m twiggz
Eternal Beings
115
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Posted - 2013.10.29 21:59:00 -
[1] - Quote
TheAmazing FlyingPig wrote:WP's, as of right now, are a terrible mechanic. Farming WP's for orbitals is already an issue (as proven by implementing mechanics to limit accrual) and really contributes nothing else to the fight except for post-game epeen scratching. When a logibro does good in a match (and I'm measuring "good" as end-game WP's, as most people do (for whatever reason)) and goes 6/8, the guy that placed second with their 19/0 comes onto the forums to QQ about how he did better but didn't place as high because of "no-skill WP farming". Another issue that comes with WP's is that not every action is rewarded. If a sniper is on a mic and is calling out targets, he gets no WP reward. If an AV player keeps a vehicle out of play (not destroyed, just pinned down), he is not rewarded. There are many other instances where someone could contribute to the team, but won't because of the "what's in it for me?" mentality. There's also the cases where you'd want someone to not collect WP's for actions (blowing up supply depots, injector spam). So how would we get orbitals if we can't farm them? By creating new content, such as secondary objectives. This game is extremely straightforward with its in-game objectives - Cap the points or kill everyone. The game has no variables or anything to make the matches more dynamic. Rather than strictly only having points A-E, add a few secondary objectives to the map. Hack the broadcast node to get access to an orbital timer. Destroy the defenders (FW / PC) disruption tower to allow installation calls. Countless other things could be added as secondary objectives that would make the game more interesting. WP's are terrible. They create a mentality of "what's in it for me?" on potentially helpful actions and reward other actions that would be deemed detrimental to the team. There's an opportunity to replace this mechanic with new content that would be well-received (at this point, anything new would be well received). Please remove WP's. Post your ideas for possible WP replacement mechanics. TL;DR - Paragraph 4. War points are just like any other point systems in FPS games. You receive points for taking objectives, kills, assists, scans, healing, resupplying, etc. No other games that I've played do snipers receive points for calling out players positions, or do players who don't destroy enemy vehicles receive points for keeping them out of play. Why must everyone receive points for simple tactical gameplay? The tactical gameplay helps the team win, those players know their roles and know they will not receive points for doing so. I've never heard a sniper complain of such, or a player complain about not getting WP for aimlessly throwing AV at a tank.
If you truly feel that war points are useless, then what would you put in place of it? I'm completely on board with your idea of adding in more content, such as installation calls, broadcast nodes, etc. such are suppose to be implemented in the game at some point already. Also more game modes other than the basic three that are included in all games. At that point wouldn't war points still be needed? Otherwise rendering the use of installation call in, broadcast nodes, etc. useless, because you would need some kind of squad or team points to use those features.
As for you saying people QQ about going 19-0 while the logi is at the top of the leaderboard with 6/8 and a bunch of WP is just pathetic on those players behalf. I've learned that people with QQ about anything in this game, then causing CCP to fix things that don't really matter instead of focusing on the real problems and adding in more content. People will complain regardless of what happens. The simple fact is that the end of the match leaderboard doesn't mean who the better player is. If someone is upset with not being number one then that sounds more like a ego/confidence problem, which would probably be better sorted out in real life.
None the less I very rarely see people in matches "farming war points". I play as a logi, in a good match I receive anywhere between 2500-4000 WP. But I do not sit in the redline letting my uplinks get all my points, or sit at a supply depot and drop hives at blueberries feet. I'm on the battlefield; repping players, placing uplinks in tactical spots, bringing nano hives to the guys on the front lines, scanning red berries, as well as getting my fair share of kills. Honestly I don't check my WP until the end of the match, because stats don't matter to me, just the win does. To say that someone that has a large amount of WP and low kills didn't help the team is just nonsense, you must have never played with any good logis then.
War points might not be a top-notch system at this point, but some kind of point accumulation system is needed. I see far bigger problems with the game than something this silly.
EDIT: Not to mention the simple fact that well places orbitals can help a losing team win, or help a winning team seal that victory. How else would squads receive orbitals if not for war points? |