|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
545
|
Posted - 2013.10.29 10:39:00 -
[1] - Quote
Don't get me wrong, I love Dust 514, but some parts of it are just insane. The slot count of dropsuits happens to be one of those parts. First, I'm going to show you the numbers. The problem should speak for itself.
Prototype Gallente Assault Slots: -3 High -4 Low
Prototype Amarr Assault Slots: -3 High -3 Low
Prototype Amarr Sentinel Slots: -1 High -4 Low
Prototype Amarr Commando Slots: -2 High -1 Low
...Yeah. Gallente Assault gets 7 general-purpose slots, Amarr Assault gets 6, Amarr Sentinel gets 5 (and loses an equipment slot) and Amarr Commando gets 3. That kind of discrepancy is pretty bad.
The Amarr Commando gets 130 more base HP than the Gallente Assault, and can carry a second Light Weapon, but it's also 20% slower (3.95m/s compared to 5.00m/s), presents a much larger target, has four fewer module slots, and the Gallente Assault still has the same number of weapons available, even if the weapon in question is a sidearm. It's not just the Commando that's hurt by this, but it certainly is the most affected by the problem. Something needs to be done about this. For the love of all that is holy, something needs to be done about this.
Humanity is the personification of change.
|
Ulysses Knapse
Condotta Rouvenor Gallente Federation
545
|
Posted - 2013.10.29 11:05:00 -
[2] - Quote
dogmanpig wrote:*looks at update 1.6* right....
*laughs and walks away* Yeah, sure. 150 more HP. That's a good start. I'll be waiting for them to realize that it isn't enough.
Humanity is the personification of change.
|
Ulysses Knapse
Condotta Rouvenor Gallente Federation
546
|
Posted - 2013.10.29 20:19:00 -
[3] - Quote
RydogV wrote:It is not about the number of slots...but how you use them ;) The way you say it makes it sound like it's possible to effectively use such a low number. Standard Commando dropsuits get 1 High Slot alone. Advanced Commando dropsuits get 1 High Slot and 1 Low Slot. Prototype Commando dropsuits get 2 High Slots and 1 Low Slot. That's most definitely not enough to use effectively.
Humanity is the personification of change.
|
Ulysses Knapse
Condotta Rouvenor Gallente Federation
548
|
Posted - 2013.10.30 07:16:00 -
[4] - Quote
Artificer Ghost wrote:And, reading an earlier post, I see that you've never seen the Commando. At Standard, it has 0, I'll repeat, ZERO modules whatsoever besides 2 light weapons and an equipment. Eh? Seriously? My memory is getting bad, then, since I've used the Standard Commando myself quite often, and even specced into the Proto Commando.
Humanity is the personification of change.
|
Ulysses Knapse
Condotta Rouvenor Gallente Federation
548
|
Posted - 2013.10.30 07:35:00 -
[5] - Quote
Vyzion Eyri wrote:Never underestimate the double light weapon combo. A big reason people die on logistics suits or assault suits is because they get themselves in a situation where their light weapon is ineffective (CQC with a mass driver, downhill with a mass driver, long range with an AR, CQC with a sniper) and where their sidearm simply cannot outperform the light weapon of their attacker.
The commando has no such problems. Example: CQC is one of the most chaotic situations where both sides are hopping around like mad, and if you're stuck with an AR or an MD, most likely you will take more damage than if you could simply switch to a shotgun and blow the other party's face off. If you kill someone with that shotgun before they can deal another 66 damage to you, that's saving yourself from needing a complex shield extender.
Not to mention that the biggest problem people have with modules is that TTK doesn't really change much with or without them. I've seen the threads everywhere about TTK being too low. This is from people in prototype suits complaining they're melted by Exile ARs and the like too quickly.
So what IS the problem with commandos? I really doubt its HP, and module slots are mainly for upping HP. Also, it is unwise to underestimate the HP buff; it's a significant increase and combined with the logistics, I can see the commando/logibro combo becoming a very deadly, very mobile duo.
Commando runs a SG + AR, logibro runs a laser rifle, repair tool (which are also being buffed), nanohives and a scanner. Laser rifle + AR will demolish anything at medium range, and if enemies get too close whip out the shotgun.
Or the MD + AR, with the logibro running an MD too. Ridiculous.
Where the Sentinel is geared towards point defense, I can see the Commandobro duo becoming point assault. People are just not aware of its potential yet. I still think that the slot discrepancy is bad. Why the difference in slots, anyway? All that does is make certain dropsuits less versatile.
Humanity is the personification of change.
|
Ulysses Knapse
duna corp
548
|
Posted - 2013.10.30 11:12:00 -
[6] - Quote
abarkrishna wrote:If all the suits were the same there would be no incentive to play as other races/ or classes. I expect suits to be unique, of course, but they should still be equivalent. That's called balance.
Humanity is the personification of change.
|
Ulysses Knapse
duna corp
550
|
Posted - 2013.10.31 01:08:00 -
[7] - Quote
Artificer Ghost wrote:How could a Medium carry 2 Light Weapons? They can't. The Black Eagles suit could do it, and it was a scout!
Humanity is the personification of change.
|
|
|
|