Foundation Seldon
Gespenster Kompanie Villore Accords
190
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Posted - 2013.11.17 08:06:00 -
[1] - Quote
8213 wrote:Funny how they have levels of Forge Gun, when the Militia Forge is Capable of OHK-ing any infantry player in the game, lol...
It's primarily an AV weapon. If a Forge hits me, I know it's 99.99% from dumb luck, and I don't care.
Do you play this game? Forge guns are incredibly potent at taking out infantry if they can find an area where they can safely shoot down from. Give a Forge Gunner a tower and they've effectively shut down a huge swath of the map from both a vehicle perspective and an infantry objective perspective.
It's not an Anti Vehicle weapon, it's an Anti-Everything weapon.
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As for the topic at hand I do agree that the Assault variant of the weapon and the normal variant probably need their damage values switched and the Breach either needs significantly more damage or the assault and normal variants need their values nerfed in order to justify its use over the much more versatile alternatives. Or hell, why not just remove it?
I do wonder though, would Forge Sniping need to be nerfed (from an infantry perspective) if deployable shields were a factor in this game? My main issue is with them able to get to a tower with repping nanohive support and them becoming EXTREMELY difficult to ever displace from that point on. Like I mentioned before they can quickly and easily 1hit KO any person trying to hack an objective in their sight ... but if we had shields we could hack an objective while covering ourselves from their fire.
1.7 LAVs - Thoughts and Discussion
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Foundation Seldon
Gespenster Kompanie Villore Accords
192
|
Posted - 2013.11.17 09:12:00 -
[2] - Quote
Rusty Shallows wrote: I've seen people on Line Harvest trying to Tower Forge Gun Snipe. It has never swayed the battle once much less inflict casualties like those by people on ground level. I've gotten more kills shooting up at those sitting-duck bozos than receiving.
The times it can effectively kill while "Tower Sniping" are at heights that the ARs and ScRs can reach. Which still out DPS the splash.
As a fact the only times the unstoppable Tower Sniping has been pulled off is on single objectives on specific maps because the Dev design team never learned the lesson from the original Magnus Peak map with regards to sniper rifles. Even then the most they do is break the game by preventing any hacking, which is still pretty bad IMO. At that height you can't effectively snipe without a scope and the range actually matters since the hypotenuse can quickly out reach the weapon stats.
I feel like the Forge is much more prominent on Domination for the reasons you listed. Line Harvest, Skim Junction, and Fracture Road are all maps that emphasize and reward getting Forges up in high places to rain down fire on the people below and it's in these situations where the power of the forge and the difficulty of displacing one are really amplified.
"Even then the most they do is break the game by preventing any hacking"
I don't see how you can downplay this, we both agree that it's a pretty huge problem in these situations.
Rusty Shallows wrote: If anything the Standard and Breach need to be removed. They are combat ineffective.
We'll agree to disagree on the Standard variant, for me at least I'm more comfortable with it, it's just the damage values on the Assault more or less make it the undoubtedly inferior choice against vehicles.
1.7 LAVs - Thoughts and Discussion
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