Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Funkmaster Whale
0uter.Heaven
1012
|
Posted - 2013.10.27 19:38:00 -
[1] - Quote
I'm just confused here.
There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F.E.A.R, the list goes on...) and yet they do not suffer nearly the performance issues this game has.
What is it exactly that makes this game run so poorly? Is it the engine? The coding? The models and textures? Resolution? Network structure? Like honestly, this game doesn't look all that great. In fact, it probably is equivalent to ~04-05 games in terms of graphics.
Don't believe me?
Here's Battlefield 2 (2005)
Yeah it doesn't look spectacular, but I wouldn't exactly say DUST is a huge jump up from this game, and BF2 ran PERFECTLY SMOOTH even when you had 32 players flying around in Jets, helicopters, blowing each other up in tanks, what have you.
So please, enlighten me. Why does this game run so poorly? What makes it so much bigger and better than these other games that you force us to play sub-30 frames per second in order to try and enjoy it? |
1st Lieutenant Tiberius
0uter.Heaven
313
|
Posted - 2013.10.27 19:40:00 -
[2] - Quote
Its this particular texture thats problematic
It's called the whale, and its soooo big that whenever this particular texture needs to be loaded in it causes game breaking crashes and lags
Im not sure but this might be the issue |
Smooth Assassin
Stardust incorporation
272
|
Posted - 2013.10.27 19:41:00 -
[3] - Quote
Did someone say... "Smooth"? |
1st Lieutenant Tiberius
0uter.Heaven
313
|
Posted - 2013.10.27 19:42:00 -
[4] - Quote
Smooth Assassin wrote:Did someone say... Smooth?
Back you vile creature! back!
No one summoned you O_o |
Smooth Assassin
Stardust incorporation
272
|
Posted - 2013.10.27 19:42:00 -
[5] - Quote
1st Lieutenant Tiberius wrote:Smooth Assassin wrote:Did someone say... Smooth? Back you vile creature! back! No one summoned you O_o Rawr.... RAWR!!!! |
Cosgar
ParagonX
6667
|
Posted - 2013.10.27 19:45:00 -
[6] - Quote
The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
945
|
Posted - 2013.10.27 19:53:00 -
[7] - Quote
Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for.
Gameplay mechanics have nothing to do with the engine...
The Unreal Engine is extremely easy to develop on which is why it was chosen, it wasn't a "last minute decision", they had no deadline to release DUST to the public by. They had chosen to use Unreal BEFORE they started development.
They weren't forced into it, they could have chosen any number of engines or built their own, but they made the decision to use Unreal for whatever variety of reasons they did.
Saying its the fault of the engine that the game isn't optimized is ridiculous when you can look at any number of Unreal titles and see that they run smoothly. |
Cosgar
ParagonX
6669
|
Posted - 2013.10.27 20:02:00 -
[8] - Quote
J'Jor Da'Wg wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. Gameplay mechanics have nothing to do with the engine... The Unreal Engine is extremely easy to develop on which is why it was chosen, it wasn't a "last minute decision", they had no deadline to release DUST to the public by. They had chosen to use Unreal BEFORE they started development. They weren't forced into it, they could have chosen any number of engines or built their own, but they made the decision to use Unreal for whatever variety of reasons they did. Saying its the fault of the engine that the game isn't optimized is ridiculous when you can look at any number of Unreal titles and see that they run smoothly. I never said core mechanics being so bad was the unreal engine's fault. A lot of that can be attributed to inexperience and skewed priorities. |
Funkmaster Whale
0uter.Heaven
1014
|
Posted - 2013.10.27 21:08:00 -
[9] - Quote
Is it failure of the developers to make the game run smoothly or failure of the engine to accommodate whatever it is CCP intended for it? Because honestly it just seems like the PS3 isn't able to handle whatever it is that's being processes and the game comes to a crawl as a result. |
Smooth Assassin
Stardust incorporation
279
|
Posted - 2013.10.27 21:13:00 -
[10] - Quote
Nah it's all smooth... very...... smooth...... SMOOTH!!! |
|
Patrick57
GunFall Mobilization Covert Intervention
939
|
Posted - 2013.10.27 21:15:00 -
[11] - Quote
Funkmaster Whale wrote:I'm just confused here. There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F.E.A.R, the list goes on...) and yet they do not suffer nearly the performance issues this game has. What is it exactly that makes this game run so poorly? Is it the engine? The coding? The models and textures? Resolution? Network structure? Like honestly, this game doesn't look all that great. In fact, it probably is equivalent to ~04-05 games in terms of graphics. Don't believe me? Here's Battlefield 2 (2005)Yeah it doesn't look spectacular, but I wouldn't exactly say DUST is a huge jump up from this game, and BF2 ran PERFECTLY SMOOTH even when you had 32 players flying around in Jets, helicopters, blowing each other up in tanks, what have you. So please, enlighten me. Why does this game run so poorly? What makes it so much bigger and better than these other games that you force us to play sub-30 frames per second in order to try and enjoy it? It's free to play. |
low genius
The Sound Of Freedom Renegade Alliance
768
|
Posted - 2013.10.27 21:17:00 -
[12] - Quote
J'Jor Da'Wg wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. Gameplay mechanics have nothing to do with the engine... The Unreal Engine is extremely easy to develop on which is why it was chosen, it wasn't a "last minute decision", they had no deadline to release DUST to the public by. They had chosen to use Unreal BEFORE they started development. They weren't forced into it, they could have chosen any number of engines or built their own, but they made the decision to use Unreal for whatever variety of reasons they did. Saying its the fault of the engine that the game isn't optimized is ridiculous when you can look at any number of Unreal titles and see that they run smoothly.
yeah, they had to break the engine into 5 parts. maybe you should youtube ccpgames.
the game was in development for far longer on carbon than it's been on the unreal engine.
they chose the unreal engine because it's proven to be reliable, but it's had to be heavily modified just to make it work.
you are talking about titles, and ccp provides 'service' not 'titles'.
it doesn't seem like you have any idea what you're talking about, as every single thing you said was wrong.
thanks for coming out. |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
54
|
Posted - 2013.10.27 21:19:00 -
[13] - Quote
Funkmaster Whale wrote:I'm just confused here. There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F.E.A.R, the list goes on...) and yet they do not suffer nearly the performance issues this game has. What is it exactly that makes this game run so poorly? Is it the engine? The coding? The models and textures? Resolution? Network structure? Like honestly, this game doesn't look all that great. In fact, it probably is equivalent to ~04-05 games in terms of graphics. Don't believe me? Here's Battlefield 2 (2005)Yeah it doesn't look spectacular, but I wouldn't exactly say DUST is a huge jump up from this game, and BF2 ran PERFECTLY SMOOTH even when you had 32 players flying around in Jets, helicopters, blowing each other up in tanks, what have you. So please, enlighten me. Why does this game run so poorly? What makes it so much bigger and better than these other games that you force us to play sub-30 frames per second in order to try and enjoy it?
because its all one server and has a biggersever load than you average AA OR AAA game.....this game is a unfinished product and there are lots of developers who have to make 1 decision on game and they only care halfway about the player base....remember eve is the main game not dust......wait 5 years and this game will be better than any you have ever seen...... ccp just need to start advertising dust as it never was properly advertised and refine the flaws they made........this is uprising remember how differnet chromezone looked just wait 4 the new server and you get what you want |
low genius
The Sound Of Freedom Renegade Alliance
773
|
Posted - 2013.10.27 21:35:00 -
[14] - Quote
Funkmaster Whale wrote:I'm just confused here. There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F.E.A.R, the list goes on...) and yet they do not suffer nearly the performance issues this game has. What is it exactly that makes this game run so poorly? Is it the engine? The coding? The models and textures? Resolution? Network structure? Like honestly, this game doesn't look all that great. In fact, it probably is equivalent to ~04-05 games in terms of graphics. Don't believe me? Here's Battlefield 2 (2005)Yeah it doesn't look spectacular, but I wouldn't exactly say DUST is a huge jump up from this game, and BF2 ran PERFECTLY SMOOTH even when you had 32 players flying around in Jets, helicopters, blowing each other up in tanks, what have you. So please, enlighten me. Why does this game run so poorly? What makes it so much bigger and better than these other games that you force us to play sub-30 frames per second in order to try and enjoy it?
in case you'd really like to know, http://www.youtube.com/watch?v=40zjfBk5vEE
start at the 7 minute mark. or earlier if you're interested in the history. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2300
|
Posted - 2013.10.27 21:48:00 -
[15] - Quote
Funkmaster Whale wrote:Is it failure of the developers to make the game run smoothly or failure of the engine to accommodate whatever it is CCP intended for it? Because honestly it just seems like the PS3 isn't able to handle whatever it is that's being processes and the game comes to a crawl as a result. Its not fair to say the PS3 is the reason this game is not smooth. There are PS3 games out there that have done a lot more, with A LOT less development time. |
Heimdallr69
Imperfect Bastards
1103
|
Posted - 2013.10.27 21:52:00 -
[16] - Quote
Funkmaster Whale wrote:I'm just confused here. There are several cases of multiplayer FPS games that look SO much better than this game (Battlefield 3, Killzone, Call of Duty, Borderlands, Crysis, Resistance, Far Cry, Bioshock, Unreal Tournament, Ghost Recon, RAGE, F.E.A.R, the list goes on...) and yet they do not suffer nearly the performance issues this game has. What is it exactly that makes this game run so poorly? Is it the engine? The coding? The models and textures? Resolution? Network structure? Like honestly, this game doesn't look all that great. In fact, it probably is equivalent to ~04-05 games in terms of graphics. Don't believe me? Here's Battlefield 2 (2005)Yeah it doesn't look spectacular, but I wouldn't exactly say DUST is a huge jump up from this game, and BF2 ran PERFECTLY SMOOTH even when you had 32 players flying around in Jets, helicopters, blowing each other up in tanks, what have you. So please, enlighten me. Why does this game run so poorly? What makes it so much bigger and better than these other games that you force us to play sub-30 frames per second in order to try and enjoy it? Well cod has it easy they have no vehicles and they've had the same setup since cod 4...makes it easy to use the same game change the maps and killstreaks upgrade the graphics and call it a new game...I agree ccp could be doing better but they havnt been making the same game for like 10 years... |
The Attorney General
MoIden Heath PoIice Department EoN.
1354
|
Posted - 2013.10.27 21:53:00 -
[17] - Quote
The short answer is because CCP Can't Code Properly. |
Heimdallr69
Imperfect Bastards
1103
|
Posted - 2013.10.27 21:53:00 -
[18] - Quote
Kzsf will be like 60gbs...so I'd say that game is big |
Meeko Fent
expert intervention Caldari State
1318
|
Posted - 2013.10.27 22:07:00 -
[19] - Quote
Well, considering they had to modify DUST from an engine that light PS3 on fire to an engine that, well, didn't light PS3s on fire probably led to perhaps incompatibility issues, and poor optimization.
At least, from my knowledge, I've heard that when DUST was on the carbon engine, it DID kill PS3s.
Again, that's what I heard. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2043
|
Posted - 2013.10.27 22:19:00 -
[20] - Quote
CCP chose a garbage engine (for large environments) to put their game on that can't do any of the stuff they planned.
They then decided to compound that error by keeping the game on PS3 instead of moving to PS4. |
|
Orca Amsel
Subdreddit Test Alliance Please Ignore
543
|
Posted - 2013.10.28 00:28:00 -
[21] - Quote
Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for.
What is your source for unreal being a last minute decision? They have been using unreal since the original 2009 demo. |
Heimdallr69
Imperfect Bastards
1103
|
Posted - 2013.10.28 00:49:00 -
[22] - Quote
Orca Amsel wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. What is your source for unreal being a last minute decision? They have been using unreal since the original 2009 demo. Lol no...do some research it was also on pc in 2009 |
Thumb Green
Novashift
489
|
Posted - 2013.10.28 00:55:00 -
[23] - Quote
Cosgar wrote:A lot of that can be attributed to asinine decision making, inexperience, and skewed priorities.
FTFY and not just a lot but everything wrong with this game can be attributed to that. Seriously, if anyone at CCP Shanghai other than people in the art dept. has worked on an FPS at all I would be greatly shocked. |
Rynoceros
Rise Of Old Dudes
1105
|
Posted - 2013.10.28 01:04:00 -
[24] - Quote
During a lag session, I ran almost all the way to that next city >3000m beyond the redline. (I don't know the actual distance because the lag wouldn't allow me to pull up my sights on the distant MCC and apparently 1 Merc's shoe = 1 meter, so that method of guaging distance is totally ******)
This is the problem.
Too much environment being supplied at once on a backwards server system. Rock formations 2000m outside of gameplay - rendered out, scalable, and absolutely useless. Meanwhile, immediate rendering 75m from my visor is spotty at best. |
Orca Amsel
Subdreddit Test Alliance Please Ignore
543
|
Posted - 2013.10.28 01:29:00 -
[25] - Quote
Heimdallr69 wrote:Orca Amsel wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. What is your source for unreal being a last minute decision? They have been using unreal since the original 2009 demo. Lol no...do some research it was also on pc in 2009
May 03 02:55:14 Orca_Amsel hey [CCP]nothin do you know when ccp switch to unreal for dust? May 03 02:55:23 Orca_Amsel switched* May 03 02:55:38 [CCP]nothin it's been on Unreal since it was announced May 03 02:55:44 Orca_Amsel since 2009? May 03 02:55:48 [CCP]nothin yup
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
947
|
Posted - 2013.10.28 21:02:00 -
[26] - Quote
low genius wrote:J'Jor Da'Wg wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. Gameplay mechanics have nothing to do with the engine... The Unreal Engine is extremely easy to develop on which is why it was chosen, it wasn't a "last minute decision", they had no deadline to release DUST to the public by. They had chosen to use Unreal BEFORE they started development. They weren't forced into it, they could have chosen any number of engines or built their own, but they made the decision to use Unreal for whatever variety of reasons they did. Saying its the fault of the engine that the game isn't optimized is ridiculous when you can look at any number of Unreal titles and see that they run smoothly. yeah, they had to break the engine into 5 parts. maybe you should youtube ccpgames. the game was in development for far longer on carbon than it's been on the unreal engine. they chose the unreal engine because it's proven to be reliable, but it's had to be heavily modified just to make it work. you are talking about titles, and ccp provides 'service' not 'titles'. it doesn't seem like you have any idea what you're talking about, as every single thing you said was wrong. thanks for coming out.
>talking about engine selection >tells me they broke the engine apart >tells me CCP youtube channel will somehow enlighten me on the topic of game engine selection by CCP >tells me what I already know and refuted >tells me what i already know >semantics >false feelings of superiority >ego fueled end sentence
Hey bud, I actually think that what is actually happening here is that you are spewing verbal diarrhea.
I can guarentee you for a fact that CCP's reasoning behind using the Unreal Engine and the finer points of coding are not on their Youtube channel. Thanks for that useless piece of unneeded advice.
I don't care how many pieces they broke the engine into, they did it, and it they put some thought into it. If they aren't up to the challenge then why did they take it on?
I already knew it is highly customized, and I said that Unreal is easy to develop on and reliable for that reason. So your third statement just reiterated what I had already said.
The length of time spent on Carbon has no effect on the length of time spent on Unreal unless they chose to release on a deadline prematurely (which, tbh, after Uprising wouldn't surprise me). They could spend as much time as they want on Unreal, nobody outside the company has control of when to release and what.
Then your use of semantics is amusing. You switched from trying to debate the topic of engines to quibbling over a minor distinction between how games are developed. Cool story bro. Nice red herring there, but ultimately has nothing to do with the point I made.
Soooo... actually, every single thing you said was wrong.
gg pls come back with more logics next time |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
947
|
Posted - 2013.10.28 21:04:00 -
[27] - Quote
Orca Amsel wrote:Heimdallr69 wrote:Orca Amsel wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. What is your source for unreal being a last minute decision? They have been using unreal since the original 2009 demo. Lol no...do some research it was also on pc in 2009 May 03 02:55:14 Orca_Amsel hey [CCP]nothin do you know when ccp switch to unreal for dust? May 03 02:55:23 Orca_Amsel switched* May 03 02:55:38 [CCP]nothin it's been on Unreal since it was announced May 03 02:55:44 Orca_Amsel since 2009? May 03 02:55:48 [CCP]nothin yup Also it may have been running on a PC but at the time they announced it as a console game.
Sorry for double post. That quote is actually really enlightening. That means the assumption around the forums about it originally being on Carbon is completely false.
So the excuse of engines switching is now knocked down too. |
ReGnYuM
MoIden Heath PoIice Department EoN.
1203
|
Posted - 2013.10.28 21:28:00 -
[28] - Quote
Maybe its because we're rendering a 5km map and only playing on 15 % of it |
KalOfTheRathi
Nec Tributis
849
|
Posted - 2013.10.28 21:56:00 -
[29] - Quote
Many, many answers to that question youngling.
None are good.
Poor choices, must ship date occurred, game delivered was nothing like game in Beta, pretty grass that breaks basic functionality of a FPS and not enough concepts of proper QA to debug their client/server network architecture. Specifically, many items fail to work as documented and kills are not counted, WP not given and the list is nearly endless. All of which would have been caught with a proper understanding of how to write ... software, client/server network systems, QA for same and a dedicated test server that would allow Beta Mercs to try and replicate and/or verify bugs and their fixes.
None of which was done. Probably because it was a video game and not a software development effort.
Additionally CCP/Shanghai has consistently shown that they do not care about either the gamers putting massive amounts of time and money into the game. Check out selling AUR items, then in a short time changing the specs to 1/3 quantity. Cute, not good but hey, they already had the money!
That and Uprising sucked, but you knew that. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2055
|
Posted - 2013.10.28 22:33:00 -
[30] - Quote
J'Jor Da'Wg wrote:Orca Amsel wrote:Heimdallr69 wrote:Orca Amsel wrote:Cosgar wrote:The engine CCP wanted to run dust on was too much for the PS3 to handle. The unreal engine was a last minute decision and they had to settle with highly customizing an engine that doesn't accommodate gameplay mechanics they were looking for. What is your source for unreal being a last minute decision? They have been using unreal since the original 2009 demo. Lol no...do some research it was also on pc in 2009 May 03 02:55:14 Orca_Amsel hey [CCP]nothin do you know when ccp switch to unreal for dust? May 03 02:55:23 Orca_Amsel switched* May 03 02:55:38 [CCP]nothin it's been on Unreal since it was announced May 03 02:55:44 Orca_Amsel since 2009? May 03 02:55:48 [CCP]nothin yup Also it may have been running on a PC but at the time they announced it as a console game. Sorry for double post. That quote is actually really enlightening. That means the assumption around the forums about it originally being on Carbon is completely false. So the excuse of engines switching is now knocked down too.
All that means to me is that they have had 4+ years to figure out unreal was a bad idea and they still haven't done anything about it.
Yes, Unreal is a very good engine, but not for large environments. Dust uses a large environment. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |