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hackerzilla
Defenders of the Helghast Dream
440
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Posted - 2013.10.30 05:41:00 -
[1] - Quote
1) don't make un-manned turrets shoot - pretty straight forward
2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles
3) if they are still AI controlled, make them have some margin of error - right now they just 180 degree swivel to 1 hit kill you...
4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the entire game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on the new map with the giant pillar in the middle, is a perfect example of where this broken, 4 missile turrets barraging your DS at once...
feel free to add on your arguments, not all points are here for my argument, for I am short on time...
"i weel shuut u een duh faise" - some Minnie scout
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Eltra Ardell
Goonfeet Top Men.
194
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Posted - 2013.10.30 05:45:00 -
[2] - Quote
Requiring them to be manned makes them largely useless and anyone manning them a target; any turret firing means someone is exposed.
Reducing the damage they do also makes them largely useless; they're extremely easy to destroy, which means they don't have very long to shoot at enemies.
Turrets currently have trouble tracking targets; only rarely will you get unlucky and sniped by them these days. Even a heavy suit can strafe back and forth fast enough to take out a blaster turret at 15m.
Turrets are fairly well balanced, though I question the wisdom of placing them so they can snipe points that are 550m away. |
General John Ripper
MoIden Heath PoIice Department EoN.
11337
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Posted - 2013.10.30 06:30:00 -
[3] - Quote
denied.
Level 5 Forum Warrior Prof 5
Founder of the Forum Warrior Club
King of Tacos
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hackerzilla
Defenders of the Helghast Dream
440
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Posted - 2013.10.30 23:20:00 -
[4] - Quote
Eltra Ardell wrote:Requiring them to be manned makes them largely useless and anyone manning them a target; any turret firing means someone is exposed.
Reducing the damage they do also makes them largely useless; they're extremely easy to destroy, which means they don't have very long to shoot at enemies.
Turrets currently have trouble tracking targets; only rarely will you get unlucky and sniped by them these days. Even a heavy suit can strafe back and forth fast enough to take out a blaster turret at 15m.
Turrets are fairly well balanced, though I question the wisdom of placing them so they can snipe points that are 550m away. But my scout can't
Also I didn't mean for all these changes to be implemented, because right now turrets are not the way they should be (to good) IMO. Also my DS gets a constant buffet of railgun and missiles (from unmanned turrets) all the time, so don't tell me it's rare
"i weel shuut u een duh faise" - some Minnie scout
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4467
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Posted - 2013.10.30 23:21:00 -
[5] - Quote
I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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hackerzilla
Defenders of the Helghast Dream
440
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Posted - 2013.10.30 23:23:00 -
[6] - Quote
Arkena Wyrnspire wrote:I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit. Yeah I sounded like I meant I wanted all of them, when I think just a few should be implemented...
"i weel shuut u een duh faise" - some Minnie scout
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4467
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Posted - 2013.10.30 23:26:00 -
[7] - Quote
hackerzilla wrote:Arkena Wyrnspire wrote:I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit. Yeah I sounded like I meant I wanted all of them, when I think just a few should be implemented...
Yeah. There are some very silly things with turrets at the moment, but all of these would make them useless. The removal of the AI would be significant, but honestly I don't see a problem with it compared to what they're doing atm.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Dunk Mujunk
RestlessSpirits
214
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Posted - 2013.10.30 23:26:00 -
[8] - Quote
I feel for you if you're getting 1 shot sniped out of an LAV from across the map by a turret, but if it's a case of the turret preventing you from running your dropship willy nilly, no. If the turret is making your life tricky, destroy it. If you can't destroy it, get help from your squad. Turrets don't need to be nerfed because they prevent dropships from having free reign over the skies. |
hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.30 23:31:00 -
[9] - Quote
Dunk Mujunk wrote:I feel for you if you're getting 1 shot sniped out of an LAV from across the map by a turret, but if it's a case of the turret preventing you from running your dropship willy nilly, no. If the turret is making your life tricky, destroy it. If you can't destroy it, get help from your squad. Turrets don't need to be nerfed because they prevent dropships from having free reign over the skies. .____. you know nothing about dropships if you think that all DS pilots just fly into the fray of things "willy nilly". If you flew DSs you would know that most turrets prohibit you from shooting them, and they just lock onto you and fire away, except some cases where you can use the environment to your advantage. And BTW a rail turret 3-shots my 350k DS, (more expensive for other pilots) so really man, think before you speak...
"i weel shuut u een duh faise" - some Minnie scout
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.30 23:33:00 -
[10] - Quote
Arkena Wyrnspire wrote:hackerzilla wrote:Arkena Wyrnspire wrote:I'm not sure about all of these, but the railguns sniping you out of LAVs from across the map is bullshit. Yeah I sounded like I meant I wanted all of them, when I think just a few should be implemented... Yeah. There are some very silly things with turrets at the moment, but all of these would make them useless. The removal of the AI would be significant, but honestly I don't see a problem with it compared to what they're doing atm. Yeah, how I see it is that taking away AI from turrets would be good enough, anymore nerf and their UP, but if AI is removed there should be a turret HP buff.
"i weel shuut u een duh faise" - some Minnie scout
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Monkey MAC
killer taxi company General Tso's Alliance
878
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Posted - 2013.10.30 23:36:00 -
[11] - Quote
You realise the reason the AI was upped on unmanned turrets was because people complained at there uselessness, they were nothing but a boon to a tankers WP.
They still don't have much of a tactical use! |
Flix Keptick
Red Star. EoN.
1036
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Posted - 2013.10.30 23:39:00 -
[12] - Quote
it is especially annoying since missile turrets have infinite range -_-
I think a simple range nerf would be fine
Please don't
GÿåForum warrior lvl.1Gÿå
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.30 23:40:00 -
[13] - Quote
Flix Keptick wrote:hackerzilla wrote:1) don't make un-manned turrets shoot - pretty straight forward
2)reduce damage to MLT in pubs, STD in FW - they are too powerful especially towards vehicles
3) if they are still AI controlled, make them have some margin of error - right now they just 180 degree swivel to 1 hit kill you...
4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the entire game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on the new map with the giant pillar in the middle, is a perfect example of where this broken, 4 missile turrets barraging your DS at once... )
feel free to add on your arguments, not all points are here for my argument, for I am short on time...
EDIT: I don't mean all these changes need to be implemented, just one or two. it is especially annoying since missile turrets have infinite range -_- Someone gets what I'm saying!
"i weel shuut u een duh faise" - some Minnie scout
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.30 23:41:00 -
[14] - Quote
Monkey MAC wrote:You realise the reason the AI was upped on unmanned turrets was because people complained at there uselessness, they were nothing but a boon to a tankers WP.
They still don't have much of a tactical use! If there was no AI and they got a buff (HP) they would be useful.
"i weel shuut u een duh faise" - some Minnie scout
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Flix Keptick
Red Star. EoN.
1036
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Posted - 2013.10.30 23:44:00 -
[15] - Quote
They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad
Please don't
GÿåForum warrior lvl.1Gÿå
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.30 23:49:00 -
[16] - Quote
Flix Keptick wrote:They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad I'm an avid DS user and I can tell you missile and rail turrets (especially missile because of their knock back) are way to effective on DSs, also a blueberry shouldn't be able to drive the nose of my DS into the ground because he shot my DS with a rail turret. Friendly fire should give knock back to other friendlys.
"i weel shuut u een duh faise" - some Minnie scout
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
554
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Posted - 2013.10.30 23:50:00 -
[17] - Quote
Flix Keptick wrote:They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad ur kidding??? how is this
they wouldnt even target a land based vehicle at that range |
Flix Keptick
Red Star. EoN.
1036
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Posted - 2013.10.30 23:55:00 -
[18] - Quote
Mortedeamor wrote:Flix Keptick wrote:They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad ur kidding??? how is this they wouldnt even target a land based vehicle at that range Well, it depends on the map. But I assume that they are being maned when that happens. Even so, it's unacceptable to get hit by a turret that is not even rendering. The missiles also don't seem to have a range limit. Try it for yourself, fire somewhere and look at how far the missiles go. Now do the same thing with large missiles mounted on a tank. Notice any difference?
Please don't
GÿåForum warrior lvl.1Gÿå
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Dunk Mujunk
RestlessSpirits
215
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Posted - 2013.10.31 00:17:00 -
[19] - Quote
hackerzilla wrote: 4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the entire game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on the new map with the giant pillar in the middle, is a perfect example of where this broken, 4 missile turrets barraging your DS at once... )
Useless indeed. If you don't have the wherewithal to destroy a turret, I would imagine a turret would render you useless. 3 shots, I think, from a Militia Swarm Launcher takes out a turret, maybe 4? If you are running in a squad, you could ask them to destroy it? Or hack it? Maybe a tank? Hell 5 or 6 ARs may take it out.
Or CCP could just nerf it. |
hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.31 00:22:00 -
[20] - Quote
Dunk Mujunk wrote:hackerzilla wrote: 4) reduce range - a rail or missile turret (unmanned) can shoot your dropship for the entire game leaving you useless, or worse, at a large area of the map, until the turrets are dead (A point on the new map with the giant pillar in the middle, is a perfect example of where this broken, 4 missile turrets barraging your DS at once... )
Useless indeed. If you don't have the wherewithal to destroy a turret, I would imagine a turret would render you useless. 3 shots, I think, from a Militia Swarm Launcher takes out a turret, maybe 4? If you are running in a squad, you could ask them to destroy it? Or hack it? Maybe a tank? Hell 5 or 6 ARs may take it out. Or CCP could just nerf it. Hmm I don't think you understand. If I ask a friendly to destroy a turret, they may succeed yes, but what if my teammates don't want to, what if I don't have a squad? And again let me bring up that you don't understand dropships because you are not a pilot! No one is your personal butler who will just switch to a swarm or FG fit and take it out! Now if you don't mind I will leave you too your turret in the back of the map 3 hit killing DSs and 2 hitting LAVs
"i weel shuut u een duh faise" - some Minnie scout
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Vulpes Dolosus
Neanderthal Nation Public Disorder.
154
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Posted - 2013.10.31 00:28:00 -
[21] - Quote
1.) Agree
2.) Meh, I feel that if #1 was addressed, #2 can stay unchanged because of the fact that a person is in it. Also, given the limitations of the turrets (bad placements, low health/regen abilities, MLT/STD grade weaponry) I think they're balanced enough.
3.) Agree, but would prefer #1.
4.) Completely agree to reduce missile turret range, but again, I think it's the AI's problem, so if that were fixed, I'd be fine.
I would like to add: 5.) Remove redline turrets (especially railguns)/ Make redline turrets more targetable. I don't need an unreachable railgun turret shooting my dropship across the map from behind the redline, rail tanks are bad enough!
Dropship Specialist: AKA Clinically Insane
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Dunk Mujunk
RestlessSpirits
215
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Posted - 2013.10.31 00:42:00 -
[22] - Quote
hackerzilla wrote: Hmm I don't think you understand. If I ask a friendly to destroy a turret, they may succeed yes, but what if my teammates don't want to, what if I don't have a squad? And again let me bring up that you don't understand dropships because you are not a pilot! No one is your personal butler who will just switch to a swarm or FG fit and take it out! Now if you don't mind I will leave you too your turret in the back of the map 3 hit killing DSs and 2 hitting LAVs
Oh I understand completely. If your team is not effective enough to remove a single turret from the map, or if you are running solo.....in a dropship.......you don't want that turret to be a nuisance. You want to be able to fly around willy nilly.
wil-+ly-nil-+ly /-îwil-ô -ênil-ô/ adverb adverb: willy-nilly 1. whether one likes it or not. "he would be forced to collaborate willy-nilly" synonyms: haphazardly, at random, randomly, every which way, here and there, all over the place, in no apparent order More "cars were parked willy-nilly" 2. without direction or planning; haphazardly. "politicians expanded spending programs willy-nilly" synonyms: haphazardly, at random, randomly, every which way, here and there, all over the place, in no apparent order More
Yes, willy nilly. Moving on, everyone that is green in Dust is your personal butler. If I have a tank or a dropship that needs help, I do what I can to help them. Sometimes I save 'em, sometimes not. But that's a question of tactics, not of balance. If you think that last bit was outlandish I suggest you find a new corp, or stop running solo.....in a dropship......and yeah, if you think i'm sitting on a turret in the back of a map, think again. I'm switching to swarms so I can "abruptly decrease your altitude".
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.31 01:00:00 -
[23] - Quote
Dunk Mujunk wrote:hackerzilla wrote: Hmm I don't think you understand. If I ask a friendly to destroy a turret, they may succeed yes, but what if my teammates don't want to, what if I don't have a squad? And again let me bring up that you don't understand dropships because you are not a pilot! No one is your personal butler who will just switch to a swarm or FG fit and take it out! Now if you don't mind I will leave you too your turret in the back of the map 3 hit killing DSs and 2 hitting LAVs Oh I understand completely. If your team is not effective enough to remove a single turret from the map, or if you are running solo.....in a dropship.......you don't want that turret to be a nuisance. You want to be able to fly around willy nilly. wil-+ly-nil-+ly /-îwil-ô -ênil-ô/ adverb adverb: willy-nilly 1. whether one likes it or not. "he would be forced to collaborate willy-nilly" synonyms: haphazardly, at random, randomly, every which way, here and there, all over the place, in no apparent order More "cars were parked willy-nilly" 2. without direction or planning; haphazardly. " politicians expanded spending programs willy-nilly" synonyms: haphazardly, at random, randomly, every which way, here and there, all over the place, in no apparent order More Yes, willy nilly. Moving on, everyone that is green in Dust is your personal butler. If I have a tank or a dropship that needs help, I do what I can to help them. Sometimes I save 'em, sometimes not. But that's a question of tactics, not of balance. If you think that last bit was outlandish I suggest you find a new corp, or stop running solo.....in a dropship......and yeah, if you think i'm sitting on a turret in the back of a map, think again. I'm switching to swarms so I can "abruptly decrease your altitude". Well not everyone is you... and copy and pasting definitions off the internet doesn't make you smart...
"i weel shuut u een duh faise" - some Minnie scout
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Dunk Mujunk
RestlessSpirits
215
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Posted - 2013.10.31 01:15:00 -
[24] - Quote
Never said it did. Just clarifying things for you. Look if you want to nerf turrets because they keep you from doing whatever it is that a solo person does in a dropship, that's all fine and good. I've suggested methods that, while highly complex (apparently), are highly effective. If you can't deal with a turret I don't know what to tell you. But again to the OP I say no. |
hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.31 01:17:00 -
[25] - Quote
Dunk Mujunk wrote:Never said it did. Just clarifying things for you. Look if you want to nerf turrets because they keep you from doing whatever it is that a solo person does in a dropship, that's all fine and good. I've suggested methods that, while highly complex (apparently), are highly effective. If you can't deal with a turret I don't know what to tell you. But again to the OP I say no. .____. I don't have to explain myself to you, for your logic is flawed....
"i weel shuut u een duh faise" - some Minnie scout
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Dunk Mujunk
RestlessSpirits
215
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Posted - 2013.10.31 01:53:00 -
[26] - Quote
I'm pretty sure that's the motto for the Republican Party. Word for word. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
554
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Posted - 2013.10.31 11:51:00 -
[27] - Quote
Flix Keptick wrote:Mortedeamor wrote:Flix Keptick wrote:They absolutely need a range nerf. Right now, missile turrets in the enemy redline can whack my dropship while I am under our mcc. I'm not exagerating, its that bad ur kidding??? how is this they wouldnt even target a land based vehicle at that range Well, it depends on the map. But I assume that they are being maned when that happens. Even so, it's unacceptable to get hit by a turret that is not even rendering. The missiles also don't seem to have a range limit. Try it for yourself, fire somewhere and look at how far the missiles go. Now do the same thing with large missiles mounted on a tank. Notice any difference? tank missiles have real noticeable drop off.. must just be turret instalations |
hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.31 23:28:00 -
[28] - Quote
Dunk Mujunk wrote:I'm pretty sure that's the motto for the Republican Party. Word for word. I knew you would comeback with a witty remark (BTW I'm a democrat) and not actually talk about the problem at hand. It's people like you who are detrimental to this game, because you take real suggestions/ideas, and automatically are on the offense, making it a personal attack rather than an objective argument.
"i weel shuut u een duh faise" - some Minnie scout
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Dunk Mujunk
RestlessSpirits
217
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Posted - 2013.10.31 23:38:00 -
[29] - Quote
hackerzilla wrote:.____. I don't have to explain myself to you, for your logic is flawed....
What am I suppose to say to that? There is no talk to be had with you on the topic. You say what you want and you flip out on anyone who doesn't back you up. If you turn back to my first post, and look at your first post directed at me, you can plainly see who was "automatically on the offensive".
The people who are detrimental to the game are those who refuse to learn how to play it, and demand that whatever they don't like be nerfed. Your claiming I am personally attacking you, yet you have been a complete @ss to every single person in this thread that hasn't agreed with you. You can do 2 things here. Keep acting like a fool, or come to peace with the fact that everyone has an opinion. And my opinion, as I've already stated, is if you want to nerf turrets because they bother you when you are flying in your dropship, suck it up and learn how to destroy the weakest installation in the game.
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hackerzilla
Defenders of the Helghast Dream
441
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Posted - 2013.10.31 23:52:00 -
[30] - Quote
Dunk Mujunk wrote:hackerzilla wrote:.____. I don't have to explain myself to you, for your logic is flawed.... What am I suppose to say to that? There is no talk to be had with you on the topic. You say what you want and you flip out on anyone who doesn't back you up. If you turn back to my first post, and look at your first post directed at me, you can plainly see who was "automatically on the offensive". The people who are detrimental to the game are those who refuse to learn how to play it, and demand that whatever they don't like be nerfed. Your claiming I am personally attacking you, yet you have been a complete @ss to every single person in this thread that hasn't agreed with you. You can do 2 things here. Keep acting like a fool, or come to peace with the fact that everyone has an opinion. And my opinion, as I've already stated, is if you want to nerf turrets because they bother you when you are flying in your dropship, suck it up and learn how to destroy the weakest installation in the game. For one just look at your first post: It was against my idea and not giving any good reason why. "If it prevents you from running your dropship willy nilly" is on the offense because you asume that I suck at piloting DSs, and I'm not saying I'm the best pilot, but I would say that I have some skill with it. And I'm not an "@ss" to everyone by the way, but I will tell you that I give respect where it is deserved, and I am an @ss where it is deserved. Take Arkena Wyrnspire for an example: He disagreed (for the most part) with my post, but he understood where I was coming from and he wasn't negative about it so I gave him a respectful comment back. Look at your post and it shows your close mindedness almost instantly, and I respond with the intent to treat you equally as you treated me, I'm pretty sure you learn that one in elementary school....
My verdict: You need to stop taking your IRL anger out on random people and maybe try to put yourself in someone else's shoes. Also I am done arguing with you unless you decide that we can be civil about things....
"i weel shuut u een duh faise" - some Minnie scout
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Dunk Mujunk
RestlessSpirits
217
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Posted - 2013.11.01 00:07:00 -
[31] - Quote
Oh i'm perfectly calm. I still don't think you fully grasp the definition of "willy nilly", it doesn't mean you suck, and I never said you did (self conscious?). What you want to take for closed mindedness is actually logic. If I can't kill a heavy, I don't cry for a nerf, I figure out a different way to approach the problem. If you want a nerf to turrets because they make it difficult to fly a dropship, that's plain out foolish. Now if the problem is swarm rendering, or OHK headshots from 800 meters out, yeah that stuff should be fixed.
The only point you made that I can agree with is #3, other than that, no. I really don't know how else to tell you. If you want to think i'm trying to be an @ss that's up to you, but it won't make me change my opinion. Turrets are there, turrets can fire un-manned, turrets can be hacked, turrets can be destroyed. I see no reason to nerf them. If you don't like my opinion, that's your choice. You can either accept it and move on or you can keep making assumptions about people and talking about elementary school....... |
Rusty Shallows
Black Jackals
460
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Posted - 2013.11.01 03:19:00 -
[32] - Quote
hackerzilla wrote:Necessary changes to turrets... None of the above. The answer is remove them along with Warbarge Strikes. No free assets.
Until then I will continue forge-gunning every godless turret regardless of color. Letting red-dots hack turrets to blow them up and or aiding them in any reasonable way to get those blue turrets destroyed.
All turrets must die.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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