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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:14:00 -
[1] - Quote
Harpyja wrote:So today, I decided to get to theory-crafting and I made a nice spreadsheet for the Gunnlogi. The modules which I was interested in testing were:
- Complex Heavy Shield Booster (214.5,1048)
- Complex Heavy Shield Extender (198, 587)
- Complex Shield Hardener (209.25, 225)
- Complex Powergrid Upgrade (25, 0)
- Complex Ammo Expansion Unit (0, 0)
- Complex Light Armor Repairer (105, 195)
And for the turrets:
- XT-201 Missile Launcher (196, 837)
- XT-1 Missile Launcher (118, 180)
*(CPU, PG), assuming max skills in relevant skills The Gunnlogi with the new stats has (845, 2120) and 3H/2L. However, there is a major problem! With one booster, one hardener, 1 large turret, and 2 small turrets, I am already out of CPU, and I haven't filled out all of my slots yet! I hope these numbers aren't final, because if they are, then we will all be running STD vehicles with STD modules, and waiting for who-knows-when when prototype vehicles are released so we can fit PRO modules and turrets! Some more numbers:
- CPU remaining with fit mentioned above: -11.4
- PG remaining with fit mentioned above: -350.65
---note: adding one Complex Powergrid Upgrade brings PG up to 73.35, but lowers CPU to -36.4
Removing the small turrets, I am able to fit these modules with the help of a CPgU, but I will be running with 2/3 high slots filled and no gunners (and gunners are important!)I was excited for 1.7, but after working with the numbers, I am very disappointed! I also did some side calculations, and figured out the TTK for both Madrugars and Gunnlogis, using both missiles and blasters. These are assuming all complex modules and maxed skills.
- Assuming 1 booster and 1 hardener on an unscratched Gunnlogi, it would take a Madrugar with no damage mods and a blaster turret 16 seconds to kill it (more than half a full blaster clip).
- Assuming 1 complex heavy armor rep and 1 complex armor hardener on an unscratched Madrugar, it would take a Gunnlogi with no damage mods and a PRO missile turret 1.8 seconds to kill it (full missile clip). Interestingly enough, it would require one less missile if the Madrugar doesn't have an armor rep. Even if plates are added, it would still take the Madrugar too much time to kill the Gunnlogi, so the Gunnlogi would be able to get two full missile clips in, destroying the Madrugar.
After looking at this, missile Gunnlogis will be the ultimate counter to a Madrugar. However, I'm not sure if we can fit anything close to the 'simple' fits mentioned above as the numbers don't work out.\ The 'best' fit I've been able to make has 2 Complex Heavy Shield Extenders, 1 Complex Shield Hardener, 1 CPgU, 1 Complex Ammo Expansion Unit, and a XT-201 Missile Launcher. It relies solely on buffer at 5300 shields and 60% resists. However, I'm still not happy because I won't have any gunners. When did you think CCP would make it easy for us?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:15:00 -
[2] - Quote
Foundation Seldon wrote:I don't see the problem here necessarily. Yes, you can't proto out your tank and run a combination of everything complex and proto weapons, if you want Complex X and Y then you'll need to make sacrifices with Z. If anything I think it'd be a problem if you could fit your tank with everything listed in this way. But it's fair when infantry can fit complex and PRO everything, right?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:17:00 -
[3] - Quote
Foundation Seldon wrote: Conversely he could probably quite easily drop the Extender to Enhanced level because the base Regen on all vehicles is much higher in 1.7 (Like 160 for the Shield Tank) than it is now (Like ... 12?).
lolwut
Active armor repair modules are being removed.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
|
Posted - 2013.11.01 11:18:00 -
[4] - Quote
Sylvana Nightwind wrote:How do you know they are not changing overall PG/CPU in the overhaul? Because they nerfed the PG skill, and now they're going to nerf the CPU skill, and I wouldn't be surprised if they nerf the base resource stats on all hulls, either.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
|
Posted - 2013.11.01 11:20:00 -
[5] - Quote
Lorhak Gannarsein wrote:CharCharOdell wrote:Well, here is something you should consider:
Vehicles are being redone to match the way dropsuits work. The Gunlogi is a meta 1 piece of gear. The modules you are using are complex (meta 5 and up). This would never work on a dropsuit (stacking complex mods on standard suits), so it shouldn't work on a vehicle, either. in fact, even the caldari logi couldn't fit all complex modules when in 1.0, so don't be surprised by this.
If you swap the complex for enhanced, or even basic, you don't actually give up any tankiness, just the frequency that you can engage the enemy (i do love this feature).
So don't fret. It doesn't mean that you have less EHP! You will probably only get less kills because you have to wait for your modules to recharge longer.
(I did 20 vehicle fittings, gunlogi and maddy, the day the tank stats came out. I am the King of QQ and am every bit as whiny as any tanker ever, and I really like the way vehicles look on paper. If I'm not upset, nobody else should be, either.) Yeah, sorry Harpy, I know we've done our fair share of bitching about tanks together, but I have to agree with O'Dell here - it's pretty clear that the tanks are going to be super-dropsuits that can't hack now, rather than mini-spaceships (at least in the way their modules and hulls are designed) - I'm hoping that we don't have to wait too long until we get PRO vehicles (it's finally going to happen! *squee*) Also, I would like to shank those people that ***** about how tanks are being 'nerfed'. ___ EDIT daishi mk03 wrote:The armor repairer is not as effective on basic level, than it is on complex. Great. Make that your proto module, then. And that counts - expect a shanking. So you don't consider the reduction of modules to be a nerf?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:30:00 -
[6] - Quote
daishi mk03 wrote:1. You are no tanker, wtf are you doing here? > Active armor repair modules are being removed. 2. This thread is about shield tanks u fk > But it's fair when infantry can fit complex and PRO everything, right? 3. You can't full proto a STD suit .. so you are no infantry either
WHAT THE **** DO YOU EVEN PLAY? Sit in the tank of your chinese fbuddy and whisper him sweet words into his ear?
Edit: And stop triple and quadruple post everywhere u fk Do you want me to take a picture of my skill list?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:33:00 -
[7] - Quote
daishi mk03 wrote:
Edit: And stop triple and quadruple post everywhere u fk
With a max of 7 quotes, what do you expect me to do?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:40:00 -
[8] - Quote
daishi mk03 wrote:@name > topic your answer
@name > topic your answer
@name > topic your answer So you want me to use the forums your way, instead of the way I want to?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1178
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Posted - 2013.11.01 17:27:00 -
[9] - Quote
daishi mk03 wrote:Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro KashukenI was the one laughing the rest of the evening at you, lol. Also, remember when you gave me your tank and raged again? It is always you raging and being butthurt, little prince. You mean the one I rammed and blew up with a much lesser tank?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1178
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Posted - 2013.11.01 17:29:00 -
[10] - Quote
SiR Merks Mom wrote:Godin Thekiller wrote:Damn, seeing that made me sad...... Maybe we wont get to see your 15th post about tank stomping when it turns out it might not dial in right and that being said...It is an imbalance they are trying to fix....and i feel that I run into tanks all day that NEVER get killed...and sometimes i pop the same guy 4 times a match....It sounds like you just want tanks to be OP..not balanced...I can garauntee that they will be balanced one day...If you havnt noticed CCP favours infantry because it holds most of the player base including the new players, and if tanks are stomping them and they quit faster they will nerf it...or just throw aim assist on the Forge Gun. Loosing a slot is a big hit...for my vehicle...I bet putting 1 hardner/1repper/1 pate will be amost immposible to fit on a maddy..and if you can you will have militia guns on that badboy and no room for any nitro.... long story short your gonna have to be shield/guns/armour but your only gonna get 1 of those wich makes you useless. I know vehicles are not flowing right right now with the bullshit renering and such but I am simply post ing this so when 1.7 comesout i can link this post to the new posts you make about the crappy vehicles, and say I told you so since your so keen about whats gonna happen in 1.7... Just sayin...fool me once shame on you, fool me twice shame on me....If you put your points back into the vehicles and they turn out bunk...that will be on you...skill into plasma cannons or something... You think tanks are imbalanced only because your AR can't destroy them, and they don't go pop from one volley of ADV swarms.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1178
|
Posted - 2013.11.01 17:59:00 -
[11] - Quote
daishi mk03 wrote:Spkr4theDead wrote:daishi mk03 wrote:Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro KashukenI was the one laughing the rest of the evening at you, lol. Also, remember when you gave me your tank and raged again? It is always you raging and being butthurt, little prince. You mean the one I rammed and blew up with a much lesser tank? Yeah, it was a terrible fit, that's why your Militia Soma was able to kill it. You little spammy fslave. Why do you so firmly believe that I'm not a tanker?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1178
|
Posted - 2013.11.01 18:01:00 -
[12] - Quote
Takahiro Kashuken wrote:daishi mk03 wrote:Spkr4theDead wrote:daishi mk03 wrote:Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro KashukenI was the one laughing the rest of the evening at you, lol. Also, remember when you gave me your tank and raged again? It is always you raging and being butthurt, little prince. You mean the one I rammed and blew up with a much lesser tank? Yeah, it was a terrible fit, that's why your Militia Soma was able to kill it. You little spammy fslave. The fit is perfect, its used in PC on a regular basis and kills better vehicle pilots than you The problem is the pilot aka you Get good scrub When are you getting online?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1178
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Posted - 2013.11.01 20:20:00 -
[13] - Quote
Needless Sacermendor wrote:Tebu Gan wrote:Needless Sacermendor wrote: I see 'CHANGES' ... could you clarify your statement though ... I see a Vehicle Command skill in there, we have that now so that's one that's not being removed ... hmm pretty sure we have a Large Missile Launcher Operation skill at the moment ... I see that in there too.
So what you're saying is ... they're removing 'all of them', but replacing them all with 'different' skills that have exactly the same name and unlock the same types of things ?
And to daishi mk03 ... vehicles and AV are being altered ... like hell you're going to offer total respecs to one side and not the other ... if light weapons (as someone wants) can only affect light vehicles, then I'll need ALL my points back to invest in Heavy suits to fulfil my primary role.
Clearly, you do not tank. The skills "name" may be the same, but what it does has changed. And the path you take to get there have as well. For example, to unlock missiles you need to drop 5 points into turret operation. Currently, you do not need that many points to unlock missiles, like one point I think does the trick. Not to mention the variety offered with the new tree. Seriously buddy, you seem butthurt that tankers are will get the exact number of skill points back that they put into, to drop into an even bigger SP sink. Sorry they won't be giving out a full respec, but dude, get real already. Tanks are changing, COMPLETELY. From a tanking perspective yes, I think I should get my points back. I shouldn't have to grind out more SP when I've already had most every point I needed to have a "proto tank". Clearly you do ... or you wouldn't be 'butthurt' at the idea you might not get your points back to make your decisions again. I said "They only need to refund skills they are removing." ... which still stands true. Any skills that remain don't NEED to be refunded, if their effects are changed it's called balancing, if their pre-requisites are changed this is the kind of thing that happens Eve side and there's no reason for DUST to be different. Seriously 'buddy', just because you invested 5 million points in shield HAVs before you realised currently armour HAVs are better, doesn't mean you get the option to undo your mistakes !I don't want OR NEED a full respec, a partial respec or a single point of SP changing from what I have now, I've spent my points where I need them and use every last one of them. New Eden is a harsh place where your decisions are final ... all these CoD kids seem to take great pleasure in saying how DUST is a joke in the console community, well it will be the joke of New Eden if it becomes the 'change your mind every 5 minutes' people like you want it to be. There's plenty of skills being changed as well, which I don't think you've realized yet.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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