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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3438
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Posted - 2013.10.31 01:08:00 -
[1] - Quote
King Checkmate, I don't know about you but in Dust Amarr are defensively focused. Our suits are slow, but we have lots of HP and high power ranged semi-auto weapons. We are not ideal for charging, but we can hold a point with extreme proficiency.
Other Amarr stuff: Highest stamina, scrambler pistols, scrambler rifles, laser rifles, drop uplinks
Now since we're talking the Amarr scout, the bonus should have nothing to do with HP or weapons, since the scout should be avoiding combat. So here's what I think would be good racial bonuses:
+10% per level total stamina -10% per level uplink CPU/PG costs -5% per level uplink spawn time (for you uplinks to get teammates in faster)
Any of those would be acceptable, but that is in order for what I'd prefer the most
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3443
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Posted - 2013.10.31 01:47:00 -
[2] - Quote
KING CHECKMATE wrote:Aero Yassavi wrote:King Checkmate, I don't know about you but in Dust Amarr are defensively focused. Our suits are slow, but we have lots of HP and high power ranged semi-auto weapons. We are not ideal for charging, but we can hold a point with extreme proficiency.
Other Amarr stuff: Highest stamina, scrambler pistols, scrambler rifles, laser rifles, drop uplinks
Now since we're talking the Amarr scout, the bonus should have nothing to do with HP or weapons, since the scout should be avoiding combat. So here's what I think would be good racial bonuses:
+10% per level total stamina -10% per level uplink CPU/PG costs -5% per level uplink spawn time (for you uplinks to get teammates in faster)
Any of those would be acceptable, but that is in order for what I'd prefer the most I'm sorry i thought more of the Amarr Scout as an assasin, not a coward that runs around and does what AMARR LOGIS should be doing >..> But my bad....I thought he way to deal with heretics was agressiveness, not passive sitting on my butt while hoping some poor smuck runs out in the open to use my ALM-7... again My bad. It's not running away. If you give the Amarr scout crazy high stamina, then he can be everywhere at once, so to speak. That is the ultimate power for harassing the other team, never knowing where you are because you could easily be anywhere.
The problem with making any scout an "assassin" is that no matter what you do, he will be outclassed at killing by the assault.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3448
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Posted - 2013.10.31 02:11:00 -
[3] - Quote
KING CHECKMATE wrote: There are 2 REAL ULTIMATE powers in DUST:
GÖª Firepower GÖª HP
Stamina is NO ''ultimate power'' and you wont be harrasing anyone unless you can survive engagements,Having high stamina does not ddo a lot for you when you re the slowest scout ... just saying.
Having the stamina to get to places fast as well as escape engagements is more beneficial than you may think. When I started scouting again, I used a repair module and armor plate. A while later, I ditched the enhanced armor plate for an enhanced cardiac regulator. My performance skyrocketed because I was able to engage my opposition on my own terms and have enough stamina to escape around a corner if things weren't going well.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3454
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Posted - 2013.10.31 03:38:00 -
[4] - Quote
KING CHECKMATE wrote:Aleksander Black wrote:Viktor Hadah Jr wrote:I would like the Amarr dropsuit to have a high speed bonus(5-10% per level) and just be a complete speed machine made to take out targets from far away kind of like the Imperial Navy Slicer of EVE
I have this view because the Slicer in EVE is my favorite ship in EVE... This actually makes sense... I hope DEVs think about this before making our Scout considerably slower than the rest. Even if we don't have a specific bonus to speed, maybe a bonus to biotics? And the difference between base speed must be small. Again a bonus to biotics is a bad idea,considering Scouts only have 5 slots,and amarr dropsuits have less slots that their counterparts,as it is they might have only 4 slots.
DO NOT make the same mistake they did for commandos, pfft 2% efficiency to extenders is a joke in a suit that has 3 slots a proto level..... A bonus to biotics that works passively would be great for a scout. If it was an efficacy for biotic modules however, that would be bad.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3456
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Posted - 2013.10.31 03:41:00 -
[5] - Quote
KING CHECKMATE wrote:Aero Yassavi wrote: Having the stamina to get to places fast as well as escape engagements is more beneficial than you may think. When I started scouting again, I used a repair module and armor plate. A while later, I ditched the enhanced armor plate for an enhanced cardiac regulator. My performance skyrocketed because I was able to engage my opposition on my own terms and have enough stamina to escape around a corner if things weren't going well.
You keep using the word ''FAST'' but not only AMarr's have LESS SLOTS to modify their dropsuits behavior,but if they get to be AS FAST as the minmatar Assault we are in luck. Scouts do not need to be FAST.Amarrs dont have the need for more stamina,being leaders in stamina will make a scout have OVER 250 by default,for sure. Scouts need to have high MOVEMENT SPEED,High Close quarters Firepower and good PROFILE DAMPENING. Again, it seems i might be wrong.... Maybe even playing with the wrong equipment,etc..since my style seems to be different to what of amarrs.... hmm.... Just because it's Amarr doesn't change the fact that it's a scout. I'm sure it'll be just a tad faster than the Minmatar assault, while still the slowest among scouts. Stamina could still be really beneficial to that.
Scouts will be outclassed by assaults in close quarters no matter what you do because of the HP discrepancy.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3456
|
Posted - 2013.10.31 03:44:00 -
[6] - Quote
True Adamance wrote:Ace Starburst wrote:They are religious zealots therefore they should explode on death. +5% to explosion radius. Whats you point? The Faithful are the chosen of God, martyrdom is something that should be embraced, though it is meaningless as we are immortals. I explained this in the other thread, but we are not really immortals. In lore, it is possibly for our characters to die and stay dead.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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