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Sargon Akkadi
Ordus Trismegistus
9
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Posted - 2013.10.30 02:37:00 -
[1] - Quote
I'm not sure this has been discussed before, but rather than making a pilot suit "weapon optional" make it a sidearm only suit. I would also vote for the 2nd equipment slot on such a suit. Or racial variants (e.b. Minnie with 2 sidearms, Gal. with extra equipment). Pilots could still arm with SMGs, Scrambler Pistols, Nova Knives, and Flaylocks.
What can I say, I miss my Scout IIs and I'm a scrambler pistol guy at heart. Also finally getting the hang of the ADS. Just in time, huh?
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Sargon Akkadi
Ordus Trismegistus
10
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Posted - 2013.10.30 04:21:00 -
[2] - Quote
Regarding Pilot vs. Scout roles.
I would expect this Pilot suit to make a good "wheelman". Particularly a Minnie suit with 2 sidearm slots, able to jump out and harass, or provide quick support to an exposed fireteam. In the described version, the Gal. pilot could serve a small logistics role as others have cited. Presumably bonuses would be different (e.g. no profile dampening) but I am not ready to comment on what those would be.
My main point is a sidearm only Light suit for the Pilots. |
Sargon Akkadi
Ordus Trismegistus
12
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Posted - 2013.10.30 19:02:00 -
[3] - Quote
Other racial Pilots are hard to plan without understanding for sure how the other racial Lights would be. In and of itself, 2 sidearms and 1 equipment is not OP vs. the existing Light frames, as they currently have 1 Light + 1 Sidearm + 1 Equipment. However, it obviously needs to take in to account the other variables (HP, Fitting, Modules, Speed) and the Pilot suit and Racial bonuses. They have tuned that part of the Medium suits relatively well at this point. (That point may be arguable!)
I doubt we will see the Pilot suit until the 1.7 Vehicle changes have seen the light of day. I bring this up as I think that making a sidearm only suit makes sense to me for the Pilot and helps to differentiate it from the Scout and the Basic Light frames beyond just the Suit and Racial bonus.
I haven't seen any who hate the idea yet. I was expecting to defend how I thought sidearm-only would be at all capable on the field. I guess those SMG-only Lights and Scouts have paved the way on basic effectiveness, and that we generally expect that the Pilot suit should be neither completely incapable nor optimal for most roles outside of the vehicle role. |
Sargon Akkadi
Ordus Trismegistus
13
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Posted - 2013.10.30 21:30:00 -
[4] - Quote
Well he agrees with the sidearm slot, so it has been brought up before. I think the changes needed for that version of the Pilot suit are significant due to the need for all new specialized modules. While not necessarily against it, I would think that would inherently be a longer term feature.
Use of equipment, regular modules, grenades and the equipped sidearm would mean that the suit can still operate outside of the vehicle (to drop equipment, support fireteams, repair vehicle damage... even calling in the vehicle and boarding it are field actions), but do not significantly outdo the Light or Scout suits due to no Light weapon slot.
I have thought before that it would be cool if the suit passive scan modules and skills affected the vehicle passive scan. That is when you "plug-in" it uses the suits or modules advanced electronics. I have also thought that the Pilot suit or one of the racial bonuses could be related to passive scan on the vehicles. I haven't fleshed that out, yet, so I don't have real suggestions to make on bonuses. |
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