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Nitrobeacon
Freek Coalition Freek Alliance
77
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Posted - 2013.10.27 02:00:00 -
[1] - Quote
Many here are waiting for the new weapons, just be sure that you don't spend skillpoints empty mindedly. Ok here are the damage per second stats beginning with the combat rifles (mind you I'll be showing the advance versions' stats):
RS-90 Combat Rifle: Every 0.05 second a round will fire, meaning 20 shots can be fired in one second (1 sec/0.05 = 20). Now multiply 20 with 33.6 (The damage) and you get 672 damage per second. However note that the dps might be lower if there is a delay between each burst, like how the Burst HMG and AR is at the moment.
BK-42 Assault Combat Rifle: The rate of fire is the same as the original variant so the amount of rounds fired in one second is 20. Now multiply that with the damage which is 22 and you get 440. This variant is fully automatic so this is the actual dps. This is only slightly below the GEK which has a dps of 446.25.
SB-39 Rail Rifle: The rate of fire is one shot per 0.13 sec which means that 7.6923076923076923076923076923077 shots will be fired in one second (The charge time doesn't make the dps suffer much). So with 58.8 damage you would get a dps of 452.30769230769230769230769230769. If you think this is more than the GEK check out the Assault variant, on top of that the assault variant is lighter than this one.
SL-4 Assault Rail Rifle: Using maths the dps is 458.6 - this variant will be the next best thing, basically a buffed GEK which does more dps, massively increased range, less powergrid and cpu requirements, full auto and has iron sight for assault rifle users to quickly adapt .
Personally I'd recommend the SL-4 Assault Rail Rifle (or it's proto version) , unless you are hellbent on loyalty to race.
Edit: My spelling is bad sorry |
Nitrobeacon
Freek Coalition Freek Alliance
77
|
Posted - 2013.10.27 22:00:00 -
[2] - Quote
Meeko Fent wrote:There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current.
Edit- actually, just did the DPS for the RR. 58.8*450/60.
I got 441. Did you add Proficency or a damage mod into this? The rate of fire is actually 461.53846153846153846153846153846 rpm - I got this the new weapons stats sheet CCP gave us. |
Nitrobeacon
Freek Coalition Freek Alliance
78
|
Posted - 2013.10.27 22:36:00 -
[3] - Quote
Meeko Fent wrote:There has been word of the RR having serious kick, and the CR requires user input to deal damage.
CR- Actual DPS is too varying for confirmation of OP or UPness. RR- Actual DPS may construe it as OP, but actual usability (Recoil, dispersion) has yet to be seen, and word of high recoil is about via Mr. Logibro
I think it is important to watch these weapons to avoid having a monthlong reign of terror, but we can only assume as of current.
Edit- actually, just did the DPS for the RR. 58.8*450/60.
I got 441. Did you add Proficency or a damage mod into this? If your maths are correct then why the hell didn't CCP state that the original variant of the rail rifle has 0.13 with the 3 recurring (Like 1.33333333 - forever) instead of just 0.13. |
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