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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4226
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Posted - 2013.10.26 09:40:00 -
[1] - Quote
I am inclined to agree, but what do armour tankers put in their midslots? Shield modules? That makes brick tanking literally the only option for armour tankers, as well as stripping one of their main advantages from them. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4227
|
Posted - 2013.10.26 09:57:00 -
[2] - Quote
Sinboto Simmons wrote:Arkena Wyrnspire wrote:I am inclined to agree, but what do armour tankers put in their midslots? Shield modules? That makes brick tanking literally the only option for armour tankers, as well as stripping one of their main advantages from them. There's more to high slots then damage mods and shields sir, they just need to be used. Such as what? Myofibril stimulants? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4230
|
Posted - 2013.10.26 10:22:00 -
[3] - Quote
Sinboto Simmons wrote:Arkena Wyrnspire wrote:Sinboto Simmons wrote:Arkena Wyrnspire wrote:I am inclined to agree, but what do armour tankers put in their midslots? Shield modules? That makes brick tanking literally the only option for armour tankers, as well as stripping one of their main advantages from them. There's more to high slots then damage mods and shields sir, they just need to be used. Such as what? Myofibril stimulants? Indeed, you joke but they are indeed a fun mod to play with. Range and precision mods, a staple of the galente, are also an option on top of shield extenders/rechargers and it's variants.
It would be nice if passive scanning worked, yes.
Myofibrils really don't work with armour tanking. They require you to get in close, which requires a high speed, yet armour slows you down? Also, how often do they really prove themselves useful? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4233
|
Posted - 2013.10.26 10:59:00 -
[4] - Quote
Sinboto Simmons wrote:Chunky Munkey wrote:Sinboto Simmons wrote:Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their use ( see sniper&MD)
This mod turns good weapons into nasty weapons and nasty weapons into op weapons they need to be removed and all weapons modified to compensate they add nothing to infantry combat but frustration. Okay. Armour hardener modules for high slots then please. And shield hardeners for the lows?
Shields already have low slot tanking modules. |
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