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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
35
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Posted - 2013.10.29 15:26:00 -
[1] - Quote
[quote=Ulysses Knapse]HAVs. They are controversial vehicles, indeed. Why?
HAVs DO NOT need:
1. The ability to hit small or fast moving targets with their main guns. (They are for destroying fortifications, not infantry.) 2. The ability to easily repair all damage dealt to them. (That's what retreating is for. They are offensive, not defensive.)
Are you kidding me ???? You mentioned that they should be able to defend in this post and now you say " not defensive " . I don't understand that one . It should be an offensive and defensive force in war , just like in REAL WARS and REAL LIFE .
I am ALWAYS glad to be able to DESTROY someone who brings a swarm launcher at not only myself but those who ride with me and MY TANK as well and to take away that option by " not being able to hit small or fast moving targets " , will see TOO many tanks being destroyed and people gravitating from using them . I KNOW I WOULD !!!!! I don't have money to waist and the tanks , mods and turrets are not cheep , not to mention the Olympic hurdles that you have to overcome to have your tank , pose as any type of force on the battle field. The main turret is ALREADY slow moving as it is , even more so depending on the Blaster or Cannon you use , so what do you wan't ???
If your constantly retreating then , WHAT KIND OF FORCE CAN YOU PRODUCE AND BECOME ????
If you don't have the damage repairers working like they do ( And it's not fast and sometimes the computer and programming requirements don't allow you to place the mods that one would place on their tank to become successful or feel comfortable even ) then that just sounds like , " MONEY DOWN THE DRAIN " and it seems like you HAVE A LOT . I DON'T !!!!! |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
35
|
Posted - 2013.10.29 15:41:00 -
[2] - Quote
Ulysses Knapse wrote:Vyzion Eyri wrote:I like it, BUT this could be negated by the 'future tech' argument. We've already seen how often balance is chosen over realism in Dust 514. I don't think it's a good idea for HAVs, since they are supposed to be able to shoot under intense fire. Though I did have an interesting thought. When a turret gets hit directly (instead of the chassis, for example), it could suffer a penalty in the form of a "damage meter" (for simplicity's sake, it won't have a separate health bar, just a damage meter). The higher the damage meter, the less heat capacity the turret has, and the less accurate it is. When it's 50% damaged, for example, it can only handle 50% as much heat, loses 'focus' (let's call the reticule/accuracy mechanic that, shall we?) 50% faster, and regains focus 50% slower. When it hits 100% damage, it auto-overheats and isn't able to be used until the damage meter goes back down. The damage meter automatically goes down over time, and using a repair tool (infantry equipment) will remove damage from it more quickly (armor repairers won't repair it, as that would give an advantage to armor tankers. I also think this makes infantry more valuable to tankers).
You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ." Then they should have a turret repairer ??? One more thing that you can't place on your tank due to the computer and programming capacity and also the slot limits . The turrets damaging effecting the performing overall makes since but they should be repairable and WITHOUT help from SQUAD MATES . What if your riding in an area where there are NO SQUAD MATES or an OPPOSING TANK and your alone , even more so , where there are a lot of opponents with swarms ???? YOU ARE TOAST !!!! NO REPAIRERS , NO LUCK , NO HOPE !!!! |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
35
|
Posted - 2013.10.29 15:53:00 -
[3] - Quote
Nova Knife wrote:The problem is basically that CCP's trying to do pretty much everything, with everything.
If you ignore the terrible balance relationship between HAV survivability and AV weapons for a moment, and consider the HAV.
Literally every large turrets' damage numbers are balanced around taking out other vehicles, whilst still being able to combat infantry. Those numbers in turn when used against infantry mean that they're pretty much always going to get instablapped by HAV, creating the 'unfun' experience.
CCP's all about toting the 'side grade', so why isn't there AV and AP variants of the turrets that allow a pilot to excel in one of the two, and disadvantage themselves against the other?
If specialization is indeed the key, then an 'all around' tank should (In equal circumstances, even though those do not exist) be less ideal and lose against an AV spec tank, whereas that AV spec tank will have a harder time killing infantry (Though ideally not impossible) and likewise with an AP spec tank having a hard time killing an AV spec or 'all around' tank in turn.
I do not think "HAV" qualifies as a role in and of itself, and that unless CCP allows for an actual specialization, we're always going to be struggling to find a good place for HAV to shine on the grand scheme of balance.
If we set aside the 'real life' examples of what tanks do, I think it's safe to assume that in a video game that will always be pretty much completely out the window. In certain competitive environments you might see some pretty amazing and organized infantry + tank maneuvers, but at the end of the day while you should aim for high end play when doing balancing work, if you set that bar at the /very top/ then you uaually fail to account for the daily 'stupid factor' of the majority of people on the internet, which will pretty much break any illusions you had about how people will use your stuff. (Failing to account for stupid and/or player greed has been one of CCP's greatest shortcomings in terms of gameplay design and balance thus far)
AGREED. Well represented and spoken , but I have seen and done it myself where I wasn't instablapped so it can be done. Just listen for that sound and RUN !!!!! |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
35
|
Posted - 2013.10.29 15:56:00 -
[4] - Quote
Oswald Rehnquist wrote:Someone phrased this best, but the new roles of HAVs are what was described as 2 min / sporadic battering rams with how active modules are going to change. So HAV pilot main role is essentially going to function as stall breakers.
THAT SUCKS !!!! It's a shame that it has to be that way too . |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
39
|
Posted - 2013.10.29 22:53:00 -
[5] - Quote
Ulysses Knapse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ." Then they should have a turret repairer ??? One more thing that you can't place on your tank due to the computer and programming capacity and also the slot limits . The turrets damaging effecting the performing overall makes since but they should be repairable and WITHOUT help from SQUAD MATES I'm not sure if you've seen this, but... Ulysses Knapse wrote:The damage meter automatically goes down over time I said this already. Furthermore, it was in the middle of the post, which I know you read from start to finish.
I did but " over time " ??? How do you define that ???? Is it like if you had your shields knocked out and you don't have a charger mod or shield booster available so it's like , tic ... tock ... tic , aw come on already ???? The way you had the scenario going made it seem like if you didn't have support and you were to encounter another tank or swarms or even a few forge gunners and troops with av's ( just the luck you need and that can happen even now to someone who doesn't have the RIGHT mods ) then you will be dead in a heartbeat ???? It just seemed like there was no way that you had given to speed up this process without personal to support you .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
39
|
Posted - 2013.10.29 23:10:00 -
[6] - Quote
I am not knocking your concept . Like I said , " it's a good ideal " but when you talk about , personal in exchange for repairers ( so to speak ) I had to just disagree on that point , that's all . You know as someone who uses tanks , that you are not always around people and to speak plainly , they can go places that HAV's can't and normally they ( people ) do . They don't always stay together and I just don't see someone walking and running around following a tank especially if another tank is heading in that direction , even with a swarm launcher . Not saying it's not possible , just saying that I don't see it .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
39
|
Posted - 2013.10.29 23:29:00 -
[7] - Quote
I like blasters and that's part of the appeal of the HAV's for me . If they were just cannons ( especially on this game ) with the way people can boost their speed and how they can jump and the unpredictability of your adversary , blasters are a perfect tool . It's like crowd control . Yeah they can get away but they will suffer some damage . I have hit people with my scattered neutron cannon and it just seems like the magically survive by some fluke . It HAS to be RIGHT on them for them to die and I MEAN RIGHT on them .That's why I can agree when it comes to those who say that they need to increase the splash damage at least .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
39
|
Posted - 2013.10.29 23:31:00 -
[8] - Quote
Jrakraa5 wrote:i think a lot of times when people think there op they forget how much these vehicle cost to run. i use a falchion that's got mostly proto on it and ill looking at 8k hp. i'm also looking at around 2.5 to 3 million in isk per vehicle. i better sure as hell take quite a few hits before i go down!
That's all I'm saying .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
41
|
Posted - 2013.10.31 00:22:00 -
[9] - Quote
Ulysses Knapse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ulysses Knapse wrote:Shinobi MumyoSakanagare ZaShigurui wrote:You had me on the turrets until you talked about , " how the armor repairer shouldn't repair the turrets ." Then they should have a turret repairer ??? One more thing that you can't place on your tank due to the computer and programming capacity and also the slot limits . The turrets damaging effecting the performing overall makes since but they should be repairable and WITHOUT help from SQUAD MATES I'm not sure if you've seen this, but... Ulysses Knapse wrote:The damage meter automatically goes down over time I said this already. Furthermore, it was in the middle of the post, which I know you read from start to finish. I did but " over time " ??? How do you define that ???? Is it like if you had your shields knocked out and you don't have a charger mod or shield booster available so it's like , tic ... tock ... tic , aw come on already ???? The way you had the scenario going made it seem like if you didn't have support and you were to encounter another tank or swarms or even a few forge gunners and troops with av's ( just the luck you need and that can happen even now to someone who doesn't have the RIGHT mods ) then you will be dead in a heartbeat ???? It just seemed like there was no way that you had given to speed up this process without personal to support you . "Over time" is a very, very simple term. Unless specified, it almost always means gradually over time. Secondly, I didn't specify how long it would take because I'm not good with pulling statistics out of my arse. Thirdly, that's right, there's no way to repair it faster using vehicle modules (because that would be such an incredibly situational module that it wouldn't be worth it). Fourthly, why do you assume it will be easy to take a turret out of commission? They aren't made out of paper mache, you have to do quite a bit of direct damage to the turret or it won't be disabled at all. It would usually be a better idea to simply do whatever does the most damage to the HAV instead of disabling it's turret.
How would an turret repair mod be situational if this is something that you have suggested ???? ( i.e. turret damage ) Shouldn't a tank user have a way to repair something that effects his or her tank's performance ??? Shouldn't that become an option ...???... just like your proposal ??? A turret is a part of a tank and actually one of the MAIN parts of it because it produces offence and defense and without the turrets , what is it then ????
They are made of paper mache as you have stated . Try using a SICA or a SOMA even with advance turrets and mods and see how far that will get you . THEY ARE HORRIABLE and are not worthy of being called tanks . But I guess that's why they are re-working the vehicles .
I'm going to stop commenting on this topic because clearly you don't understand me and vise versa . I just felt that as a tank user , that maybe I could add something but it's clear that I was wrong .
Good luck .
" Doubts are like flies and should be crushed !!!!!! " I hope that I am THE FLY SWATTER of those in my presence .
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