KEROSIINI-TERO
The Rainbow Effect
801
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Posted - 2013.11.10 05:27:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:Defend orders on other players is just an easy way to get free extra WP, and you don't actually have to defend the player; in practice I've never seen anyone defending the player who has the defend order on them. If the ability to place defend orders on players was removed, then people will actually place orders on things like objectives and CRUs, and actually defend things. The dominant strategy is always to set the defend order on a squadmate, because it generates free WP, which then makes getting precision strikes easier.
The more favorable alternative is to make defend orders not give extra points to the player, but instead give bonus WP for actions to squadmates near the defend target; would incentivize the squad to actually defend the defend target, instead of getting free WP from the target's actions. This should not only apply to players as defend targets, but also for objectives and installations.
Maybe we could even see someone using a capture or attack order for once.
Hmm. There's no reason to get blinded by just the term 'defend'. I see the current defend order on player just the same as a 'Follow' order.
Introducing a new type of follow order to dust would be plain stupid. In fact, CCP should get rid of unnecessary ones.
For example, leader deems objective Alpha worthwile. He sets attack order on it. The team does it's job, and after long fight A is captured. Suddenly, the order and the value of Null cannon Alpha disappears: the attack order vanishes and is NOT replaced by a defend order.
It is, honestly, stupid to have the functionality to mark the object of interest as an order target, but to force the leader to pre-choose the type of order to set: In order set order on blue object, you have to select Defend, all others fail. In order to capture a red objective, you have to select Capture, all others fail. In order to flag a red target, you have to select Destroy, all others fail.
So that's why it is stupid as all of them have the same functionality, just choose a entity and order should be there. Now someone might say that there are different order types in order to set the right order on right target in case there are many in close proximity. That argument is invalid, because: trying to set an invalid target the game lets you but informs you about it and actually does nothing - but also resetting your order setting process!!!
Sorry CCP but that is bad design. |