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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3388
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Posted - 2013.10.29 19:31:00 -
[1] - Quote
Scouts should be avoiding combat, not seeking it. The Minmatar Logistics bonus of +5% hacking speed per level would make a lot more sense on the Minmatar Scout, since he'd be able to quickly sneak behind enemy lines and then quickly hack all their assets and GTFO.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3392
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Posted - 2013.10.29 20:13:00 -
[2] - Quote
Cosgar wrote:Aero Yassavi wrote:Scouts should be avoiding combat, not seeking it. The Minmatar Logistics bonus of +5% hacking speed per level would make a lot more sense on the Minmatar Scout, since he'd be able to quickly sneak behind enemy lines and then quickly hack all their assets and GTFO. That's kind of a waste of a bonus when there's already a passive and modules that do it. A fitting/efficacy bonus to biotics and electronics modules to all scout suits would go a long way. Extra equipment slot too. Really? There's already a module as well to do more damage with nova knives. There's already a passive and modules for Gallente scout's scan range. There's already a passive and module for the scouts overall profile dampening. It's not a waste of a bonus, it just makes it that much better.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3395
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Posted - 2013.10.29 20:25:00 -
[3] - Quote
By the way, how do you Minmatar scouts not rage so hard? Not only is your racial bonus pretty "meh," but you only get 2 lows at proto. With two lows, you can choose any of the two following:
-Passive armor repair -Avoiding prototype scanners -Improving your passive scan range from 24m to 34.8m (Uprising 1.6) -Double your stamina to get to where you need to be -Increase your sprint speed to escape bad situations
All the good Scout stuff is fitted on low slots
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3401
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Posted - 2013.10.29 20:53:00 -
[4] - Quote
Maken Tosch wrote:Aero Yassavi wrote:Scouts should be avoiding combat, not seeking it. That's only half true. Scouts should avoid direct head-on combat at all costs. However, a scout would be a fool to not take advantage of the element of surprise especially when picking off lone stragglers. Of course, but how often do you find those long stragglers? Enough to make the knife bonus really worth it?
From my limited experience scouting, I've found sneaking up on at most two people out in the open is fine, but if there's more of them in a group then avoid. Also you have to be very knowledgeable of the spawn locations. Even if you see one guy by his lonesome, if he's standing next to a spawn location then I let him live.
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Amarr Victor!
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