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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3369
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Posted - 2013.10.29 06:57:00 -
[1] - Quote
Read your argument, and still disagree. Scouts purpose is to sneak around, get behind enemy lines, spot enemies, etc. Their eHP is extremely low meaning they are far from an ideal choice for combat, so why do they need two weapons (a light and a sidearm)? Ditch the sidearm in exchange for a second equipment and the scout will be able to not only sneak behind enemy lines, but do something while he's back there.
What equipment would function favorably for this? -Active Scanner to scan point out enemies to teammates while you're in their territory -Uplinks to spawn your teammates in behind enemy lines -Nanohives so after teammates spawns in behind enemy lines they have something to keep them going -Remote explosives to set traps behind enemy lines -Cloak (confirmed equipment in the future) self explanatory -Deployable shield (confirmed equipment in the future) to provide cover while hacking an objective behind lines
There's a lot of choices of equipment that would compliment the scout's ability to sneak around, a lot more so then having a second weapon. Also CCP has stated they are looking into redoing all the suit bonuses, so there's no telling what each bonus will be now.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3372
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Posted - 2013.10.29 07:26:00 -
[2] - Quote
Altina McAlterson wrote:Qn1f3 wrote:I enjoyed the B-series when it existed, no sidearm, two equipment slots also a strangely high melee damage. Worked like a charm for me, but I don't think that I would want it back today.
I put my hopes on that they'll fix and balance scouts properly when the racials comes into play. Yea, the B series was alright back in the day but it wasn't all that great. It sacrificed a bit of speed I think as well so I rarely used it. I used it almost exclusively. And especially now I would really use it. Yeah you lose a fair bit of speed, but you can still easily avoid enemy scanners and then have a lot of options for what to do behind enemy lines with your two equipment.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3374
 |
Posted - 2013.10.29 07:49:00 -
[3] - Quote
Oswald Rehnquist wrote:Aero Yassavi wrote:Read your argument, and still disagree. Scouts purpose is to sneak around, get behind enemy lines, spot enemies, etc. Their eHP is extremely low meaning they are far from an ideal choice for combat, so why do they need two weapons (a light and a sidearm)? Ditch the sidearm in exchange for a second equipment and the scout will be able to not only sneak behind enemy lines, but do something while he's back there.
What equipment would function favorably for this? -Active Scanner to scan point out enemies to teammates while you're in their territory -Uplinks to spawn your teammates in behind enemy lines -Nanohives so after teammates spawns in behind enemy lines they have something to keep them going -Remote explosives to set traps behind enemy lines -Cloak (confirmed equipment in the future) self explanatory -Deployable shield (confirmed equipment in the future) to provide cover while hacking an objective behind lines
There's a lot of choices of equipment that would compliment the scout's ability to sneak around, a lot more so then having a second weapon. Also CCP has stated they are looking into redoing all the suit bonuses, so there's no telling what each bonus will be now. Active Scanners give away your position so this goes against the sneakier scout, plus the eventual good passive scans with an active scanners is redundant Uplinks literally take out about 2/5 to 1/2 of the scouts entire cpu/pg pool, uplink scouts are literally one trick ponies because that one suit can't do much else, which works with just one equipment slot, whereas the logi does not have to make this sacrifice Nanohives are used unsuccessful by sniper scouts (sniper scouts benifit by moving more), since scouts operating near squads equates to dead scouts, this isn't used at all really Remote explosives are good, no doubt about that lvl 1 works just fine and is cheap enough to fit They have retracted cloaks saying they fear the imbalance, so it can come back as equipment or as a module, it is also unpopular outside the scout community Deployable shields would be a big "I"m Here", which is a general no no, which is also why nanohives aren't a good idea for a scout. Edit: I forgot my finisher on this, all of this can still be replicated, which is the entire point of my thread, scouts need a unique role, if you disagree with combat, giving them equipment when there is clearly an equipment king in the field is a bad idea. Active scanners don't give away your position. Being told your scanned doesn't mean the enemy knows where you are.
A scout can easily fit uplinks, not sure what the problem is. A scout doesn't need proto uplinks either, just standard ones to get people into position is all.
What is a sniper scout? If you are sniping, you aren't scouting. When I said use nanohives, I mean preemptively place nanohives around your uplinks for your teammates.
Exactly on remotes.
If cloaks come as a fitting option for infantry, it's going to be an equipment slot. Makes no sense for it to be a module as that gives you no way to turn it on and off.
Obviously you haven't played as a scout much. When I get behind enemy lines and go to hack a key objective, I can't tell you how often I would of loved something to protect my back from snipers watching over or an infantry running back to stop me. Sure it gives away my position, but so does the giant flashing letter or warning across the screen that says I'm hacking a CRU. When you go in to hack something, you pretty much accept that the enemy are going to know you're there. You hack then GTFO. The shield can provide you the cover to do so.
And no, it cannot be replicated if you cannot get past the enemy scanners.
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3401
 |
Posted - 2013.10.29 20:57:00 -
[4] - Quote
Oswald Rehnquist wrote:Justin Tymes wrote:Honestly Scouts need that side-arm WITH 2 EQ slots, or they risk being outclassed by Min Logis. My entire argument is that they 2 equipment slot scouts will still be outclassed by logis, which is not what I want, I want scouts to shine with their own utility, I just doubt the ability for that to be done through equipment alone, it may be a gimmick for the amarr scout but it won't be solving scouts woes in the slightest It's not going to be done through equipment alone, you are correct. But do you honestly believe trading the sidearm for a second equipment would be detrimental to scouts?
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3404
 |
Posted - 2013.10.29 21:25:00 -
[5] - Quote
Oswald Rehnquist wrote:Aero Yassavi wrote:Oswald Rehnquist wrote:Justin Tymes wrote:Honestly Scouts need that side-arm WITH 2 EQ slots, or they risk being outclassed by Min Logis. My entire argument is that they 2 equipment slot scouts will still be outclassed by logis, which is not what I want, I want scouts to shine with their own utility, I just doubt the ability for that to be done through equipment alone, it may be a gimmick for the amarr scout but it won't be solving scouts woes in the slightest It's not going to be done through equipment alone, you are correct. But do you honestly believe trading the sidearm for a second equipment would be detrimental to scouts? Detrimental? No, I loved the B series, but it shouldn't be a scout staple, make it the amarr scout with two slots if need be, similar to how the amarr logi gets a sidearm. edit: A scout is going to find his refuge in the few items he excels in, passive detection, choosing targets, and the last missing piece is escaping targets. Second Edit: Unless equipment changes radically, which is easily possible, I don't see it as the shiny beacon. If CCP is going to do one thing for scouts, priority needs to be based on the first edit. Equipment is just a lovely second priority. Again, I would love to receive all these buffs, but I am also cautious of getting in the way of the nerf hammer again. Well I would love an Amarr scout with two equipment, I would take massive advantage of that! But I do agree, the primary aspects that are going to help a scout is passive detection, choosing targets, and escaping targets.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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