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Artificer Ghost
Bojo's School of the Trades
1146
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Posted - 2013.10.29 22:45:00 -
[1] - Quote
-Hopping in real quick to point out that the bonus to the only (Current) Commando suit is a 5% bonus to Shield + Armor Module effectiveness. Not a lot, but at least it's helping you milk the most out of your few modules.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1152
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Posted - 2013.10.30 20:29:00 -
[2] - Quote
Earlier someone noted that the Commando is a highly offensive role, I didn't feel like quoting him to tell him that it is defensive. It's meant to take and hold positions, create choke points, and basically keep itself safe. While IT CAN be offensive, and IT CAN support it's squad, it's a suit focused more on area defense. And that isn't the same as squad defense. As long as you are keeping yourself alive and your area secure you're fine. Even when sniping, a Shotgun on your back can keep the area clear of anyone who wants to sneak up on your sniping spot.
Like in my earlier post, I held a position BY MYSELF, despite having to watch 3 different directions and having a tank and 5-6 other enemies focused on me. I was able to rain down bullets even on an enemy location by making sure no one made it to my position. If they did, they died instantly thanks to my Shotgun. And I can't count the number of times I kept my squad safe by not letting anything through a doorway without dying.
Defense is how the Commando works. While it lacks in health compared to other heavies, it makes up for in versatility on the field and the ability to hold an objective MUCH longer than a heavy. Read my signature, I know what I'm talking about. :)
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1153
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Posted - 2013.10.31 01:02:00 -
[3] - Quote
Ah, I had thought it was 5%.
2% is much worse.
You're also forgetting the fact that Armor Plating and Shield Extender bonuses DO give you a +5%, so that's even more extra. It's to all suits, but you know, survivability is survivability. And then the Armor Upgrades + Shield Upgrades skills give you +5% to base Armor and Shield, so that's even more. So yea.
Besides, even 3 HP is sometimes a lifesaver. After a firefight, you could have 29 armor left. That, mixed with the fact that to preserve your shield, you duck into cover after dealing a bit of damage, AND packing Compact Nanohives (Or Triage, depending on what you can fit), it increases survivability in a firefight even more. My Commando that ISN'T AV is as follows:
Assault Rifle (Standard) Shotgun (Standard) Compact Nanohive (50 HP/s)
Now looking at how well I do at defending positions and keeping myself alive, I'd say the survivability is fine. The problem is, people are comparing it to a Heavy. Compare it to a medium suit, because that's what it is. The only reason it's a Heavy is to add another role (Giving each frame 2 roles now), and logic. How could a Medium carry 2 Light Weapons? They can't. That's why we're using the Heavy's strength to do it. So yea. Also why is has 240 melee damage instead of the standard 150 for Heavies.
Also, could you please cut that quote a bit so you're not taking up so much space for no reason? I'm sure they've read that entire post, just quote the part that matters.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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