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Fizzer94
L.O.T.I.S. Public Disorder.
640
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Posted - 2013.10.28 03:51:00 -
[1] - Quote
God Hates Lags wrote:In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG. I just hate the fact that it does more damage than the Plasma Cannon. I mean, for needing sooo much more skill to use, it should at least do more damage, right? |
Fizzer94
L.O.T.I.S. Public Disorder.
640
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Posted - 2013.10.28 04:34:00 -
[2] - Quote
Ulysses Knapse wrote:Fizzer94 wrote:God Hates Lags wrote:In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG. I just hate the fact that it does more damage than the Plasma Cannon. I mean, for needing sooo much more skill to use, it should at least do more damage, right? When I first heard of the Plasma Cannon, I imagined it would be a short-range, high-damage, alpha strike version of the Forge Gun. I thought it would be better than the Forge Gun at close-range and for hit-and-run attacks, whereas the Forge Gun would excel at long-range and would be better for extended conflict. I only used it for a little while, but I was not amused. The projectiles were too slow and too affected by gravity. That isnt the issue I have with it. The issue I have with it is that people in dropsuits can actually outtank a direct hit from it, while the FG, which has a much longer effective range, faster fire rate, effectively a shorter reload, also does more DPS than it does. IMO the Plasma Cannon could do upwards of 2500 direct damage and still not be OP. |
Fizzer94
L.O.T.I.S. Public Disorder.
640
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Posted - 2013.10.28 06:28:00 -
[3] - Quote
Lynn Beck wrote:Fizzer94 wrote:Ulysses Knapse wrote:Fizzer94 wrote:God Hates Lags wrote:In my opinion the HMG should be brought back to it's chromosome stats just, without the sharpshooter range bonus insanity. Forgegun is fine as it is, just leave it alone. I personally don't hate the FG. I just hate the fact that it does more damage than the Plasma Cannon. I mean, for needing sooo much more skill to use, it should at least do more damage, right? When I first heard of the Plasma Cannon, I imagined it would be a short-range, high-damage, alpha strike version of the Forge Gun. I thought it would be better than the Forge Gun at close-range and for hit-and-run attacks, whereas the Forge Gun would excel at long-range and would be better for extended conflict. I only used it for a little while, but I was not amused. The projectiles were too slow and too affected by gravity. That isnt the issue I have with it. The issue I have with it is that people in dropsuits can actually outtank a direct hit from it, while the FG, which has a much longer effective range, faster fire rate, effectively a shorter reload, also does more DPS than it does. IMO the Plasma Cannon could do upwards of 2500 direct damage and still not be OP. Tomorrow i might start work on the Plazma kannun, but the idea i had ( i saw it somewhere, but no idea) was that the plasma cannon would do burning DoT, and i was thinking of adding like 400% effectiveness to weakspots. leave the direct pretty much as is, as we need diversity, not Plasma cannons competing with railguns and FGs. Maybe i should add a section for vehicle turrets perhaps? the way I imagine the FG vs Rail would work is that the FG is more for 1 shot burst damage, with range to allow a safety net, whereas the railgun is just straight up superior range, DPS, spool time, and bullet travel. I like that idea. Depending on how long the DOT effect lasts, I could use it to block off doorways or stairways, and deal some extra damage to vehicles if I need to. This is actually the best way I have ever seen to buff the Placon, because it increases its damage and versatility, all without making it easy to use. |
Fizzer94
L.O.T.I.S. Public Disorder.
640
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Posted - 2013.10.28 06:46:00 -
[4] - Quote
Ah. Well then, I guess the damage increase to weakpoints would be enough actually. You should only have to hit an HAV there once and 1 more time anywhere else to kill it though. |
Fizzer94
L.O.T.I.S. Public Disorder.
640
|
Posted - 2013.10.28 07:03:00 -
[5] - Quote
Lynn Beck wrote:The problem with that though would be any 2 man suicide squad could do an instakill on any HAV out there, it should be instead of a direct 'i want to kill you' av weapon, i think it should cause enough damage over time that- if the driver decides to sit through it; he will get hit again, or that a plc would deal that last hit before the tank leaves, that it would burn to death waiting for cooldowns. A plasma cannon should be a support AV, you can use it to negate reps via DoT and allow the swarm/forge guys do full damage without worrying about reps beating them. Maybe DoT should be 200/s, as i remember seeing that complex armor reps gave 100/s repair constant right? Hmm. I never thought of two people using Placons at the same time to do that. Maybe a critical bonus to allow the ability to 2 shot an HAV if both shots are critical would be better. I feel that if used correctly, the Placon should be able to deal the absolute most damage to vehicles. I think a 325% critical bonus would be the right number. |
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