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Mia Romani
Nexus Marines
3
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Posted - 2013.10.28 13:52:00 -
[1] - Quote
I'd like to see more options for how EVE & Dust players can choose to set up orbital bombardments, especially if they bring a greater variety of risk/reward decisions to be made.
Long story short:
- Designed to work in conjunction with the OB changes described during EVE vegas.
- Each time an EVE pilot successfully connects to a district, they can choose to launch a probe into the Dust battle instead of shooting their guns.
- This causes a CRU-sized structure (the probe) to crash-land where the Merc was aiming. This structure has about as much health as a CRU, and so care should be taken to land it in a defensible position.
- The pilot's connection to the district resets as usual each time they do this.
- Once 3 or more probes have been deployed, the area between them becomes a kill-zone: All targets inside the area formed by the probes are perma-scanned, and their co-ordinates are revealed to all friendly mercs on the ground and to any friendly EVE pilots who are connected to the district.
- Note: The EVE pilot wouldn't see any terrain: Just lots of blue & red blips on a plain grid.
- Once 3 or more probes are up and running, and the EVE pilot has reconnected for a fourth time, they can begin free-firing into probed area as often as they like without breaking their connection to the district. Please note this is the EVE pilot clicking on red blips to shoot at them, not responding to spammed OB requests.
- Responding to OB requests from mercs (e.g. to strike somewhere outside the probed area, or to drop more probes to form a larger area) will break the connection as usual, temporarily disabling the free-for-all.
What keeps this balanced is that the mercs on the ground have to be able to successfully defend the corners of the kill-zone. Placing probes further apart creates a larger kill-zone, but makes them that much harder to defend. Also, the EVE pilot would be unable to assist in defending the probes as the friendly fire would destroy the probes. |
FrozenChaos
Neo Terra Imperial Army Neo Terra Empire
18
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Posted - 2013.10.28 14:29:00 -
[2] - Quote
would the probes be randomly placed or does someone get to choose? This might be a bit over powered if they are set along the edges of the map. unless there is a downside of some kind to casting a wide net? |
Mia Romani
Nexus Marines
6
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Posted - 2013.10.28 15:01:00 -
[3] - Quote
FrozenChaos wrote:would the probes be randomly placed or does someone get to choose? This might be a bit over powered if they are set along the edges of the map. unless there is a downside of some kind to casting a wide net? Yup, mercs on the ground would designate a landing zone for the probes just like they do for orbital bombardment.
Wide nets would be pretty tough to defend: If you lay a probe in each far corner of the map, then the opposing team only has to take one of them out to cut your square down into a triangle. If you evenly split your own team across all four locations, then all the enemy has to do is dog-pile into one location in order to create a 4 on 1 fight at each probe.
If that doesn't go far enough in preventing overly wide nets, then you can also do things like limit the range on probes, so that they can only connect to other probes within a limited distance.
Also keep in mind that as you need to completely surround the kill-zone, it would be impossible to set up a net that covers the enemy's red line.
EDIT: Another way to further reduce the effectiveness of this would be to notify the enemy team when probes are landing, and to have them be always visible to the enemy. |
General Erick
Onslaught Inc RISE of LEGION
164
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Posted - 2013.10.28 16:12:00 -
[4] - Quote
No, too OP |
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