I-Shayz-I
I-----I
1205
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Posted - 2013.10.31 11:08:00 -
[1] - Quote
Honestly, the SP thing isn't an issue really...catching up isn't an issue either.
I've spent more time in this game than some people and am just more used to the game and the maps. When I first played this game I was just as noobish as anyone else.
Even a few months ago when I had 15 million sp I was way worse than I am now. Going 23-2 used to be impossible for me, yet now I'm able to do it regularly. I'm not using any different weapons, or suits, or modules...I just know the maps better, and have had more time to figure out the game.
Having my friend play this game on my character, he did just as bad as he would with a new character. And me playing on a new character, always scored top of the match.
1. NPE (New Player Experience) needs to be improved. The new tutorials were a step in the right direction but we need to introduce them to more and more as they go along instead of saying "oh hey here's some militia gear, go have fun". I didn't know about repair tools, dropships, or even certain modules until about 3 months into the game. This is BAD.
2. Matchmaking needs to be fixed, but can only be fixed when we have more players. We have a great number of experienced players and a large number of noobs but not a lot in-between. There aren't enough "medium-ground" players to provide balanced matches for, so they end up getting thrown into proto matches to be stomped. Players should play against players that have similar amounts of hours logged into the game...not based on sp, not based on days that their character has existed.
3. Your cluster idea is good, but complicates things too much, however I do agree that we need to reduce the amount of time it takes for certain skills.
For instance, unlocking weapons should take very little amount of time. The risk/reward thing already prevents players from just putting a ton of proto stuff on suits. The skills that make the weapons better though...that's what should take a long time.
4. Some sort of certificate system needs to happen in Dust. My best idea for this is more along the lines of a step-by-step guide that gives you the option to preview suits with AUR, and then get a template that gives you a list of all the skills you need to use that suit. When you can buy the next skill, you select it from the template and it crosses it off. After you complete the template, you can buy that template and it automatically registers itself into your fitting menu, where you can restock them from there.
This way, new players can see all of the options available to them, and don't waste 5 million sp on random stuff before they realize that there are repair tools in the game.
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