed enhanced to 50 HP for better tier scaling. Complex Shield Extender // 66 HP / 54 CPU / 11 PG
Honestly, I don't think these modules really deserve a penalty since armor plates pretty much have a drastic advantage and other shield recharge and regulator modules are pretty useless compared to simply brick tanking. Instead, why not add 2 different variants with their own drawbacks and effects:
Basic Heavy Extender/////////// 40 HP / 27 CPU / 5 PG / -10% Recharge Delay Enhanced Heavy Extender / 75 HP / 54 CPU / 11 PG / -20% Recharge Delay Complex Heavy Extender/// 120 HP / 81 CPU / 20 PG /-25% Recharge Delay
Basic Flux Extender ////////// 20 HP / 32 CPU / 2 PG/ -1% Recharge Delay /+10% Shield Recharge Rate Enhanced Flux Extender / 33 HP / 64 CPU / 4 PG/ -3%Recharge Delay /+20% Shield Recharge Rate Complex Flux Extender // 50 HP / 97 CPU / 8 PG/ -5% Recharge Delay /+30% Shield Recharge Rate
Took me a while to think of an appropriate penalty. Simply having extenders lower recharge rate would go against shield's burst tanking purpose and make them overall impractical. So instead, I went with recharge delay on the heavy extenders since regulators are so grossly underused and to better enhance the Minmatar and Caldari heavies. The idea behind this is to give enough flexibility for pure shield tanking to be viable again without overpowering armor while staying with the self sufficient battle philosophy.
Any questions, comments, suggestions, or insults?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7006
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Posted - 2013.11.02 05:13:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Enhanced shield extenders should be 44 HP, just for fitting with the trend. Noted and adjusted.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7034
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Posted - 2013.11.03 07:38:00 -
[3] - Quote
Galvan Nized wrote:Do you mean -25% recharge rate or +25% recharge delay for heavy extenders? Because if they give that much ehp plus reduce the delay (ie shorten the time until your recharge starts) then woos those things are WAY OP.
Also I think increasing the delay by 25% per module is too much. With just 3 heavy extenders (Pro) you have nearly doubled the delay before recharge starts. Thinking one would still prefer armor because the movement speed loss means little.
But you could conceivably have more ehp than armor tankers as you would not need a repper but armor repping would probably surpass shields since it starts instantly plus has multiple ways to repair.
However it's a very good idea as shield regulators once again would have a use. Plus the Assault class bonus would rock as would the Caldari logi bonus both of which would mitigate the delay. Glad you caught that, I meant them to have +X% delay.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7261
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Posted - 2013.11.05 02:05:00 -
[4] - Quote
Arkena Wyrnspire wrote:.... I understand your concerns on if this would make shield > armor again. But confining both tanking types to a specific style only limits build diversity to the buffer hybrid tanking nonsense we have now. Not sure if you play EVE or not, but both tanking types are roughly equal, not in one specific style, but in what both types bring to the table. Both can buffer tank, booth can burst tank, and both can resistance tank (which is lacking in Dust infantry) while having their own sets of strengths and weaknesses. I believe the same should be achieved in Dust for the sake of opening up more fitting options. If you haven't noticed, everyone just hybrid buffer tanks now, not just because TTK is insanely short, but because neither style has the versatility it should. When we get the Caldari, Minmatar and Gallente heavies, it's only going to make things more obvious. Shields need to be able to buffer tank, armor needs to be able to burst tank, both types need to meet at the halfway point while being different from each other without being better.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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