|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:13:00 -
[1] - Quote
So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? |
Spkr4theDead
Red Star. EoN.
1128
|
Posted - 2013.10.26 22:13:00 -
[2] - Quote
Doc Noah wrote:The limited range makes dropships invincible to swarms. 175m is nothing compared to high and how fast dropships can fly.
I'm not gonna comment on AV's effectiveness since CPM mentioned that HAVs are getting nerfed as well so I'll need first hand experience to see the difference. Basic LAVs will now be able to take 3 volley of swarms before dying to basic unmodded swarm launcher. That's the lock range, doesn't mean that's the whole range of swarms. |
Spkr4theDead
Red Star. EoN.
1128
|
Posted - 2013.10.26 22:16:00 -
[3] - Quote
Jack McReady wrote:Spkr4theDead wrote:So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? math says that despite the low amounts of slots highest end tanks will have 20k ehp... that is actually a buff. the announced nerfed swarm would need half a minute of CONTINOUS shooting to kill the announced tanks. and this assumes the tank driver does not bother to actually move at all. yes you read it right, half a minute... you can be sure that these changes either wont go live or tanks will sooner or later get a nerf again you would be very naiv expecting those values to stay. LOLWUT
What math? I'm terrible in math and that seems impossible. Who "figured that out?" |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.26 22:19:00 -
[4] - Quote
Absoliav wrote:Spkr4theDead wrote:So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? That is the nerf part of the vehicle changes, the buffs are in the modules, a lot of modules are receiving some nice number changes that increase their overall effectiveness compared to their current versions, while turrets are getting a much needed damage buff, the finite ammo trade-off will be worth it. There is more to the vehicle changes than just less slots, plus, with reduced slot values on the MLT and STD vehicles, it also leaves room for the development of ADV and maybe even PRO vehicles. The Devs have been saying that vehicles as they are don't leave much room for fitting improvement across the tiers, I believe IWS even dared the community to come up with a PRO tank design that didn't involve 5 highs and 5 lows. I might be getting a little too optimistic, but I feel these could open up some new opportunities for further vehicle development. CCP could've kept the Sagaris and Surya and told infantry to HTFU and get AV.
CCP is basically making them like suits now. I'm guessing ADV and PRO tier will have the same HP, with more slots and more CPU / PG. Or, something I wouldn't be surprised about, more modules while keeping the same CPU and PG through the tiers. |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.26 22:21:00 -
[5] - Quote
Delta 749 wrote:Here is the big problem with things as a "deterrent" If I know for a fact that what you carry has no chance of killing me before I kill you and considering that I can heal all the damage I have taken what is the incentive for me to avoid attacking you? You simply cannot accept that you can't destroy every single vehicle no matter who is piloting it, and that makes them OP. |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.26 22:24:00 -
[6] - Quote
Absoliav wrote: if tanks start becoming a problem, players will respond accordingly. Yeah, they'll cry OP on the forums and have them nerfed again because their ARs can't damage tanks. |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.26 22:26:00 -
[7] - Quote
Atiim wrote:Well since Swarms are now gonna be waterguns and the exact opposite of Anti-Vehicle, I think i'm gonna skill into PLCs
And then lololol when ppl say that PLCs are OP. Do you not have a fully functioning brain? Swarms are being nerfed parallel to how tanks are being nerfed. If they were to keep swarms as is, nobody would tank, which as all pilots can figure out, is the ultimate goal. Work to make vehicles so completely useless that everybody stops using them for anything. |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.26 22:27:00 -
[8] - Quote
Heinz Doofenshertz wrote:If you are checking out the link right now, it might be a bit buggy, I'm actually redoing some of the pages to enable me to expand it.
Absoliav: I talk to Bgoat, who does Dustcharts, Chirbba, who does basicly anything eve, and Gritbreather who is also working on some things. I am planing on expanding this tool at some point to allow you to fully fit a vehicle, maybe dropsuits, maybe, but it will still be a compare tool in that the main use would be to tell you how long it would take to kill X. Cuase it falls within my interests and Bgoat and Gritbreather challeneged me to do it. also there was alot of rage about the changes, and all the math was wrong.
To Topic Atiim I don't think they are a watergun, while the range decrease is a bit much, I think the damage isn't too bad of a change. Some may disagree, which is their right, but I want to see how it plays out. It's lock on range, they never said it was terminal range.
Lock on range =/= terminal range |
Spkr4theDead
Red Star. EoN.
1129
|
Posted - 2013.10.27 00:49:00 -
[9] - Quote
hamual jackson wrote:Honestly if they took large blasters turrets away from tanks, tanker wouldn't complain about being destroyed by av grenades. Only the ones who run into a group of infantry have the av grenade problem. Tanks should vs vehicles not infantry. If thats what they call balancing game will continue to go down. If respect happen there will be nothing but tanks on a fps video game. What on god's green Earth are you talking about? |
|
|
|