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Thread Statistics | Show CCP posts - 15 post(s) |
KEROSIINI-TERO
The Rainbow Effect
790
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Posted - 2013.10.31 11:28:00 -
[1] - Quote
Jebus McKing wrote:In this thread: how to do events right.
+1
Yes indeed.
Small clarifications wouldn't still hurt:
Quote: Accelerated SP Week From November 6 to 13, players will earn active Skill Points from battles at three times the normal rate. During the week, your weekly Skill Point cap will be tripled as well. Passive Skill Point gain will remain normal.
I would like to see the comment "from downtime to downtime" in order to be sure not to have the extended cap extra grind day that happened twice last spring...
It seems a bit grindy, I'd say double SP cap would've sufficed with 3x active WP to SP gain, as we learned that passive part forms the large chunk of battle's SP earnings. But it's not that bad. If running out of weekly game time, people can always help to reach the extended cap by afk farming... =P |
KEROSIINI-TERO
The Rainbow Effect
790
|
Posted - 2013.10.31 11:35:00 -
[2] - Quote
CCP Eterne
[b wrote:Winter Carnage[/b] - For every 10 kills made with a Standard weapon, earn 1 Advanced-tier weapon of the same type.
- For every 10 kills made with an Advanced weapon, earn 2 Prototype-tier weapons of the same type.
- For every 10 kills made with a Prototype weapon, earn 1 copy of the 'Quafe' Scout gk.0 dropsuit.
All kills must be made with the same weapon type. All rewards are capped at 100 copies.
What about using OFFICER weapons? Those do take same amount of balls to use...
Haha, I'm half kidding, of course. But on serious level, that might bring an interesting mechanic: Will you risk some of those very limited weapons in order to get something else? Balancing would be slightly difficult though, as the reward must not be trash but should not be over the top extravagant. |
KEROSIINI-TERO
The Rainbow Effect
791
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Posted - 2013.10.31 11:52:00 -
[3] - Quote
Sgt Kirk wrote:Will the Passive Omega Booster extend that bonus even more?
Also, Nice job CCP, they are finally getting the hang of what makes for a good event instead of the usual fluff.
+1
As per usual: Passives (skill points and therefore passive boosters) are not affected by events at all.
You're surely meaning ACTIVE boosters, which are expected to indeed further enhance the extra bonus! |
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