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Thread Statistics | Show CCP posts - 1 post(s) |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
70
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Posted - 2013.10.28 17:36:00 -
[1] - Quote
This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too.
KAGEHOSHI Horned Wolf wrote:Krom Ganesh wrote:How about the maps being modified during this game mode so that there are many pedestals (that aren't cloaked) upon which the MDAs could be placed (which are cloaked) with the computer being attached to the pedestal. The computers would be unhackable until the MDA is revealed. This would prevent players from discovering cloaked MDAs by running face first into them. That works I like the idea that they should be cloaked and indestructible, but I don't think they should be impossible to find. I agree; the terminals should not be hackable until they MDA is revealed, but I think the MDAs should still be able to be found.
Instead, the MDAs can be found, but they are linked to a heavy-duty Shield Transporter from the MCC. That way, any damage dealt to the MDA while cloaked is instantly nullified/regenerated. Whenever the Scanning terminals are hacked, they also disrupt the revealed MDA's connection between the MCC's Shield Transporter, and if the revealed MDA is not destroyed successfully in that period of time, the MDA's Shields are restored.
Would also be awesome to have some of the MDAs floating in the air. Have the MDAs in the air over the battlefield and the hackable terminals either on the ground or on floating platforms on which the MDAs rest. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
70
|
Posted - 2013.10.28 17:49:00 -
[2] - Quote
Krom Ganesh wrote:Samuel Zelik wrote:This game mode sounds spectacular; +1! Using the MDA Installations in Scorch might be interesting, too. I like the idea that they should be cloaked and indestructible, but I don't think they should be impossible to find. I agree; the terminals should not be hackable until they MDA is revealed, but I think the MDAs should still be able to be found. Instead, the MDAs can be found, but they are linked to a heavy-duty Shield Transporter from the MCC. That way, any damage dealt to the MDA while cloaked is instantly nullified/regenerated. Whenever the Scanning terminals are hacked, they also disrupt the revealed MDA's connection between the MCC's Shield Transporter, and if the revealed MDA is not destroyed successfully in that period of time, the MDA's Shields are restored. Would also be awesome to have some of the MDAs floating in the air. Have the MDAs in the air over the battlefield and the hackable terminals either on the ground or on floating platforms on which the MDAs rest. If MDAs are able to be found before they are revealed, a team could rush to an MDA, spam uplinks, and effectively seize control of the enemy MDA until it is properly revealed and then destructible. Also, if the MDAs are destructible, they need to have a LOT of health otherwise a squad of proto forges could just nuke the MDAs as they appeared. There'd be no point to spamming uplinks around the MDA because it would effectively take no damage due to the MCC's Shield Transporter. Also, if it takes a group of people secure a found MDA/ MDA terminal, they're obviously not helping hacking the scan terminals, which is what is absolutely necessary to blow up the MDAs. Also, just try Uplink spamming a floating MDA and see how that goes!
Even a group of Proto Forger gunners wouldn't be able to lay a scratch on the MDAs because of the MCC's Shield Transporter. After that, it's a matter of having a fair amount of health for the MDA to be blown up within the scan time frame. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
82
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Posted - 2013.10.30 20:43:00 -
[3] - Quote
Krom Ganesh wrote:Samuel Zelik wrote:There'd be no point to spamming uplinks around the MDA because it would effectively take no damage due to the MCC's Shield Transporter. Also, if it takes a group of people secure a found MDA/ MDA terminal, they're obviously not helping hacking the scan terminals, which is what is absolutely necessary to blow up the MDAs. Also, just try Uplink spamming a floating MDA and see how that goes! Even a group of Proto Forger gunners wouldn't be able to lay a scratch on the MDAs because of the MCC's Shield Transporter. After that, it's a matter of having a fair amount of health for the MDA to be blown up within the scan time frame. Chances are taking control of the area around an MDA before the MDA is revealed and destructible will be much easier than attempting to take it after it is revealed. This is because most of the fighting will be at the scanner installations and there would be few if any defenders at the MDAs. Once the MDA is revealed, the attackers will have a much easier time if they already have uplinks by the MDA. While this may temporarily reduce the number of players your team has attempting to take the scanner installations, it would only be until the uplinks have been set. Once set, the uplink runners could go back to taking the scanner installations. These uplinks would also allow your team to attack from multiple directions (Nothing wrong with this, but it is another benefit of taking the MDAs before they're revealed). And even if the MDA is floating, the computer to hack it must still be accessible by ground forces. And yes, before the MDAs are revealed the forge gunners wouldn't be able to put a scratch on the MDAs. The problem is that once they are revealed, a group of them could quickly take out the MDA from a distance preventing the MDA's defenders from having a chance at preventing the MDA's destruction. However, if the MDAs are balanced such that the forge gunners cant easily wipe out the MDA, then the only methods to destroy an MDA in a reasonable amount of time would be the forge gunners, a number of tanks, or a lot of REs (assuming you can get them on the MDA) I see your point; however, I feel the end result would be the same, regardless of whether the turrets can be found or not. Ultimately, the first step to taking out MDAs is gaining control of the scanners.
In regards to one team having Uplink runners: I think that is something tactical and player-based, not something that can be prevented by making the MDAs unable to be found. Remember that both teams can employ this same tactic, and one team having Uplinks while the other doesn't is no different than a Skirmish under the same conditions; the team without Uplinks is going to get stomped in both cases.
Theoretically, having a place where there are fewer defenders also means there will be fewer attackers, leading to more of a face-off than a one-sided Uplink domination. Also, it would make sense for each team to know where their MDAs are. Were one team to set up Uplinks around their own MDAs, the other team could easily spot their locations (at least the terminals).
I agree with your second paragraph; the MDAs have to have balanced eHP for within the time frame.
... ... ...
Actually... the more I think about this, the less the mode makes sense (situation-wise)...
Just because something is cloaked does not dictate that it's or should be indestructible.
If the MDAs are cloaked, then when they fire to stop an incoming missile, won't you be able to tell their locations anyway?
The mode could still work, but I feel like the background/ situation needs to be looked at again. The Shield Transporter thing could work, but instead of the objectives being scanners, they are some sort of EWAR terminals that sever the connection between the MCC and the MDA. |
Samuel Zelik
D.A.R.K Academy D.E.F.I.A.N.C.E
85
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Posted - 2013.11.03 03:52:00 -
[4] - Quote
Scan *wown- wown-* Destroy *pew- pew- ... boom-* |
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