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Sky Kage
D.A.R.K Academy D.E.F.I.A.N.C.E
12
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Posted - 2013.10.29 22:05:00 -
[1] - Quote
During a firefight i do not like being revived three times in a row, no one does. All i'm saying is that maybe you could include a option to terminate your clone while on the death screen? like press triangle or something and then no one can revive you. you think this would be a nice feature? I do, this would be an awesome thing to put into the next update.
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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Sky Kage
D.A.R.K Academy D.E.F.I.A.N.C.E
12
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Posted - 2013.10.30 18:13:00 -
[2] - Quote
Ripcord19981 wrote:this is why when im revived in the middle of the firefighte i suicide with my mass driver so that no one can revive me  Instead of a kill they get a kill assist, well played indeed
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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Sky Kage
The Phoenix Federation The Ascendancy
12
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Posted - 2013.10.31 17:59:00 -
[3] - Quote
Kain Spero wrote:I think the clone termination issue actually goes to a deeper problem. I would like to see it where you don't take a death until the clone is actually terminated. This would lead people to hold out hope for that revive and greatly improve the logi function. Part of this would include giving a player additional points (5 to 10) for terminating a clone. this is the perfect fix to this very annoying turn of events, i'm glad i got peoples attention. 
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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Sky Kage
Clones Of The Damned
86
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Posted - 2013.11.19 23:58:00 -
[4] - Quote
Shaira Ilv Enna-Ress wrote:Yeah, I too sometimes was revived in front of enemies who of course killed me again. I like OP's idea of using Triangle, or another button, to prevent your clone from being revived.
But I also understand those LOGIs who would become "less useful" since many players would instantly decide not to be revived.
either that, or you're able to decide when the injection will come into "effect". lets say a logi stabs you and then you have 30 seconds to either get up and fight or lay there prone to let the battle calm down before you decide to stand up. the logi would receive the WP's once the clone decides to stand up and join the fight.
also the longer a clone lasts the more wp you get. .1 second 5wp .2 seconds 10wp .10 seconds 50wp
I die alot AND have fun... Who knew?
FIX MATCHMAKING CCP!
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