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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 09:24:00 -
[1] - Quote
Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out all the drop uplinks, and you would likely be killed by a newly spawned enemy before you could destroy all the uplinks. Some would suggest the use of flux grenades, but the area of effect isn't sufficient for eliminating multiple drop uplinks like 15 meters apart. Because of this, I believe drop uplinks should not be deployable within 100 meters of another friendly drop uplink. This would ensure that no spot is ridiculously covered in uplinks.
When you try to deploy a drop uplink, it should not deploy, and a message informing you of the proximity limit should appear on the screen to inform you. The alternative would be to have it deploy, but get immediately destroyed, but I imagine it would result in many unhappy mercs trying to set up their drop uplinks without any intent of abusing the system. If possible, players should be able to see a ring representing the 100 meter radius zone of friendly drop uplinks on their HUDs so they'll know where they can't drop their drop uplinks.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Skihids
Bullet Cluster Legacy Rising
2373
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Posted - 2013.11.01 10:52:00 -
[2] - Quote
That is a completely unworkable proposition.
Take any map and see how many 100m radius circles you can pack on it.
Now look at the useless location that would place each uplink.
Go back and draw your first circle again putting the uplink in a useful place. Try to place the second one somewhere useful. If you manage that try for the third. Good luck.
Oh, and then realize a blueberry dropped the first in a horrible spot and now the entire area is locked out. |
Kallas Hallytyr
Skullbreakers
45
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Posted - 2013.11.01 10:58:00 -
[3] - Quote
I agree that Uplink spam is a negative gameplay element, but I don't think such a massive nerf is required. Something as small as ten-twenty metres is enough to curtail ridiculous amounts of linkspam. |
KalOfTheRathi
Nec Tributis
851
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Posted - 2013.11.01 11:35:00 -
[4] - Quote
Buzz off. Run a hundred meters in a heavy suit.
Go back to your idea machine and hit reset. |
Takron Nistrom
Tinfoil Hatz
100
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Posted - 2013.11.01 11:42:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out all the drop uplinks, and you would likely be killed by a newly spawned enemy before you could destroy all the uplinks. Some would suggest the use of flux grenades, but the area of effect isn't sufficient for eliminating multiple drop uplinks like 15 meters apart. Because of this, I believe drop uplinks should not be deployable within 100 meters of another friendly drop uplink. This would ensure that no spot is ridiculously covered in uplinks.
When you try to deploy a drop uplink, it should not deploy, and a message informing you of the proximity limit should appear on the screen to inform you. The alternative would be to have it deploy, but get immediately destroyed, but I imagine it would result in many unhappy mercs trying to set up their drop uplinks without any intent of abusing the system. If possible, players should be able to see a ring representing the 100 meter radius zone of friendly drop uplinks on their HUDs so they'll know where they can't drop their drop uplinks.
If you are worried about diahrreah piles, carry flux grenades. They clean them up real pretty, and very easy.
Problem solved.
Next thread |
Vyzion Eyri
The Southern Legion The Umbra Combine
1688
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Posted - 2013.11.01 11:56:00 -
[6] - Quote
How about this:
Multiple uplinks within 20m of another disrupts and interferes with the wormhole tech of others within that radius, causing someone who spawns onto an uplink have a chance of spawning onto any other within 20m of that uplink.
Will still be abused in pubs, but in PC corps won't put down their spawns to luck. They could still spam a single spot which means spawn discrepencies will only be off by a few meters, but if one guy places one on the roof within that 20m radius... things get a little screwed up. :P
Hell, this could even be an equipment idea. Spawn redirector: placed within 20m of an enemy uplink, all spawns on that uplink are redirected to the redirector. Place it in a pit, or camp it knowing your enemies will be temporarily confused, and you're good to go. :D
> "I will show you fear in a handful of dust."
T.S. Eliot, The Wasteland
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Takron Nistrom
Tinfoil Hatz
100
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Posted - 2013.11.01 11:59:00 -
[7] - Quote
Vyzion Eyri wrote:How about this:
Multiple uplinks within 20m of another disrupts and interferes with the wormhole tech of others within that radius, causing someone who spawns onto an uplink have a chance of spawning onto any other within 20m of that uplink.
Will still be abused in pubs, but in PC corps won't put down their spawns to luck. They could still spam a single spot which means spawn discrepencies will only be off by a few meters, but if one guy places one on the roof within that 20m radius... things get a little screwed up. :P
Hell, this could even be an equipment idea. Spawn redirector: placed within 20m of an enemy uplink, all spawns on that uplink are redirected to the redirector. Place it in a pit, or camp it knowing your enemies will be temporarily confused, and you're good to go. :D
I like that uplink redeployer idea |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 13:49:00 -
[8] - Quote
Takron Nistrom wrote:KAGEHOSHI Horned Wolf wrote:Flooding an area with a dozen uplinks has become a common strategy to guarantee territorial dominance of that location, and also creates a balance problem particularly in Domination. It can take forever clear out all the drop uplinks, and you would likely be killed by a newly spawned enemy before you could destroy all the uplinks. Some would suggest the use of flux grenades, but the area of effect isn't sufficient for eliminating multiple drop uplinks like 15 meters apart. Because of this, I believe drop uplinks should not be deployable within 100 meters of another friendly drop uplink. This would ensure that no spot is ridiculously covered in uplinks.
When you try to deploy a drop uplink, it should not deploy, and a message informing you of the proximity limit should appear on the screen to inform you. The alternative would be to have it deploy, but get immediately destroyed, but I imagine it would result in many unhappy mercs trying to set up their drop uplinks without any intent of abusing the system. If possible, players should be able to see a ring representing the 100 meter radius zone of friendly drop uplinks on their HUDs so they'll know where they can't drop their drop uplinks. If you are worried about diahrreah piles, carry flux grenades. They clean them up real pretty, and very easy. Problem solved. Next thread Next time actually read the OP, I addressed flux grenades.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 13:51:00 -
[9] - Quote
KalOfTheRathi wrote:Buzz off. Run a hundred meters in a heavy suit. Go back to your idea machine and hit reset. Heavies don't carry equipment, thus how difficult it is to travel 100 meters is irrelevant.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 13:56:00 -
[10] - Quote
Kallas Hallytyr wrote:I agree that Uplink spam is a negative gameplay element, but I don't think such a massive nerf is required. Something as small as ten-twenty metres is enough to curtail ridiculous amounts of linkspam. I don't think its too much, considering anyone can easily cover that distance in a MLT LAV. Perhaps a smaller though.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 14:06:00 -
[11] - Quote
Skihids wrote:That is a completely unworkable proposition.
Take any map and see how many 100m radius circles you can pack on it.
Now look at the useless location that would place each uplink.
Go back and draw your first circle again putting the uplink in a useful place. Try to place the second one somewhere useful. If you manage that try for the third. Good luck.
Oh, and then realize a blueberry dropped the first in a horrible spot and now the entire area is locked out. People seem to be under the assumption that an uplink has to be as close as possible to the point of significance to be useful; even with a 200 meter difference from the target, it can still be a very tactically valuable spawn. It can still be much closer than the next viable spawn.
Anyway, going to edit the OP to be 50 m instead.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 14:40:00 -
[12] - Quote
Updated the OP. Also imagining how much worse Killzone 2 would be without any sort of limiting system on the spawn grenades *shudders*.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Krom Ganesh
Holdfast Syndicate Amarr Empire
523
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Posted - 2013.11.01 15:02:00 -
[13] - Quote
How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of course, the increased time would be shown on the spawn menu so mercs looking for a spawn point know the effect of the interference before they try to spawn. This would make it so people are unlikely to choose your uplink if you place it in a crowded area. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6856
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Posted - 2013.11.01 15:05:00 -
[14] - Quote
Krom Ganesh wrote:How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of course, the increased time would be shown on the spawn menu so mercs looking for a spawn point know the effect of the interference before they try to spawn. This would make it so people are unlikely to choose your uplink if you place it in a crowded area. That is actually a good idea, no, a GREAT idea. Make the thread, I will like, fave, etc.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Skihids
Bullet Cluster Legacy Rising
2375
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Posted - 2013.11.01 15:17:00 -
[15] - Quote
Krom Ganesh wrote:How about instead of limiting their placement, uplinks within some distance of each other will cause an increase in spawn time? That way you could spam uplinks but it will take forever for your team to actually spawn. Of course, the increased time would be shown on the spawn menu so mercs looking for a spawn point know the effect of the interference before they try to spawn. This would make it so people are unlikely to choose your uplink if you place it in a crowded area.
This is the best suggestion I've seen. It's basically a stacking penalty that can be easiily explained through lore.
I argue that it's uneccessary though as any pair of uplinks close enough to be considered "spam" could be taken out with the same flux grenade. Placing half a dozen all in very close proximity isn't all that usefull anyway. They are vulnerable and simply beg to be fluxed out of existance. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
439
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Posted - 2013.11.01 15:31:00 -
[16] - Quote
since there r really only a few individual players that drop 50 uplinks in a single match.
y not just limit the players abillty to drop them lets say cut them down to where only a single person with uplinks can only deploy 1 uplink.
this means that they couldnt run several different uplinks on a logi suit and drop them all in the same area.
if they tried they would all get insta destroyed.
some what like std uplinks where if u deploy one in one area and deploy another the previous deployed one will disappear.
so if a team wants spam uplinks the entire team would need to be carry an uplink.
which would make them difficult to spam as it would be a pain just to try. and thus hurt those uplink spammers and actually give the other team a chance at taking the objective.
right now the only way to deal with uplink spam would be a well placed orbital.
this would mean the player couldnt just run up to an objective drop 50 uplinks all around the place and hold it forever.
it would mean they would have to actually be careful about the placement of their uplinks. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
624
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Posted - 2013.11.01 16:10:00 -
[17] - Quote
or have the abilty to drop as many as you like but no player can have more than two active, you have to turn them on as you need them or they turn on as others are destroyed. |
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