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Ulysses Knapse
Condotta Rouvenor Gallente Federation
522
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Posted - 2013.10.28 01:56:00 -
[1] - Quote
Lynn Beck wrote:Militia dropsuits would be around 5m^3 Standard would be 7 adv 9m proto 14m
I agree that Dust items should have volume, but...
1. It should only apply to moving the item via EVE ships and in null-sec planetary conquest. 2. That's way too much volume. 1m-¦ to 2m-¦ for dropsuits is plenty fine.
Now, I'm sure you'll argue that it would be too easy to transport mercenary equipment, but that only applies if you only have dropsuits. Vehicles and installations would take up much more volume. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
524
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Posted - 2013.10.28 02:28:00 -
[2] - Quote
Lynn Beck wrote:Ulysses Knapse wrote:Lynn Beck wrote:Militia dropsuits would be around 5m^3 Standard would be 7 adv 9m proto 14m
I agree that Dust items should have volume, but... 1. It should only apply to moving the item via EVE ships and in null-sec planetary conquest. 2. That's way too much volume. 1m-¦ to 2m-¦ for dropsuits is plenty fine. Now, I'm sure you'll argue that it would be too easy to transport mercenary equipment, but that only applies if you only have dropsuits. Vehicles and installations would take up much more volume. Exactly, the numbers i posted had no value in my mind, just as a type of mental cue to show people that different things had different sizes. So a militia dropsuit has 1m^3 of volume, whereas standard is 2, adv is 4, proto is 7? Or a strictly linear system such as 1 2 3 4? Also how much space should a packed up HAV take? Lav? If it really would be that difficult to have storage problems for personal inventory, should we instead include a "cost for shipment" with each dropsuit?(almost like 'per cycle expenses' in Mechwarrior 4:Mercenaries) Again Immersion and real world tactics is mostly what this is for, in wars you can either out murder them, or just starve them to death. Attrition should be a viable tactic for the Metagaming of DUST Tech level should have nothing to do with volume. Dropsuits should be the same volume regardless of their tech level. I'm not even sure that different size classes of dropsuits should have different volumes. LAVs would probably be at least 10m-¦ (likely more), HAVs would probably be around 50m-¦ (more or less). Dropships take about as much volume as HAVs do when deployed, but when repackaged they would probably take up less volume. I could continue, but I think you get the point. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
524
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Posted - 2013.10.28 02:54:00 -
[3] - Quote
Lynn Beck wrote:I was thinking that having mlt and prototype suits have different packaging sizes would make it harder to abandon MLT and just fill your entire cargo with 25K Proto assaults, i mean... how many of us have gone through 10K suits PERIOD, let alone 10K protos? I was proposing that this should have an impact on how PC is run, rather than attacking their military bases directly, why not attack their kitchens/bathrooms/storehouses and starve/De-Hygeine-ize(made a word ) them to the point of not wanting to fight? of course you could defend these suppliers, but it would require tactical planning and forethought on positioning of troops/defenses. You can do that without making dropsuits ridiculously voluminous. For one, volume isn't everything. Cost is important, too. Secondly, vehicles and installations take up a lot of volume on their own. Thirdly, multiple mercenaries will run out of dropsuits far faster than you think. Even with only 12 mercenaries, your team can quickly lose dozens of dropsuits in a single battle.
Also, if you keep multiple dropsuits, you'll eventually either A. run out of a certain kind and be forced to use another, or B. be forced to ration your dropsuits in a way that keeps you from using your favorite. Either way, it's not very pleasant. Let me illustrate.
If you keep ten dropsuits stocked at 20, that's using 400m-¦ right there, yet you can only use a specific type of dropsuit twenty times before running out. If you are forced into a specific role and don't get any restocks, you'll only have twenty chances.
Alternatively, you could keep one dropsuit stocked at 200. That's also using 400m-¦. Sure, you'll be able to use your favorite dropsuit two-hundred times, but you won't be able to switch roles. You'll basically be forced to use that one dropsuit until a restock arrives, which may never come.
Neither of those scenarios are very pleasant. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
524
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Posted - 2013.10.28 03:47:00 -
[4] - Quote
Lynn Beck wrote:So the new proposed stats for Cargo size are as follows: Dropsuits: 1m^3 Lav's: 10m^3 Hav's:50m^3 Dropships: 35m^3(assuming that dropships, while same dimensional size as HAV's, contain a large open spacing on the inside, as for 6 people to stand comfortably inside and rapidly deploy) If we were to go the full football field with this, then in PC matches, the warbarge would need to be loaded with the equipment required to initiate the attack: (Again fabricating numbers) Maximum cargo capacity would be 1 000 000 m^3 MCC is 350K m^3 Unpackaged dropsuits are 5m^3 ~Lav's are 15m^3 ~Hav's are 75m^3 ~Dropships are 75m^3 these numbers are mainly unrelated to OP, but i thought i'd throw in just to show where i intend this system to go, if implemented as i show (crazy i know, right? ) I don't think you even need a volume for unpacked items. You can unpack and repack very quickly, after all. MCCs are a different story, though. I also think that MCCs should carry the items you actually use.
Personally, I think the numbers should be: (examples are in parenthesis)
Dropsuit Modules - 0.1m-¦ Sidearms - 0.1m-¦ Light Weapons - 0.2m-¦ Heavy Weapons - 0.4m-¦ Dropsuits - 2m-¦
Universal Vehicle Modules (CPU Upgrades) - 0.25m-¦ Light Vehicle Modules (Light Armor Repairer) - 0.5m-¦ Medium Vehicle Modules - 1m-¦ Heavy Vehicle Modules (Heavy Armor Repairer) - 2m-¦ Light Vehicle Turrets (20GJ Blaster) - 2m-¦ Medium Vehicle Turrets - 3.5m-¦ Large Vehicle Turrets (80GJ Blaster) - 5m-¦ Superlight Vehicles (Bikes) - 5m-¦ Light Vehicles (LAV) - 20m-¦ Medium Vehicles (Dropship, MAV) - 35m-¦ Heavy Vehicles (HAV) - 50m-¦
Installations - 50m-¦
MCC Volume [Unpackaged] - 100,000m-¦ MCC Volume [Packaged, Not Deployable] - 5,000m-¦ MCC Base Cargohold - 1,000m-¦
War Barge Hangar [Only usable by unpackaged MCCs] - 500,000m-¦ War Barge Cargohold [For Mercenary Equipment] - 10,000m-¦
Lists! :D |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
524
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Posted - 2013.10.28 03:57:00 -
[5] - Quote
Lynn Beck wrote:Also in EvE can you have ownership of 3100 Machariels inside your hangar? If you can, let me know, because i haven't played EvE Unfortunately, yes. There's no such thing as space management in EVE station hangars. It kind of detracts from the game, to be honest. It's just too easy and simple. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
524
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Posted - 2013.10.28 04:26:00 -
[6] - Quote
Lynn Beck wrote:Serious thing to note though is that the current MCC size cannot possibly hold 10+ HAV's, 20+LAV's, 100+ clones worth of dropsuits, 100+ clones worth of weaponry, modules, and equipments. A N D fit it's own propulsion/defensive systems? certainly at least the back quarter is for propulsion/energy reactor, and the front 20% is for shield capacitors, and shield relays. Also of noting is there's at least 2 RDV's inside that thing. 1. I don't see why not. MCCs are around 50,000-100,000m-¦, right? 10% of that is enough to hold 80-160 fully-fitted HAVs. Keep in mind that HAVs take up more than twice as much volume as LAVs and around twenty times as much as a Dropsuit, even with my numbers when you add all the modules and weapons.
10 HAVs (Fitted) = ~600m-¦ 20 LAVs (Fitted) = ~600m-¦ 100 (Fitted) Dropsuits = ~300m-¦
That's around 1,800m-¦, which is certainly something an MCC is capable of handling. I purposely gimped my numbers, though I think I may have overdone it. Of course, I imagined that MCCs could be fitted with Cargohold Expansion modules. |
Ulysses Knapse
Condotta Rouvenor Gallente Federation
525
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Posted - 2013.10.28 07:31:00 -
[7] - Quote
Lynn Beck wrote:Hmm... You make too much sense.
So all of the team's Assets should then go into the MCC, and the warbarge holds the installations? Basically, though the War Barge should still have some cargohold to hold extra gear. |
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