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Thread Statistics | Show CCP posts - 4 post(s) |
NextDark Knight
Hellstorm Inc League of Infamy
88
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Posted - 2013.10.29 15:42:00 -
[1] - Quote
How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant?
It's a Anti-material weapon the reduction is overkill. |
NextDark Knight
Hellstorm Inc League of Infamy
88
|
Posted - 2013.10.29 16:00:00 -
[2] - Quote
Oxskull Duncarino wrote:NextDark Knight wrote:How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant?
It's a Anti-material weapon the reduction is overkill. Lol, yep, hitting the immobile equipment is really tough without splash Your troll makes me laugh. For some reason it reminds me of this Bruce Lee clip http://www.youtube.com/watch?v=xR-Lh1LzLPw
I'm skilled exclusively into forge gunning and been in since closed beta,
It's not a troll, The reduction is to much. Most of the time you are not aiming at one equipment. If they allowed the splash to kill glitched equipment I might be OK with the trade off. Sometimes people take cover behind a wall or box you need the splash to kill them or remove the REP hives they are using while your assaults are pushing them.
My favorite matches are when 3 or 4 enemy gunners are up high and in a optimal position. I can take them down with direct fire no problems while tanking there splash damage on incoming enemy Proto Assault Forge. You remove the splash and they will be useless as hell on the rings or in high places. I'll wipe the floor with them because it's not to hard to understand what a forge gunner is thinking and is really easy to counter them.
Again, This is a bad nerf just wait and see. |
NextDark Knight
Hellstorm Inc League of Infamy
88
|
Posted - 2013.10.29 16:16:00 -
[3] - Quote
Oxskull Duncarino wrote:NextDark Knight wrote:Oxskull Duncarino wrote:NextDark Knight wrote:How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant?
It's a Anti-material weapon the reduction is overkill. Lol, yep, hitting the immobile equipment is really tough without splash Your troll makes me laugh. For some reason it reminds me of this Bruce Lee clip http://www.youtube.com/watch?v=xR-Lh1LzLPw I'm skilled exclusively into forge gunning and been in since closed beta, It's not a troll, The reduction is to much. Most of the time you are not aiming at one equipment. If they allowed the splash to kill glitched equipment I might be OK with the trade off. Sometimes people take cover behind a wall or box you need the splash to kill them or remove the REP hives they are using while your assaults are pushing them. My favorite matches are when 3 or 4 enemy gunners are up high and in a optimal position. I can take them down with direct fire no problems while tanking there splash damage on incoming enemy Proto Assault Forge. You remove the splash and they will be useless as hell on the rings or in high places. I'll wipe the floor with them because it's not to hard to understand what a forge gunner is thinking and is really easy to counter them. Again, This is a bad nerf just wait and see. Ah bud, you have me laughing again. You're the first person to try to argue against the forgegun splash radius nuff by claiming it reduces your ability to destroy equipment from high vantage points. Brilliant And just to be clear, I've been a pure HMG and forgegun user since last Christmas, and it's only recently that I've got into other stuff since I'm up over 23mil SP. This splash nurf is one of the best balance nurfs I've experienced from CCP in the year+ I've been playing Dust.
Not the first
https://forums.dust514.com/default.aspx?g=posts&t=102299
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NextDark Knight
Hellstorm Inc League of Infamy
89
|
Posted - 2013.10.29 16:53:00 -
[4] - Quote
Quil Evrything wrote:NextDark Knight wrote:How the hell am I suppose to clear out uplinks and equipment with the Forge gun with that blast radius reduction. Are we getting another variant?
It's a Anti-material weapon the reduction is overkill. oh... anti-material. right. So you would be fine if they undid the splash nerf, but reduced infantry damage by 75%, then?
The forge is balanced as it is, The problem is people ether don't know or won't learn how to adapt to them on the playing field. CCP can't fix stupid so it'll have to find another option.. and it's a poor one.
It'll be interesting to see if the officer variant keeps it's 3.0 splash radius. |
NextDark Knight
Hellstorm Inc League of Infamy
89
|
Posted - 2013.10.29 18:19:00 -
[5] - Quote
Quil Evrything wrote:
QQ..
You couldn't understand how the Forge Gun was already nerfed hard in 1.4 unless it was pointed out to you. |
NextDark Knight
Hellstorm Inc League of Infamy
90
|
Posted - 2013.11.02 15:19:00 -
[6] - Quote
Still, I would like to see the data that caused CCP to put a reduction to the splash on the forge gun. The only thing I can think of is Caldari Heavies will get a 30% increase to heavy weapon splash damage when they are released. I can see the bonus going to either splash damage or return of the removed zoom function. The Forges in the current state before the reduction are balanced. People complain about tower camping but OMG those tower campers are so easy to kill so it's a non-issue. You have less ground pounders and most of the FG Snipers have tunnel vision anyway and never see my boot before it crushes them.
You know, it would be a interest if it would be possible to do a query on past battles.. How much information is saved about the battle.. Can I do SELECT 'KILL/DEATH' FROM ALL 'FORGE GUNNERS' WHERE LOCATION ABOVE '65m' AND 'NEXTDARK KNIGHT' IS LOCATED IN BATTLE. |
NextDark Knight
Hellstorm Inc League of Infamy
90
|
Posted - 2013.11.03 15:21:00 -
[7] - Quote
Rorian Gray wrote:While I like the changes, I'd trade it all away in exchange for a fix to the voicecomms that got bugged with 1.5. I've always been happy with how quick new bugs were worked out on the EVE side. We woulda had a 1.5.1 a day or two after 1.5, fixing the voice (no bubble/can't mute) issue if it were EVE-side I'd think. If CCP could implement the same quality control here, it'd go a long way towards making this feel less like it's still in extended beta.
Wasn't this implemented to fix a bug with hotmicing causing the game to lockup or run really slow? Anyways.. Still waiting for CCP to release the data on why the forge is being reduced. I want to see ## not a bunch of whiny hiney that don't understand the forge. |
NextDark Knight
Hellstorm Inc League of Infamy
92
|
Posted - 2013.11.05 12:10:00 -
[8] - Quote
Cenex Langly wrote:excillon wrote:There goes my interest in forge guns...if you're going to nerf that, nerf the MD as well.
How about eliminating red line kills/WP? That would make a small patch worth it. Because MD's instant kill you. Because MD's can camp an objective 350m at the top of a tower and instant kill you. Because MD's are SO OP they require a nerf because you're butthurt you can't snipe with an AV weapon to infantry anymore.
You understand a "heavy" is a large target at 400m ... they also have to stick that big head over to actually "see".. doing this causes them to ... die very quickly.
I hope CCP is realizing that soon a heavy will be able to take a direct forge gun blast which removes any and all balance form the forge gun. Going to play some matches tonight but seriously this does not look good for Forge gun users at all. Slippery slope!!!!!!!!
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