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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
342
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Posted - 2013.11.10 04:28:00 -
[1] - Quote
I have some thoughts on the matter. But first:
Disclaimer: I am a known and admitted serial dropper of uplinks and sometimes jokingly describe myself as a spam artist.
However, with the exception of domination, I rarely, if ever put uplinks closer than 20m apart. It makes no sense. Last night I was playing an ambush of all things and some idiot ran across the pipes on the Ashland map and within seconds, had dropped no less than 6 uplinks about 5m apart all across the pipes. This is obviously unnecessary, perhaps even in a Dom match. It just clutters the map. I might be selfish and want more WP for myself, but it does get annoying trying to pick a place to spawn in, and also I donGÇÖt want the nerf hammer to hit and kill our class. Either way, when an uplink wh0re like me thinks thereGÇÖs a problem, there must be. So whatGÇÖs the solution? IGÇÖm not a fan of the ones proposed here, really:
1) The problem I have with the GÇ£reduce spawn time for stacked uplinksGÇ¥ solution is that people like the one described above donGÇÖt give a sh!t. They are not doing that for strategic reasons, they are farming WP. They will just keep on spamming uplinks all over the place, dropping their militia hives right on top of my ADV/PRO ones all day (or they may do it to awox, too). A stacking penalty wonGÇÖt even cross their minds.
2) Similarly the draconian hard caps that have been proposed will end up hurting strategically-minded players like Skihids (or myself) and our teams. I spend at least 30% of each battle running around like a madman trying to place uplinks where they either are or will soon be needed so that my squadmates can concentrate on killing. (Plus another 1 or 2 as fallback position(s) if we get overrun and need a rally point, but I digress). If I can only place 2 uplinks total, then suddenly everyone is going to have to carry them, and most of them have not invested the SP to get good ones nor will or should they invest the time and effort to put them in the best locations. ThatGÇÖs what a logistics player is for! (Or a good scout, IGÇÖd love to run some scout fits but damn they are made of paper and balsa wood.)
I have three thoughts: (you could use a variation of these for nanohives as well)
1) Making a radius for uplinks makes sense. You canGÇÖt drop them within, I dunno, letGÇÖs randomly pick 10-20m of eachother for the sake of argument. The way to implement this would either be: - One of them pops (IGÇÖd vote that the lower tier link does) - The new one sits there dead and maybe activates if the original one is destroyed or otherwise disappears.
2) If you instituted caps, it would have to be done in a way that does not penalize people who actually play logistics GÇ£properlyGÇ¥ (bad term, I know), meaning those who actually think about where they drop this stuff. This way, only those people who take the time and SP to really specialize would have the ability to drop a lot of links. The result would be probably a small decrease in the total number of uplinks dropped but a significant increase in the intelligenceof their placement. IGÇÖve proposed this before (link): A way to implement this would be making the equivalent of a weapon proficiency skill, but for equipment, so you could have, say, 1 link active total at level 0 proficiency, 2 at level one, and maybe 6 or so at level 5.
3) This one does nothing to reduce spam, but I'd like to see squad equipment (links/hives) show up green like everything else so you know which ones are yours (and presumably higher quality) and which one is some scrub WP farmers militia link which will spawn you into a trapped space under some stairs or right in the middle of the street.
Templar'd for her pleasure
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
389
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Posted - 2013.11.14 20:01:00 -
[2] - Quote
CLONE117 wrote:..... why not just make it to where each individual player can only have one uplink active at a time?
lets say all they have is a std uplink in their equipment slot. they place one down.
then place another one down. the previous one disappears.
expanding this effect across all uplinks on a fitting would be more effective..
Not to be snarky (ok, maybe 90% to be snarky, but not 100%!) but have you read any part of this or the other 985 threads about uplinks?
Also: What is your suggestion "more effective" than? Not having uplinks (or logis!) at all? Please clarify your goal.
Templar'd for her pleasure
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
389
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Posted - 2013.11.15 00:48:00 -
[3] - Quote
1) eh, I think you are giving these people a little too much credit. Besides, you have to spawn somewhere, so there would still be WP to be had. Also: smart deploy is not in any way smart, I personally avoid it like the plague.
2) See below. I'm talking about inflexible (hard) caps like 2 per person, 6 per team, overly restrictive things like that.
3) Hadn't thought of the scenario you describe, my experience is always worse uplinks next to mine. Fair enough, first uplink wins.
4) Yes, all tiers. No matter what the type, you can only have x number of uplinks active, based on your level of specialization. I see it like this: Uplinks are very valuable, so, short of eliminating them altogether, a certain amount are always going to be dropped by an organized squad/team. As most of us know, in many cases said squad will have one dedicated logi to take care of this so that the others can carry either nothing, nanohives, or even reppers in their single equip slot if they wish.
Thinking of it in that context, the problems with inflexible individual caps on equipment become obvious: Suddenly everyone has to carry them. This de-incentivizes skilling up into higher tiers and carrying equipment, so if you think you see a lot of murderlogis now, just wait until nobody can drop more than one nanohive or uplink at a time! Maybe you get fewer links total, but they are lower quality and not placed with as much care.
Enter my solution: This rewards specialization/diversity (a goal Dust should always be striving for) because only people who choose the support role will be able to place a lot of equipment and therefore be rewarded proportionate to their efforts. If 6 uplinks sounds like a lot, if you consider how big some of the new 5 point skirmish maps are, it's really not.
Also, as it stands now, if you have drop uplinks to level 3, which is not a big SP investment, you can easily fit a std logi suit like the Sever to drop at least 4 with a single fitting! I'd have to check, but you might be able to do three just with uplinks at level one!
Templar'd for her pleasure
Amarr victor!
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