lithkul devant
Legions of Infinite Dominion
117
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Posted - 2013.10.31 22:20:00 -
[1] - Quote
Alright....let me just start of by saying this topic is dumb, for example, lets look at one of the best FPS games of all time, Halo, in Halo the first one you could carry 2-3 standard and 2-3 plasma gernades, in later versions you could actually carry different types of gernades, resupplying gernades was also intensely easy still easy in the most recent version. Their are no requirements to use gernades within Halo, you pick one up, you can chunk it right into someone's face and kill them, the plasma gernades if you hit someone with them, they stuck onto them and blew them up.
As many of you have already brought up "What about battlefield" well, very simple, in battlefield you may have had 1-2 gernades, but you had secondary ammo, which was also sometimes a freaking gernade launcher on a assault rifle which had way more then 1-4 shots. I mean my god, they basically dropped of free tanks, helicopters, and other vehicles in many games for free for people to use. Including heavy artilery and airstrikes that did not take points build up within a squad to get.
In each game, they have a resupply mechanic, so that people can keep in the fight and get more ammo, this has been a constant since the first FPS came around, if you ran out of ammo, you grabbed the next gun off the floor and used that problem solved. Which could include a rocket launcher or a BFG of whatever game you are playing, such as in unreal where you launched a nuclear weapon from your gun that whiped out half the map.
In short your complaining about resupply of gernades is very very short sighted and is unrealistic even in the games that you are trying to say Dust should be like. What the arguement should be is about survivability and damage mitigation, or should we reference the forge gunner on the roof with the mass driver counterpart. Yeah, the TTK is short on Dust, but maybe that's cause we are working on an old skill tree that no longer applies to the game like it should anymore. If damage was applied based to how close you were to the explosion better, gernade spam would be much less of a problem, thus increased survivability. Perhaphs Heavies need more Ehp (which they are getting in the next patch) along with the ability to resist small arms and explosive damage. |
lithkul devant
Legions of Infinite Dominion
117
|
Posted - 2013.10.31 22:28:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Can we still carry three flux grenades ????
Also I believe that the numbers should be flipped if your going to implement anything , like two for basic or militia and one for prototypes , seeing as how they are more advanced and powerful .
Don't punish those who are climbing the ranks and this will teach them how to conserve grenades as well as when it is strategic to use them . Most of the suggestions that are put in by most of the collective places a limit on those who are working up the ladder , while the prototypes are put up on a pedestal and it should be the other way around seeing as how those who have more skill points have more " experience points " as well and you will drive away those who are just beginning this journey along with you .
Does advancement mean advantages against those who still have work to do . You will take away their incentive and you have done or completed your work , so why not let them enjoy the ride because it doesn't get easier or better for that matter .
There I have said something for the benefit of those who are beginning . I have done my good deed for 10 / 31 / 2013 .
P.S . While we are speaking about the hives : Why doesn't the supply depot re supply them seeing as how they are equipment ??? They do it for the remote explosives . Doesn't equipment like such need to be supplied ???? Guess not huh ???
Also why is it when I throw a hive for my self , like when I'm sniping so to say and I go to throw another for someone else , why is it that the one that I first dropped disappears ???
Check the stats page, more then likey you are using a standard grade of nanohive, which allows you to carry 2 but only have 1 out at a time. About the issue of nanohives restocking, it is either a bug or they are trying to keep people from spaming them. It doesn't work though, just change your suit to another type that has nanohives or uplinks equiped, people have been known to have 6 running at a time, which is a huge part of the problem of why gernading is so easy in PC. I keep to the spirit of it and do not put out more then 2 nanohives or 2 uplinks at a time.
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