|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 11:43:00 -
[1] - Quote
CALDARI tank mandate ...high damage low hp speed tanking...supposedly resistant to explosion weak vs forge.
GALLENTE tank madate ...slow tanking high hp longer situation survivability med damage bunker tank
it seems like you are bringing them back to their roots which means you'll make shield tanks faster than gallente like they are supposed to be.
i see nothing about taking away the speed penalties for fitting shield extenders? do you still think shields should have weight? (an energy field which is what shields are..would be weightless and thus should not effect speed.)
the swarm is supposed to be the main weapon for gallente destruction...forge is suposed to be the caldari killer av nades are supposed to be support av i agree with the av nade nerf 100%(i also think av nades should be neutral dmg ....but if the nerf you are applying to swarm combined with the changes to tanks makes forge more effective at all tanks instead of just shields and puts swarms to the back burner as a support weapon..then its cpu and pg requirements need to be lowered to reflect that...
if you are removing the swarm as a main av weapon...then you need to reduce the cost and requirements to reflect that as it will no longer be used as a main weapon vs gallente havs...you should make it a side arm then..
i disagree with removing swarms as a main av type..i agree with bringing caldari tanks back to being high dpg low hp speed tanks...what you should do to swarms is nerf they're effectivness vs shields..also while your at it change forge from neutral dmg to effective vs shields.
i see no changes to fluxes...will they still do a devastating dmg rating that insta wipes all suits shields 100% and ***** all over caldari vehicle shields?
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 11:58:00 -
[2] - Quote
TechMechMeds wrote:Mortedeamor wrote:CALDARI tank mandate ...high damage low hp speed tanking...supposedly resistant to explosion weak vs forge.
GALLENTE tank madate ...slow tanking high hp longer situation survivability med damage bunker tank
it seems like you are bringing them back to their roots which means you'll make shield tanks faster than gallente like they are supposed to be.
i see nothing about taking away the speed penalties for fitting shield extenders? do you still think shields should have weight? (an energy field which is what shields are..would be weightless and thus should not effect speed.)
the swarm is supposed to be the main weapon for gallente destruction...forge is suposed to be the caldari killer av nades are supposed to be support av i agree with the av nade nerf 100%(i also think av nades should be neutral dmg ....but if the nerf you are applying to swarm combined with the changes to tanks makes forge more effective at all tanks instead of just shields and puts swarms to the back burner as a support weapon..then its cpu and pg requirements need to be lowered to reflect that...
if you are removing the swarm as a main av weapon...then you need to reduce the cost and requirements to reflect that as it will no longer be used as a main weapon vs gallente havs...you should make it a side arm then..
i disagree with removing swarms as a main av type..i agree with bringing caldari tanks back to being high dpg low hp speed tanks...what you should do to swarms is nerf they're effectivness vs shields..also while your at it change forge from neutral dmg to effective vs shields.
i see no changes to fluxes...will they still do a devastating dmg rating that insta wipes all suits shields 100% and ***** all over caldari vehicle shields?
Pretty sure whatever produces those shields will weigh a lot + eve lore. shields should not have weight in dust the more shields you have the slower your vehicle moves..shield extenders burden a shield tank = if not more than armor plates burden an armor tank..shields only started effecting weight with uprising..and never did in any other stage of dust... |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 11:59:00 -
[3] - Quote
this game is not eve..this game is not in space where there is no gravity
a hypothetical imaginary shield generator that WEIGHTS allot is not a valid reason to make fitting shield extenders slow you down more than fitting heavy ass metal plates to your tank..
you cannot argue that an interior device most likely more tek than material weights more than heavy ass metal plates |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:00:00 -
[4] - Quote
Jack McReady wrote:Mortedeamor wrote:TechMechMeds wrote:Mortedeamor wrote:CALDARI tank mandate ...high damage low hp speed tanking...supposedly resistant to explosion weak vs forge.
GALLENTE tank madate ...slow tanking high hp longer situation survivability med damage bunker tank
it seems like you are bringing them back to their roots which means you'll make shield tanks faster than gallente like they are supposed to be.
i see nothing about taking away the speed penalties for fitting shield extenders? do you still think shields should have weight? (an energy field which is what shields are..would be weightless and thus should not effect speed.)
the swarm is supposed to be the main weapon for gallente destruction...forge is suposed to be the caldari killer av nades are supposed to be support av i agree with the av nade nerf 100%(i also think av nades should be neutral dmg ....but if the nerf you are applying to swarm combined with the changes to tanks makes forge more effective at all tanks instead of just shields and puts swarms to the back burner as a support weapon..then its cpu and pg requirements need to be lowered to reflect that...
if you are removing the swarm as a main av weapon...then you need to reduce the cost and requirements to reflect that as it will no longer be used as a main weapon vs gallente havs...you should make it a side arm then..
i disagree with removing swarms as a main av type..i agree with bringing caldari tanks back to being high dpg low hp speed tanks...what you should do to swarms is nerf they're effectivness vs shields..also while your at it change forge from neutral dmg to effective vs shields.
i see no changes to fluxes...will they still do a devastating dmg rating that insta wipes all suits shields 100% and ***** all over caldari vehicle shields?
Pretty sure whatever produces those shields will weigh a lot + eve lore. shields should not have weight in dust the more shields you have the slower your vehicle moves..shield extenders burden a shield tank = if not more than armor plates burden an armor tank..shields only started effecting weight with uprising..and never did in any other stage of dust... shield generators are heavy, deal with it. nope i will continue making periodic threads about it because it is irritating and makes 0 sense |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:03:00 -
[5] - Quote
tiny ass generator weights more than giant armor plates that cover the whole exterior of a larger tank GG ccp |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:04:00 -
[6] - Quote
Jack McReady wrote:Mortedeamor wrote:this game is not eve..this game is not in space where there is no gravity
a hypothetical imaginary shield generator that WEIGHTS allot is not a valid reason to make fitting shield extenders slow you down more than fitting heavy ass metal plates to your tank..
you cannot argue that an interior device most likely more tek than material weights more than heavy ass metal plates the plates are not made out of metal https://wiki.eveonline.com/en/wiki/Crystalline_Carbonideyou are wrong, deal with it. doesnt matter what they are made of giant ass plates should weigh more..on top of that shield tanks were always supposed to be faster than gallente so a trait like the generators weighting the tank down (added only since uprising) is stupid |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:07:00 -
[7] - Quote
your arguing that a tiny device that you cannot even see and fits inside the tank weights more and inhibits said tank more than plates that cover the whole exterior of the tank +come with a speed reduction trait |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:23:00 -
[8] - Quote
Pent'noir wrote:Swarms will still be a valid option for main AV. They changed the tanks too. They will end up having different driver behavior patterns. Wait for ppl to see those patterns. heard someone say the nerf when added to the changes with math..would be made support av only |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 12:25:00 -
[9] - Quote
Judge Rhadamanthus wrote:Mortedeamor wrote:this game is not eve..this game is not in space where there is no gravity Slightly off topic here, but there IS gravity in space. not like sitting ona planet
gravity in space would only be around stars and planets and such not just in open space..i have never played eve..but saying shield tanks should suffer more speed penalties because of a lore that shield generators weight more than huge ass plates that have stated speed reduction penalties is stupid |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 13:27:00 -
[10] - Quote
Racro 01 Arifistan wrote:like thier ships the caldari are slow but prefer fighting at range with strong resistent shields and pummel targets wih missile and rail fire.
the gallente on the other hand. like thier ships to be fast and deadly with large ammounts of firepower while rounding them selves otu with nice and decent EHP to survive the trip into enemy lines where they can pummel them to death with blasters.. they can also fight from range useing railgun fire them selves.
so they also bring this concept down to thier armoured units on the ground.. the madruagr favours blasters(therotically) and there for has high damage output. exellent EHP and nice speed( when fitting plates your affecting the acceleration rate thereby it seems slower)
the caldari tanks however lack the proper pwr grid to suffeciently fit a blaster plus shiled tank... the railgun and missile are lighter on pwr grid and cpu respectivley. these 2 turrets allow the slow caldari HAV to fight from a safe distance without putting itself into to much danger. pfft caldari tanks are 100% worthless in dust |
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 14:49:00 -
[11] - Quote
tween tween wrote:I'm a tanker and I've seen my gunnlogi get ripped by swarms, but I do know that it's protoswarms with dmg mods and that them hitting me, is because I stayed just abit too long in the area. I see Duna and co. farming blueberries day in, day out in ambush without losing his tank. Half of you whine about AV, yet you only die, cause what you want is how it was in closed beta, just staying in the middle of infantry farming them all, without having to back out untill 4-5 AV's start to hit you.
For you guys who whine about, it's not being realistic that one guy can take on a tank, well gtfo. First of all this is a futuristic game, second, yes in real life, one can go take on a tank, either from up close or from distance, if he hasnt been spotted and third: Just cause you want to play like a turd and be invisible, farming ambush in and out like Duna, but failing, shouldnt mean that AV needs a nerf. Even Duna changed, so when he sees good people on the other team, he gets out in LAV and runs around with his heavy suit, getting 4-0, because hes afraid to die, so you whiners can do the same
1 i never stated av did not need a nerf ...i have been an advocate for av being nerfed for the entirety of dust it should take me and a buddy to kill duna i agree the first time i soloed duna with my swarms i stopped running my proto's altogether...then i specced proto forge lol i just want to be sure the nerf does not eliminate swarms as a gallente killing main av weapon.
i agree with swarms having less damage efficacy vs shields than they do now it is bad i rip gunlogi's up with cbr7's
but they should still have the power vs gallente.so that they would be chosen over forge for killing one as they have always been ..the shields res vs explosion needs to be buffed. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
542
|
Posted - 2013.10.28 10:31:00 -
[12] - Quote
Racro 01 Arifistan wrote:Mortedeamor wrote:Racro 01 Arifistan wrote:like thier ships the caldari are slow but prefer fighting at range with strong resistent shields and pummel targets wih missile and rail fire.
the gallente on the other hand. like thier ships to be fast and deadly with large ammounts of firepower while rounding them selves otu with nice and decent EHP to survive the trip into enemy lines where they can pummel them to death with blasters.. they can also fight from range useing railgun fire them selves.
so they also bring this concept down to thier armoured units on the ground.. the madruagr favours blasters(therotically) and there for has high damage output. exellent EHP and nice speed( when fitting plates your affecting the acceleration rate thereby it seems slower)
the caldari tanks however lack the proper pwr grid to suffeciently fit a blaster plus shiled tank... the railgun and missile are lighter on pwr grid and cpu respectivley. these 2 turrets allow the slow caldari HAV to fight from a safe distance without putting itself into to much danger. pfft caldari tanks are 100% worthless in dust i wouldnt mind seeing a few more of them. my blaster cannon just shreds right through them due to that thermal weakness. imagine if there was a EM only av wepaon. missiles or rails fitted on a gallente have trump missiles or rails on a madrugar..actually the way i look at it the rail is way better than missiles all around an gallente can fit one easier than a blaster...it doesnt matter if caldari are designed to be long range..because they're is a close range tank that beats it hand down in every scenario and can fit the exact same turrets.
if caldari vehicles in eve are slow long range devastating tanks.. with a nice chunky shield to take damage thats nice and dandy but they hav never been so in dust..
the only valid caldari tanks ive ever seen had either a blaster or a rail (never missiles) and the only edge they had on chromosome was that the were faster. they also had slightly more dps because of the damage mods on you lows...currently a caldari tank it 100% worthless in dust even if used the way you ay they are meant to be used in eve....although ccp clearly built them with different things in mind.
also i read a bit on the adjustments they are making..and it seems that they are setting caldari tanks up as more speed based like they used to be..doesnt that go against everything youve said? you cannot use eve lore to justify non stated speed differences when the things in dust do not match eve lore at all.
i also heard in eve amarians were supposed to be armor tanked with dmg mods...yet in dust gallente is definitely better at that job..and looks to be the one meant to be used that way..all im saying is lore is a stupid way to account for unstated differences...
when a vehicle is stated as hey this is supposed to be slow..and fitting more hp will slow it down more....and then another is stated hey this one cant withstand what the gallente can but is way faster..and then you actually look at the tanks..hmm armor has a speed penalty that sounds spot on..wait why does fitting shield ext slow me down
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
542
|
Posted - 2013.10.28 11:06:00 -
[13] - Quote
Godin Thekiller wrote:Mortedeamor wrote:CALDARI tank mandate ...high damage low hp speed tanking...supposedly resistant to explosion weak vs forge.
GALLENTE tank madate ...slow tanking high hp longer situation survivability med damage bunker tank
it seems like you are bringing them back to their roots which means you'll make shield tanks faster than gallente like they are supposed to be.
i see nothing about taking away the speed penalties for fitting shield extenders? do you still think shields should have weight? (an energy field which is what shields are..would be weightless and thus should not effect speed.)
the swarm is supposed to be the main weapon for gallente destruction...forge is suposed to be the caldari killer av nades are supposed to be support av i agree with the av nade nerf 100%(i also think av nades should be neutral dmg ....but if the nerf you are applying to swarm combined with the changes to tanks makes forge more effective at all tanks instead of just shields and puts swarms to the back burner as a support weapon..then its cpu and pg requirements need to be lowered to reflect that...
if you are removing the swarm as a main av weapon...then you need to reduce the cost and requirements to reflect that as it will no longer be used as a main weapon vs gallente havs...you should make it a side arm then..
i disagree with removing swarms as a main av type..i agree with bringing caldari tanks back to being high dpg low hp speed tanks...what you should do to swarms is nerf they're effectivness vs shields..also while your at it change forge from neutral dmg to effective vs shields.
i see no changes to fluxes...will they still do a devastating dmg rating that insta wipes all suits shields 100% and ***** all over caldari vehicle shields?
That's neither's mandate. Caldari is high shield medium damage, low speed, and Gallente is high damage (blasters only), medium HP/speed.
gallente have high speed and hp and damage currently.....if caldari are supposed to be post tanks thats fine..but thier long range weapons dont need to be accessible by the gallente's then
|
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
542
|
Posted - 2013.10.28 11:14:00 -
[14] - Quote
Spkr4theDead wrote:Judge Rhadamanthus wrote:Mortedeamor wrote:this game is not eve..this game is not in space where there is no gravity Slightly off topic here, but there IS gravity in space. Only near a celestial body. thank you im no astro physicist but i coulda swore i was right on that one |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
542
|
Posted - 2013.10.28 11:16:00 -
[15] - Quote
Spkr4theDead wrote:Delta 749 wrote:Pent'noir wrote:Swarms will still be a valid option for main AV. They changed the tanks too. They will end up having different driver behavior patterns. Wait for ppl to see those patterns. An unfitted militia tank anyone can use without investing a single skill point has enough EHP to trump a full clip of proto swarm fire and more than enough time to just drive off out of range Explain how militia level gear not being threatened by proto level gear is balanced and how swarms remain a valid option And since I have the feeling its coming but not necessarily from you, whoever wants to play the "So you have to use teamwork" card explain how the tank driver not needing to use teamwork to operate his tank or to increase his ability to survive or kill is balanced LOLWUT PRO swarms deal what, 7000 damage with full skills and damage mods? 7000 > 3200 Your point is invalid by easily obtaining stats. Stop lying hmmm isnt it 2250 base?...hang on 330*6 so 1980 ..prof 5 .15 so 2277 maxed..and then normally 3 damage mods if its a pc fit
1 volley =6831 |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
542
|
Posted - 2013.10.28 11:20:00 -
[16] - Quote
Spkr4theDead wrote:Atiim wrote:Delta 749 wrote:Pent'noir wrote:Swarms will still be a valid option for main AV. They changed the tanks too. They will end up having different driver behavior patterns. Wait for ppl to see those patterns. An unfitted militia tank anyone can use without investing a single skill point has enough EHP to trump a full clip of proto swarm fire and more than enough time to just drive off out of range Explain how militia level gear not being threatened by proto level gear is balanced and how swarms remain a valid option And since I have the feeling its coming but not necessarily from you, whoever wants to play the "So you have to use teamwork" card explain how the tank driver not needing to use teamwork to operate his tank or to increase his ability to survive or kill is balanced Because we pay more and we are in a tank -Tanker's Logic This coming from a supposed tanker who knows nothing about hardeners. what how on earth can this be..how can one survive without hardeners passive res tanking is so not valid yet neither is regen tanking...active res is the only thing their is |
|
|
|