Absoliav wrote:Thanks to CCP, we now have an idea of what AV will look like with the new vehicle changes, which is great news. Now the only thing we need to discus is how will the finalized result look, as it stands, Vehicles appear to be getting buffed in a big way, while also getting nerfed, the buff comes in the form of specialization, now vehicles will be rewarded for fitting towards one playstyle, while the nerf comes towards anyone who tries too many things at once, so jack-of-all-trades vehicles will suffer for their lack of focus. AV is also getting nerfed on the other hand, which is long over due, AV grenades are receiving a respectable damage reduction for their versatility, sadly no mention of any buffs for proxi mines, Swarm Launchers happen to be taking the biggest hit, the damage reduction isn't an issue, as it's an easy to use weapon, so it shouldn't get massive rewards for so little effort, the only issue I see is the lock on range, from 400 to 175 is a big number drop for a weapon with limited uses.
I personally like the changes to AV, with the exception of the range nerf, the issue I have with it is tanks, the reduced damage means that LAVs and Dropships now have a respectable chance of withstanding Swarm shots from even proto swarms, while allowing tanks a fair chance to deal with swarms. But reduced range means that swarm users now have to be closer to their target to fire, this doesn't really change much for tanks, since tanks generally move slowly, but LAVs and dropships tend to move a lot faster which allows them distance themselves from most threats. I'm assuming that this is some sort of pseudo fix for the rendering issues vehicles have at longer ranges, which doesn't make this a bad solution, but this is still a big hit for the SL's effectiveness, I think a way to help counter this is to increase the projectile movement speed would help, LAVs and DSs would still have the distance and speed advantage but it won't be too huge of an overpowering edge, without effecting the outcome of infantry-tanks battles.
From what I'm seeing, SLs will be more for lightly deafened vehicles and with teamwork, could takeout a tank, while AV grenades seem to be more of a vehicle deterrent, which is a good thing. Again, no word on where proxies stand, while forge guns are being reviewed according to CCP, hopefully the stay mostly the same except for the assault, that thing is too good at everything, I'm hoping the FG is stays as the solution to heavily deafened targets.
That's my feedback on the matter, I'm mostly optimistic for all these possible changes, I hope CCP continues to make more changes like these!