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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  HyperionsThunder
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 97
 
 
      | Posted - 2013.10.31 16:44:00 -
          [1] - Quote 
 Last night I had an incredible time playing a little FW. Basically, the other team completely stomped us - they took every objective...EXCEPT C. My squad decided to defend C with everything we had, and let the blueberries run around fighting for the other objectives (because we knew we weren't going to be able to make up any ground).
 
 Two tanks, an orbital, and the entire enemy team finally dislodged our stronghold, but damn was that fun.
 
 Common sense will prevail. Adapt or die. | 
      
      
        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 992
 
 
      | Posted - 2013.10.31 16:57:00 -
          [2] - Quote 
 Those are some of the best matches, where you might not win, but you make those dirty red dots fight for every inch. If you succeed in your own objective, you can still have fun despite the rest of your team getting stomped on.
 
 
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  DaNizzle4shizle
 THE GOD'Z THEMSELVES
 The Scourge.
 
 25
 
 
      | Posted - 2013.10.31 17:23:00 -
          [3] - Quote 
 were you fighting THE GOD'Z THEMSELVES? that happened to the opposing team last night in fw. were you doing ammar fw?
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        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 992
 
 
      | Posted - 2013.10.31 18:06:00 -
          [4] - Quote 
 
 DaNizzle4shizle wrote:were you fighting THE GOD'Z THEMSELVES? that happened to the opposing team last night in fw. were you doing ammar fw? I remember seeing your corp name in the one match I got to play in last night. It was on one of the new maps.
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 3499
 
 
      | Posted - 2013.10.31 18:11:00 -
          [5] - Quote 
 These are some of the most fun matches.
 
 Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation! Amarr Victor! | 
      
      
        |  Niuvo
 NECROM0NGERS
 
 687
 
 
      | Posted - 2013.10.31 18:22:00 -
          [6] - Quote 
 To OP, I wish I can see your battle. I'm sure it is to be logged in history.
 I like intense matches, where you are like "On a pub match? really?" But it is fun nonetheless.
 | 
      
      
        |  8213
 Grade No.2
 
 514
 
 
      | Posted - 2013.10.31 18:28:00 -
          [7] - Quote 
 
 HyperionsThunder wrote:Last night I had an incredible time playing a little FW. Basically, the other team completely stomped us - they took every objective...EXCEPT C. My squad decided to defend C with everything we had, and let the blueberries run around fighting for the other objectives (because we knew we weren't going to be able to make up any ground). 
 Two tanks, an orbital, and the entire enemy team finally dislodged our stronghold, but damn was that fun.
 
 That's actually where you did something wrong. A whole squad defending one objective obviously proved meaningless, as you still lost you butts.
 You should have been able to defend an objective all by yourself, maybe a second. This is where the slayer comes in handy.
 
 You slayer (Hopefully your team has more than one) is to make sure the enemy is pushed back. (Not just a KDR Killwhore, like Reggie).
 
 For example: since I played solo 99.997% of the time. I would assign myself to one objective (Skirmish, of course). Usually a middle objective, like B,C,D... I would make my way to the objective, and set up on it. Slay if I needed to, then hack it and hold... all by myself. A lot of the time, I was just waiting there, with nothing to do because the enemy didn't come after it... But I was doing my role. I left 15 other blueberries to worry about the other objectives. When the enemy would eventually come along to my objective, I would fight them off tooth & nail. I was being a teamplayer by making sure I was a strong link on the chain. Defending an objective comes with so many advantages. Once you have it hack, you can just kill them off, until they stop coming and give up.
 
 Now, since you were in a squad, you had the power of multiple Orbitals to possibly obtain. So you could spread yourselves out among the objectives, and if one of you got into big trouble (10 on 1 for to long) you could call in the Strike and clear it off. DUST is a team game, and teams need to be strong, by having strong links. That is what separates good teams from VERY good teams.
 
 Glad you had fun, but I hope you learned something as well. FQ and P/C are about winning. Play to win.
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        |  Atiim
 Living Like Larry Schwag
 
 486
 
 
      | Posted - 2013.10.31 18:37:00 -
          [8] - Quote 
 Sorry I prefer Java
  
 I am everything AV, Tanker, Logi, Scout, Heavy, and so much more This is the setup of those who are unbiased | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 1477
 
 
      | Posted - 2013.10.31 18:53:00 -
          [9] - Quote 
 
 8213 wrote:HyperionsThunder wrote:Last night I had an incredible time playing a little FW. Basically, the other team completely stomped us - they took every objective...EXCEPT C. My squad decided to defend C with everything we had, and let the blueberries run around fighting for the other objectives (because we knew we weren't going to be able to make up any ground). 
 Two tanks, an orbital, and the entire enemy team finally dislodged our stronghold, but damn was that fun.
 That's actually where you did something wrong. A whole squad defending one objective obviously proved meaningless, as you still lost you butts. You should have been able to defend an objective all by yourself, maybe a second. This is where the slayer comes in handy. You slayer (Hopefully your team has more than one) is to make sure the enemy is pushed back. (Not just a KDR Killwhore, like Reggie). For example: since I played solo 99.997% of the time. I would assign myself to one objective (Skirmish, of course). Usually a middle objective, like B,C,D... I would make my way to the objective, and set up on it. Slay if I needed to, then hack it and hold... all by myself. A lot of the time, I was just waiting there, with nothing to do because the enemy didn't come after it... But I was doing my role. I left 15 other blueberries to worry about the other objectives. When the enemy would eventually come along to my objective, I would fight them off tooth & nail. I was being a teamplayer by making sure I was a strong link on the chain. Defending an objective comes with so many advantages. Once you have it hack, you can just kill them off, until they stop coming and give up. Now, since you were in a squad, you had the power of multiple Orbitals to possibly obtain. So you could spread yourselves out among the objectives, and if one of you got into big trouble (10 on 1 for to long) you could call in the Strike and clear it off. DUST is a team game, and teams need to be strong, by having strong links. That is what separates good teams from VERY good teams.  Glad you had fun, but I hope you learned something as well. FQ and P/C are about winning. Play to win.  This works if you are a better player than anyone on the other team. However, I get the impression that the OP was up against multiple squads of highly skilled players, such that defending objectives 1 vs 6 would not have worked out so well.
 
 Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. | 
      
      
        |  Rynoceros
 Rise Of Old Dudes
 
 1133
 
 
      | Posted - 2013.10.31 19:06:00 -
          [10] - Quote 
 We had a successful streak of stompage going last night.
 Not a single one of us in Proto **** either.
 
 Way to take it like a champ and not come on here whining about how MLT Scrambler Pistols are OP.
 
 (I don't actually know that it was us; I'm just sayin'...)
 
 
 
 
 
 
 
 Steve Guttenberg Lives! | 
      
      
        |  Reav Hannari
 Red Rock Outriders
 
 1666
 
 
      | Posted - 2013.10.31 19:07:00 -
          [11] - Quote 
 
 Atiim wrote:Sorry I prefer Java   
 
  
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        |  HyperionsThunder
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 102
 
 
      | Posted - 2013.10.31 19:11:00 -
          [12] - Quote 
 
 8213 wrote:HyperionsThunder wrote:Last night I had an incredible time playing a little FW. Basically, the other team completely stomped us - they took every objective...EXCEPT C. My squad decided to defend C with everything we had, and let the blueberries run around fighting for the other objectives (because we knew we weren't going to be able to make up any ground). 
 Two tanks, an orbital, and the entire enemy team finally dislodged our stronghold, but damn was that fun.
 That's actually where you did something wrong. A whole squad defending one objective obviously proved meaningless, as you still lost you butts. You should have been able to defend an objective all by yourself, maybe a second. This is where the slayer comes in handy. You slayer (Hopefully your team has more than one) is to make sure the enemy is pushed back. (Not just a KDR Killwhore, like Reggie). For example: since I played solo 99.997% of the time. I would assign myself to one objective (Skirmish, of course). Usually a middle objective, like B,C,D... I would make my way to the objective, and set up on it. Slay if I needed to, then hack it and hold... all by myself. A lot of the time, I was just waiting there, with nothing to do because the enemy didn't come after it... But I was doing my role. I left 15 other blueberries to worry about the other objectives. When the enemy would eventually come along to my objective, I would fight them off tooth & nail. I was being a teamplayer by making sure I was a strong link on the chain. Defending an objective comes with so many advantages. Once you have it hack, you can just kill them off, until they stop coming and give up. Now, since you were in a squad, you had the power of multiple Orbitals to possibly obtain. So you could spread yourselves out among the objectives, and if one of you got into big trouble (10 on 1 for to long) you could call in the Strike and clear it off. DUST is a team game, and teams need to be strong, by having strong links. That is what separates good teams from VERY good teams.  Glad you had fun, but I hope you learned something as well. FQ and P/C are about winning. Play to win.  
 
 
 Yeah, we were getting stomped, remember? I think we never had more than one objective at once. And it didn't help that I would get one of their tanks down to something like 300-400 HP and it would escape. That **** happened like 4 or 5 times lol
 
 
 Common sense will prevail. Adapt or die. | 
      
      
        |  Sky Kage
 The Phoenix Federation
 The Ascendancy
 
 12
 
 
      | Posted - 2013.10.31 19:26:00 -
          [13] - Quote 
 
 DaNizzle4shizle wrote:were you fighting THE GOD'Z THEMSELVES? that happened to the opposing team last night in fw. were you doing ammar fw? Haha, my ALT Mcdonalds consumer was apart of that team, figured what the hell and started using my FG as a big giant mega shotgun. oh and it worked.
 
 Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you | 
      
      
        |  8213
 Grade No.2
 
 514
 
 
      | Posted - 2013.10.31 19:28:00 -
          [14] - Quote 
 
 HyperionsThunder wrote:8213 wrote:HyperionsThunder wrote:Last night I had an incredible time playing a little FW. Basically, the other team completely stomped us - they took every objective...EXCEPT C. My squad decided to defend C with everything we had, and let the blueberries run around fighting for the other objectives (because we knew we weren't going to be able to make up any ground). 
 Two tanks, an orbital, and the entire enemy team finally dislodged our stronghold, but damn was that fun.
 That's actually where you did something wrong. A whole squad defending one objective obviously proved meaningless, as you still lost you butts. You should have been able to defend an objective all by yourself, maybe a second. This is where the slayer comes in handy. You slayer (Hopefully your team has more than one) is to make sure the enemy is pushed back. (Not just a KDR Killwhore, like Reggie). For example: since I played solo 99.997% of the time. I would assign myself to one objective (Skirmish, of course). Usually a middle objective, like B,C,D... I would make my way to the objective, and set up on it. Slay if I needed to, then hack it and hold... all by myself. A lot of the time, I was just waiting there, with nothing to do because the enemy didn't come after it... But I was doing my role. I left 15 other blueberries to worry about the other objectives. When the enemy would eventually come along to my objective, I would fight them off tooth & nail. I was being a teamplayer by making sure I was a strong link on the chain. Defending an objective comes with so many advantages. Once you have it hack, you can just kill them off, until they stop coming and give up. Now, since you were in a squad, you had the power of multiple Orbitals to possibly obtain. So you could spread yourselves out among the objectives, and if one of you got into big trouble (10 on 1 for to long) you could call in the Strike and clear it off. DUST is a team game, and teams need to be strong, by having strong links. That is what separates good teams from VERY good teams.  Glad you had fun, but I hope you learned something as well. FQ and P/C are about winning. Play to win.  Yeah, we were getting stomped, remember? I think we never had more than one objective at once. And it didn't help that I would get one of their tanks down to something like 300-400 HP and it would escape. That **** happened like 4 or 5 times lol 
 2 things every squad should utilize. An SCR Slayer and a Forge Gunner. You can't always have a Supply Depot on hand near by, so working in pairs is the benefit to this. However, a HAV can only be effective against certain objectives, choosing which objectives to defend with anti-infantry(SCR Slayer role) and anti-vehicle(Forge Gunner) is key. Objectives that are underground, or on an elevated platform can be defended with the SCR Slayer. The Forge Gunner defends ground based NULL Cannons. All HAV users fear the FG, that is fact.
 
 Of course, this is all hindsight to your situation. I wasn't in that game. I can just pile together all the data I have come up with from playing this game as seriously as I did. It has been my long conclusion that DUST players are lackluster FPS players, and need direction.
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