True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3752
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Posted - 2013.10.29 22:58:00 -
[1] - Quote
I was always of the opinion that the HAV's role should have been.
1.) Anti Vehicle 2.) Breaching the Enemies Lines (aka Anti Infantry) 3.) Mobile Artillery
And due to this my question always was why do we even have large blaster turrets, why don't we have Main Battle Cannons, single shot, multi shot mag, AoE rounds.
Tanks just don't feel right when they can spray and pray as they see fit and when one turret, the large blaster is king.
Why not have 2 types of turret.
Assault Turrets- Much large ammo cap, Artillery Vibe, wider AoE but lesser direct damage
Battle Cannon Turrets- High Alpha, lowered ammo counts, moderate AoE
E.G
Caldari Tanks
Assault Turret- Heavy Missile Turrets Battle Cannon Turret- Rail Guns
Amarr
Assault Turret- Flayer Launcher Battle Cannon Turret- Heavy Laser Beam or Arc Cannon
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3756
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Posted - 2013.10.29 23:49:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I like blasters and that's part of the appeal of the HAV's for me . If they were just cannons ( especially on this game ) with the way people can boost their speed and how they can jump and the unpredictability of your adversary , blasters are a perfect tool . It's like crowd control . Yeah they can get away but they will suffer some damage . I have hit people with my scattered neutron cannon and it just seems like the magically survive by some fluke . It HAS to be RIGHT on them for them to die and I MEAN RIGHT on them .That's why I can agree when it comes to those who say that they need to increase the splash damage at least . Yeah but I feel they destroy the purpose of a tank. medium to long range delivery of incredible ordinance. There are reasons why Tanks don't simply rock up to other tanks and broadside them.
Currently I think the Blaster is cool and all but unbalanced as hell. Would you settle for a big nerf to RoF, Damage buffs to say 900 per shot and smaller proposed clip sizes from say 80 down to 8, with an AoE effect now.
Most Tank engagements happen as point blanc range... no strategy other than can I get behind him or are my modules better.
The idea to make one blaster round the equivalent of 10 rapid fire ones for longer, more engaging, and realistic tank battles and to balance against infantry.
AKA- Infantry don't survive a ******* 100+mm cannon to the guts, they can dodge, but damage to infantry is done more with AoE than direct damage.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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