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Harpyja
Royal Uhlans Amarr Empire
667
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Posted - 2013.11.01 04:09:00 -
[1] - Quote
So today, I decided to get to theory-crafting and I made a nice spreadsheet for the Gunnlogi. The modules which I was interested in testing were:
- Complex Heavy Shield Booster (214.5,1048)
- Complex Heavy Shield Extender (198, 587)
- Complex Shield Hardener (209.25, 225)
- Complex Powergrid Upgrade (25, 0)
- Complex Ammo Expansion Unit (0, 0)
- Complex Light Armor Repairer (105, 195)
And for the turrets:
- XT-201 Missile Launcher (196, 837)
- XT-1 Missile Launcher (118, 180)
*(CPU, PG), assuming max skills in relevant skills
The Gunnlogi with the new stats has (845, 2120) and 3H/2L.
However, there is a major problem! With one booster, one hardener, 1 large turret, and 2 small turrets, I am already out of CPU, and I haven't filled out all of my slots yet! I hope these numbers aren't final, because if they are, then we will all be running STD vehicles with STD modules, and waiting for who-knows-when when prototype vehicles are released so we can fit PRO modules and turrets!
I was excited for 1.7, but after working with the numbers, I am very disappointed!
I also did some side calculations, and figured out the TTK for both Madrugars and Gunnlogis, using both missiles and blasters. These are assuming all complex modules and maxed skills.
- Assuming 1 booster and 1 hardener on an unscratched Gunnlogi, it would take a Madrugar with no damage mods and a blaster turret 16 seconds to kill it (more than half a full blaster clip).
- Assuming 1 complex heavy armor rep and 1 complex armor hardener on an unscratched Madrugar, it would take a Gunnlogi with no damage mods and a PRO missile turret 1.8 seconds to kill it (full missile clip). Interestingly enough, it would require one less missile if the Madrugar doesn't have an armor rep. Even if plates are added, it would still take the Madrugar too much time to kill the Gunnlogi, so the Gunnlogi would be able to get two full missile clips in, destroying the Madrugar.
After looking at this, missile Gunnlogis will be the ultimate counter to a Madrugar. However, I'm not sure if we can fit anything close to the 'simple' fits mentioned above as the numbers don't work out.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
669
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Posted - 2013.11.01 13:21:00 -
[2] - Quote
Lorhak Gannarsein wrote:KalOfTheRathi wrote:But the underlined section is a kick in the gut. There is no reason to run tanks. CCP/Shanghai has decided that the described method it the Only method that a tank will be allowed to run. Well, I've fit a Madrugar with all complex mods (admittedly, it'll take something like 14M SP to complete) and it should be a pretty decent brawler. I don't think anyone will have enough SP to run both right now, not really. Gunnlogi is built for dealing damage - it'll be able to blitz basically anything with a damage-modded railgun, and O'Dell mentioned on another thread that with PRO missiles, it'll be able to hit for something like 6k DPS against Madrugars (not for long, but still). Furthermore, we'll be basically invulnerable while our countermeasures are online - 60% damage resists (for Maddy) is pretty obscene; it's not something I can get right now, in fact. If I run a complex repper with skills maxed, that's 160 HP/s, compared to my 440 now, but the hardener will expand that pretty hugely, and I'd not be surprised if I could get a buddy hand-repping me for the Guardian points. And don't forget, they're buffing repair tools Once you run the numbers, this comes out as a pretty nice buff, especially considering that AV is getting a nerf across the board. I'm pretty excited about the changes. (sorry about double-post; too many quotes for one ) EDIT: Fixed another bad quote -.- apparently I need to improve my forum skills. I'm very certain the armor hardener is a 40% resistance while the shield hardener is a 60% resistance. The numbers given to us are multipliers, and the only thing they could multiply with .6 and .4, respectively, is incoming damage.
But it looks like though I'll be running all complex mods with no small turrets. I'll just need to be extra careful about sticking with infantry. But my numbers tell me I'll be able to absorb 18 seconds of a blaster Madrugar before blowing up. More than enough time to blow it up and retreat.
Because I'm sure that it will come down to who will be able to come back into action the quickest, and complex mods will do just that.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
669
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Posted - 2013.11.01 13:26:00 -
[3] - Quote
Lorhak Gannarsein wrote:Takahiro Kashuken wrote:We need proto vehicles
Looks like we'll be getting them. Soon(TM)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
670
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Posted - 2013.11.01 14:15:00 -
[4] - Quote
Racro 01 Arifistan wrote:you have an armour rep on shield tank? thats why you got no pwr gird. and you dont have to fit the small turrets either. once a logi loses its shields its basically doomed. No, if you read carefully, you'll have seen I went negative before even getting to the armor rep. On paper, having a small armor rep is good if you're going with no extenders but a booster and hardeners, so you can rep back any armor lost from high alpha attacks before the hardener and booster kick in.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
671
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Posted - 2013.11.01 15:42:00 -
[5] - Quote
Knight Soiaire wrote:daishi mk03 wrote:Yeah, you can also rail snipe with a tank full of complex PG and CPU upgrade modules HOWEVER in which suit do you want to face your opponent, the one posted by you or a state of the art ck0? @ Takahiro KashukenI was the one laughing the rest of the evening at you, lol. Also, remember when you gave me your tank and raged again? It is always you raging and being butthurt, little prince. The Ck.0 of course. But the fit that I posted is decent. You've got a decent amount of HP, a great Primary, a good Sidearm, a useful Grenade, and REs that can come in handy for Letter defence, or even taking out Proto suits. All for 99k ISK. Sure if I had the choice, I'd go with a Ck.0. Who wouldn't? If I had the choice, I'd go with a proto tank. Oh wait.
@daishi and Takahiro: stop arguing, please, you've gone too far off topic
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
671
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Posted - 2013.11.01 15:46:00 -
[6] - Quote
daishi mk03 wrote:Harpyja, can you link your spreadsheet? I'll try, but it's on excel. Plus I'm going to remake it as mentioned in the OP now.
Edit: I'll see if I can link it this evening, central US time
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
675
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Posted - 2013.11.01 18:14:00 -
[7] - Quote
I have decided to remake my spreadsheet from scratch using Google drive. I can't promise a delivery time, but I hope to get it finished soon! (Either tonight US central, or over the weekend)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Royal Uhlans Amarr Empire
675
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Posted - 2013.11.01 19:50:00 -
[8] - Quote
daishi mk03 wrote:Harpyja wrote:I have decided to remake my spreadsheet from scratch using Google drive. I can't promise a delivery time, but I hope to get it finished soon! (Either tonight US central, or over the weekend) Awesome news! Good luck and make it public afterwards :D Takahiro Kashuken wrote:my butt, it hurts so much It was so bad, I had to destroy it. Do you know how I can make it public but so only I can make changes? (To prevent people from griefing the spreadsheet) People would have to make their own copy in order to actually use it.
Also, so far I've copied the database for all the high power modules and began working on the skills (this won't be a skill planner unfortunately)
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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