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GODDESS AUDREY666
House of Blue Leaves
0
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Posted - 2013.10.26 21:01:00 -
[1] - Quote
Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please. |
General John Ripper
MoIden Heath PoIice Department EoN.
3905
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Posted - 2013.10.26 21:17:00 -
[2] - Quote
please don't |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
258
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Posted - 2013.10.26 21:18:00 -
[3] - Quote
I'm sorry, that's entirely too logical. You are no longer welcome here.
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Seymor Krelborn
DUST University Ivy League
1017
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Posted - 2013.10.26 21:21:00 -
[4] - Quote
GODDESS AUDREY666 wrote:Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please.
so someone who has 10 mil sp and focused on a proto fit w/ proto weapon is equivalent to someone with 10 mil thrown everywhere and can only run basic gear?
what if 1 squad has a lot of high sp mercs so they pit your one squad against 3 lower sp squads who work well together? and lets not forget making squads wait is like punishing them for squading so how does that make sense in a team oriented game
the simple fact is there is no simple answer, and that's compounded by a small player base...
but if you really think you have all the answers you should make a game and show CCP how its done. |
soulreaper73
PFB Pink Fluffy Bunnies
463
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Posted - 2013.10.26 21:21:00 -
[5] - Quote
John Demonsbane wrote:I'm sorry, that's entirely too logical. You are no longer welcome here.
EDIT: Sorry, missed the part about endless waiting for battles. No thanks!
easy now big fella. ripper is just trolling you. he is having a bad day and not feeling creative at the moment.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
261
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Posted - 2013.10.26 21:23:00 -
[6] - Quote
soulreaper73 wrote:John Demonsbane wrote:I'm sorry, that's entirely too logical. You are no longer welcome here.
EDIT: Sorry, missed the part about endless waiting for battles. No thanks! easy now big fella. ripper is just trolling you. he is having a bad day and not feeling creative at the moment.
Wasn't talking about Ripper, he just beat me to the reply. Mmm... Tacos... |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.10.26 21:23:00 -
[7] - Quote
GODDESS AUDREY666 wrote:Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please.
So what do you do with the 10 million SP clone that has specced straight to one set of proto gear and the 15 million SP clone that has spread out all their points into random skills? Clone A might be running proto, and clone B not.
What about when the vets decide to run militia gear and the younger players are running full proto? Or vice-versa?
These are reasons why you cannot matchmake according to total SP, ISK, or even what active fittings a player is using. I have some proto weapons that I almost never use (choosing ADV/STD/militia), but I would still count as a protobear.
It's more complicated than you think. |
General John Ripper
MoIden Heath PoIice Department EoN.
3906
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Posted - 2013.10.26 21:24:00 -
[8] - Quote
John Demonsbane wrote:soulreaper73 wrote:John Demonsbane wrote:I'm sorry, that's entirely too logical. You are no longer welcome here.
EDIT: Sorry, missed the part about endless waiting for battles. No thanks! easy now big fella. ripper is just trolling you. he is having a bad day and not feeling creative at the moment. Wasn't talking about Ripper, he just beat me to the reply. Mmm... Tacos... please tacos. |
soulreaper73
PFB Pink Fluffy Bunnies
465
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Posted - 2013.10.26 21:31:00 -
[9] - Quote
General John Ripper wrote:John Demonsbane wrote:soulreaper73 wrote:John Demonsbane wrote:I'm sorry, that's entirely too logical. You are no longer welcome here.
EDIT: Sorry, missed the part about endless waiting for battles. No thanks! easy now big fella. ripper is just trolling you. he is having a bad day and not feeling creative at the moment. Wasn't talking about Ripper, he just beat me to the reply. Mmm... Tacos... please tacos.
no tacos for you. taquitos only
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THUNDERGROOVE
ZionTCD Public Disorder.
1177
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Posted - 2013.10.26 21:33:00 -
[10] - Quote
That won't work, best way would be to have both teams average win/loss equal 1 |
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General John Ripper
MoIden Heath PoIice Department EoN.
3908
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Posted - 2013.10.26 21:35:00 -
[11] - Quote
soulreaper73 wrote:General John Ripper wrote:John Demonsbane wrote:soulreaper73 wrote:John Demonsbane wrote:I'm sorry, that's entirely too logical. You are no longer welcome here.
EDIT: Sorry, missed the part about endless waiting for battles. No thanks! easy now big fella. ripper is just trolling you. he is having a bad day and not feeling creative at the moment. Wasn't talking about Ripper, he just beat me to the reply. Mmm... Tacos... please tacos. no tacos for you. taquitos only please taquitos |
GODDESS AUDREY666
House of Blue Leaves
0
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Posted - 2013.10.26 21:35:00 -
[12] - Quote
Seymor Krelborn wrote:GODDESS AUDREY666 wrote:Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please. so someone who has 10 mil sp and focused on a proto fit w/ proto weapon is equivalent to someone with 10 mil thrown everywhere and can only run basic gear? what if 1 squad has a lot of high sp mercs so they pit your one squad against 3 lower sp squads who work well together? and lets not forget making squads wait is like punishing them for squading so how does that make sense in a team oriented game the simple fact is there is no simple answer, and that's compounded by a small player base... but if you really think you have all the answers you should make a game and show CCP how its done. By 7million SP i was running fully specced racial tanks, BEFORE the respecs. If someone has 10 million SP and has no decent gear thats his on fault and matchmaking shouldnt take it into account. Same with someone choosing not to run their good gear, matchmaking shouldnt take it into account because thats up to the player, so he should be responsible for keeping up with players of his own SP level. I.E. just because you want to use BPOs doesn't mean matchmaking should assume you're a brand new player with no skill. Also squad vs squad means yes if you choose to deploy as a squad, you should have the responsibility of going against squads, otherwise what, you want your not so good squad to be going against total randoms so you can stomp them rather than getting stomped by a better squad? Thats the same damn thing we have now.
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
89
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Posted - 2013.10.26 21:39:00 -
[13] - Quote
Seymor Krelborn wrote:GODDESS AUDREY666 wrote:Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please. so someone who has 10 mil sp and focused on a proto fit w/ proto weapon is equivalent to someone with 10 mil thrown everywhere and can only run basic gear? what if 1 squad has a lot of high sp mercs so they pit your one squad against 3 lower sp squads who work well together? and lets not forget making squads wait is like punishing them for squading so how does that make sense in a team oriented game the simple fact is there is no simple answer, and that's compounded by a small player base... but if you really think you have all the answers you should make a game and show CCP how its done.
Totally missed this and now my post is redundant... |
GODDESS AUDREY666
House of Blue Leaves
1
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Posted - 2013.10.26 21:44:00 -
[14] - Quote
Seems like people are saying they shouldnt be considered a big boy and playing with the big boys because they don't wanna keep up with people with proto gear. GROW THE **** UP. Matchmakings entire point is to throw you up against players of similar skill, in this game skill equates to how long you've played, which equates to SP. Just cause you don't wanna use real gear doesn't mean we're gonna let you stomp noobs with your ****** gear because you have way more experience. Thats what matchmaking is, telling you that you can't stomp newbies anymore and you're responsible for playing with your peers. You don't wanna play with the big boys go play COD where you'll fit in perfectly. |
soulreaper73
PFB Pink Fluffy Bunnies
465
|
Posted - 2013.10.26 21:48:00 -
[15] - Quote
GODDESS AUDREY666 wrote:Seems like people are saying they shouldnt be considered a big boy and playing with the big boys because they don't wanna keep up with people with proto gear. GROW THE **** UP. Matchmakings entire point is to throw you up against players of similar skill, in this game skill equates to how long you've played, which equates to SP. Just cause you don't wanna use real gear doesn't mean we're gonna let you stomp noobs with your ****** gear because you have way more experience. Thats what matchmaking is, telling you that you can't stomp newbies anymore and you're responsible for playing with your peers. You don't wanna play with the big boys go play COD where you'll fit in perfectly.
I prefer to battle Pokemon trainers of equal skill.
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General John Ripper
MoIden Heath PoIice Department EoN.
3910
|
Posted - 2013.10.26 21:49:00 -
[16] - Quote
GODDESS AUDREY666 wrote:Seems like people are saying they shouldnt be considered a big boy and playing with the big boys because they don't wanna keep up with people with proto gear. GROW THE **** UP. Matchmakings entire point is to throw you up against players of similar skill, in this game skill equates to how long you've played, which equates to SP. Just cause you don't wanna use real gear doesn't mean we're gonna let you stomp noobs with your ****** gear because you have way more experience. Thats what matchmaking is, telling you that you can't stomp newbies anymore and you're responsible for playing with your peers. You don't wanna play with the big boys go play COD where you'll fit in perfectly. please don't |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
261
|
Posted - 2013.10.26 21:49:00 -
[17] - Quote
HyperionsThunder wrote:GODDESS AUDREY666 wrote:Adds up all players total SP in the match, divides it by 2, builds teams to match the number for both teams as closely as possible. As for squads, prioritize squads against squads. Keep Squads waiting for deployment while the total amount of squad members is matched or matched closely(within 3 players) against enemy teams. If 2 minutes of waiting is met, throw squad into any game as normal.
Seriously these parameters are NOT hard to code in. And the matchmaking is currently non existent. CCP hire some people with IQ greater than 90 please. So what do you do with the 10 million SP clone that has specced straight to one set of proto gear and the 15 million SP clone that has spread out all their points into random skills? Clone A might be running proto, and clone B not. What about when the vets decide to run militia gear and the younger players are running full proto? Or vice-versa? These are reasons why you cannot matchmake according to total SP, ISK, or even what active fittings a player is using. I have some proto weapons that I almost never use (choosing ADV/STD/militia), but I would still count as a protobear. It's more complicated than you think.
That's all fine and good, but this is at least a simple solution that could (theoretically) fix a majority of matchmaking problems. I have almost 14 mil SP but no proto (aside from some poor early choices I skilled broadly b/c it's fun). I'm cool with getting thrown in with the big boys because, well, better me than some noob who's going to ragequit the game if he gets protostomped one more time. Maybe people like us with over 10 mil but no proto can't completely level the playing field but we still have our core skills and weapon proficiencies trained up. It's not like we're defenseless. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.10.26 21:50:00 -
[18] - Quote
GODDESS AUDREY666 wrote:Seems like people are saying they shouldnt be considered a big boy and playing with the big boys because they don't wanna keep up with people with proto gear. GROW THE **** UP. Matchmakings entire point is to throw you up against players of similar skill, in this game skill equates to how long you've played, which equates to SP. Just cause you don't wanna use real gear doesn't mean we're gonna let you stomp noobs with your ****** gear because you have way more experience. Thats what matchmaking is, telling you that you can't stomp newbies anymore and you're responsible for playing with your peers. You don't wanna play with the big boys go play COD where you'll fit in perfectly.
You're still missing the bigger picture and the complexity of the issue. It doesn't matter how many skill points one has. If they have spent every one of their skill points on vehicles, and they go into a match without a vehicle, they are still going to get stomped by someone who is running full proto gear with all the skills for said gear maxed out. Granted, maybe they shouldn't have spent all their skill points on something they didn't intend to use, but then again, you get bored playing every match the exact same way.
It really isn't about going into matches with people running better gear, it's about new players being able to avoid those matches, so they don't become jaded. I don't think anyone is arguing that even if they have +20 million SP, they shouldn't have to play against others running better gear. The reality is that the vets are arguing that everyone should be playing the same matches, because they've learned how to deal with proto gear and the newbies should stop QQing. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
410
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Posted - 2013.10.26 21:55:00 -
[19] - Quote
At this point I wouldn't mind a matchmaking system based on W/L and KDR. High W/L probably means that player regulary runs with a decent squad even if that individual has a low KDR and as a squad should have a chance against a lone wolf high KDR player.
Someone with a KDR of 1.0 and W/L of 1.0 could be a lone wolf or plays with random squads. Such a player when matched against similar people or squads will still have a chance even if the red squad is in Proto.
Probably a lot of holes in my thought process but match making as it stands is pretty painfull as I mainly see landslides with very few close matches. |
Viktor Hadah Jr
Negative-Impact Cult of War
686
|
Posted - 2013.10.26 21:59:00 -
[20] - Quote
So times i just feel like i am wasting my time typing out paragraphs telling the OP how wrong he is... |
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