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Cosgar
ParagonX
6696
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Posted - 2013.10.28 03:32:00 -
[1] - Quote
Probably one of the most under used modules in Dust. Scouts don't have the space for them and the other frames wouldn't be caught dead with them. So here's an idea- what if we added some more practical use to their designed purpose- getting in close and personal:
Militia:+15% Melee/Knife Damage, +2% movement speed Basic: 15% Melee/Knife Damage, +3% movement speed Enhanced: 25% Melee/Knife Damage, +5% movement speed Complex: 50% Melee/Knife Damage, +8% movement speed
Now keep in mind this is only for walking speed and not sprint speed and stacking penalties would apply. Since charging while sprinting with knives is pretty taboo, this would be a great module to make closing the gap on a back pedaling target, and give shot gunners or any sidearm user an advantage they need as well. Medium frames would also benefit from it- especially armor tanking Gallente or Amarr suits while giving them something else to throw in their high slots other than damage mods.
Questions? comments? adjustments? insults?
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Cosgar
ParagonX
6712
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Posted - 2013.10.28 08:29:00 -
[2] - Quote
Lynn Beck wrote:however, imagine a scout stacking walking speed mods, and being able to walk faster or comparable to a kinkat stacking medium frame... That's the beauty if it. You have to give up some tank to fit these and find a nice balance for speed tanking which is all but lacking since the 1.4 update. Scouts are already notoriously flimsy, but with their higher base movement speed, this can add to their survivability.
Maken Tosch wrote:There is one problem with this. Nova Knives are sidearms, not melee weapons. The myofibrils will have to be recoded to affect the knives and the knives have to be recoded to become melee weapons and the sidearm damage mods will have to be recoded to no longer affect the knives. The Minmatar racial is coded for melee and knife damage. Once they fix their tagging system, I doubt this would be an issue. But since everyone's favorite knifer is here, would you use this module if it existed?
Samuel Zelik wrote:Instead of the NK boost, do this. Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Armor tankers and scouts have way too many low slot modules already. Shield tankers have a low slot module, so I figured it'd be fair for armor suits to get one as well other than damage mods.
SponkSponkSponk wrote:Should be +2%, +3% and +5%, to compensate exactly for one armour plate of the equivalent tier. With the stacking penalty, having more than one of these modules wouldn't drastically offset plates, especially since there's a cap on lateral movement. Sure you're going to get better north and south mobility, but not enough to get an unfair advantage. I initially thought 3/5/10% but with framerate issues when the strafing cap was "removed" it would be an issue.
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Cosgar
ParagonX
6749
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Posted - 2013.10.29 01:40:00 -
[3] - Quote
Minor edit to coincide with the operations skill bonus.
I tried to put a level into Amarr Commando but got a server notification saying "Why?"
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Cosgar
ParagonX
6794
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Posted - 2013.10.29 21:40:00 -
[4] - Quote
Samuel Zelik wrote:Samuel Zelik wrote:Instead of the NK boost, do this. Movement speed boost is good idea, but I'd rather have it in a low slot; doesn't seem to fit in a high slot. Cosgar wrote:Armor tankers and scouts have way too many low slot modules already. Shield tankers have a low slot module, so I figured it'd be fair for armor suits to get one as well other than damage mods. I see your point; agreed. Please add the grenade throw velocity augmentation, too. Why not more sleek grenades across the tiers?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
6948
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Posted - 2013.10.31 17:57:00 -
[5] - Quote
bump
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Cosgar
ParagonX
7146
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Posted - 2013.11.04 05:23:00 -
[6] - Quote
Made the weekly feedback/request thread. I feel there's other issues that should take precedent like Zeylon Rho's TTK thread, many of Cross Atu's ideas that go ignored and some of KAGEHOSHI Horned Wolf 's ideas that could be possible in the short term.
If anyone on the development side is reading, please give those topics the attention they deserve.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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