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SILVERBACK 02
CALDARI SPECIAL FORCES -the specials
233
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Posted - 2013.10.31 05:17:00 -
[1] - Quote
are there any future plans to remove this function?
the straffing from left to right is very "awkward" looking.. if that makes sense, say for example im engaged in a firefight with another player, i adopt a stable firing postion and attempt to take down the enemy target, round fire back and forth but this guy is dart from left to right spraying everywhere no real accurate fire being put down. i continoue to fire when the target is straffing into my sights whislt hes reloading and kill him... contiune to strolll over to him and tea bag him for using such faggotary tactics.
what im trying to say is the whole experience was very "awkward" and i just felt some what embaressed for this other player :/ as far as i know video games try to simulate real life combat with immersion, atmosphere and tactics.. but taking down this child just felt very animated and not really enjoyable tbh...
im no strager i know straffing has been a on going issue with dust since replication but until PvE is launched i really think you should address this more aggressively as its making gameplay "jerking", frustrating and quite frankly unrealistic..
so i request i "nerf" if it can be called that on straffing speeds to LEFT AND RIGHT to 0.5 m per second... maintaining current movement speeds forwards and backwards is fine but this strange gameplay where players are locked into some sort of ballet with one another really has to sto its kinda silly to be honest :/
i cant be the only one as i have open heard other players beat there children and other horrible due to the frustration of straffing in this game so ... CCP think about the children :( do it for them..
"once more into the fray,
into the last good battle il ever know,
live and die on this day,
live and die in this day"
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SILVERBACK 02
CALDARI SPECIAL FORCES -the specials
233
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Posted - 2013.10.31 05:36:00 -
[2] - Quote
Grimmiers wrote:Strafing should always be an option since we have high health, but I think they should buff melee damage or modules a bit to make cqc matches more exciting. Also I think the melee animation recovery is way too slow. I like the hmg melee the best and the visual feedback from that needs to match how quickly you can pull another punch out.
maybe..
if so then it should be a combat roll to the right or left, only scouts are allowed to do it or something
and players cant fire whilst performing a combat roll animation.
just something to stop these players staffing so fast that it looks like he is sliding on one foot ahilst firing at me form left to right... its ******* ridiculaous you cant deny that right?
"once more into the fray,
into the last good battle il ever know,
live and die on this day,
live and die in this day"
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SILVERBACK 02
CALDARI SPECIAL FORCES -the specials
236
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Posted - 2013.10.31 15:04:00 -
[3] - Quote
suggestion;
keep straffing the way it is BUT when people straffing give it the same dispersion as a HMG.
"once more into the fray,
into the last good battle il ever know,
live and die on this day,
live and die in this day"
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