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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cosgar
ParagonX
6521
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Posted - 2013.10.26 02:40:00 -
[1] - Quote
Strafing is an important aspect to gunplay in a tracking FPS. You strafe to throw off your opponent's aim so they have to track you- that's the point. It's already been dumbed down by nerfing lateral movement since Replication and the stupid wepping effect when you get hit. If they ruin it anymore, this game might as well be turn based. This is why people complain about suits with more slots and why everyone is buffer tanking. Core mechanics need to stay important in this game and what you're suggesting ruins that. |
Cosgar
ParagonX
6627
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Posted - 2013.10.26 23:44:00 -
[2] - Quote
REMNANCY 1 wrote:Patrick57 wrote:Cass Caul wrote:[quote=Cosgar] Core mechanics need to stay important ... what you're suggesting ruins that. wut? How is dealing proper damage something that ruins the game? You're right. How dare I suggest something to incorporate realism than looking to play a game based off exploits. Since when is using an in-game mechanic an exploit? Keep in mind that in COD for example quick-scoping is a "mechanic" but none but the most self delusional believe it to be anything more than exploitation Quick scoping isn't a mechanic, it's an exploit that was a carry over from the game engine CoD originates from. The only reason why it remains is that most maps in the series don't accommodate more traditional sniping.
There's nothing tactical about Dust 514, there's tactics but the two aren't the same. You have to look for Tom Clancy titles like Rainbow Six and Red Orchestra to find tactical gameplay.
Strafing has been a mechanic in FPS since their inception- Unreal, Quake, Duke Nuken, Powerslave, even all the way back to the original Doom. Hell, you can even find it in the Halo series- which for some reason has a higher TTK than this game where it's supposed to take months to build your character up.
The reason why you're opposed to strafing is because you're spoiled by the casual drivel that CoD has shoveled you. There's more to aiming and gunplay than unloading a weapon at someone's general direction first and collecting that +50 Kill. You're afraid that your lack of steady aim is going to get exposed by someone that has better footwork or someone that can sprint strife up the barrel of your gun and unload a shotgun in your jaw- it terrifies you. |
Cosgar
ParagonX
6636
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Posted - 2013.10.27 01:00:00 -
[3] - Quote
It's really sad how many people stand still while shooting or don't understand the concept of counter strafing. |
Cosgar
ParagonX
6649
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Posted - 2013.10.27 05:23:00 -
[4] - Quote
REMNANCY 1 wrote:Talos Vagheitan wrote:Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. In what dream world is this because I have played every major PS3 shooter and several minor ones for instance *COD MW2 *COD BLOPS 2 *MAG *BF3 beta and game *BF4 beta (will be getting) *Uncharted 3 MP *Warhammer 40k space marine MP *Warhawk *Starhawk *Metal Gear Online *Red Dead Redemption MP and Dust is the only game where this particular brand of scrub nonsense is sold on the PS3 so you wish to regale me on where this "well established staple" has been hiding? Just wanted to point out that A) You've listed nothing but modern FPS, and B) The majority of them fall under the military FPS sub genre. Dust 514 is not a military FPS no matter how much you want it to be. We don't have one weapon with multiple skins that all do the same thing, we don't have kill streaks and prestige and we don't die in 3 shots.
The biggest and only argument against strafing I've ever seen on here is "Wahhhh! I can't track my target! Or Bawwwww! This looks silly and it's not realistic. It's a goddamned video game, we're playing as cloned soldiers with consciousness transferring sleeper technology using cybernetically enhanced space suits and rifles that shoot plasma- in case you haven't noticed, realism was the last thing on CCP's mind.
But you're free to do what you want. Go ahead and keep shooting while standing still while someone dances around you and peppers you with an SMG. Maybe when you get tired of it, you'll work on your footwork. |
Cosgar
ParagonX
6649
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Posted - 2013.10.27 08:33:00 -
[5] - Quote
REMNANCY 1 wrote:First off pal I kill cheating scrubs like you all the time because when you where practicing ways to play on easy mode and subvert the usage of skilled methods I was working on my aim,positioning and other such actual methodologies. I mean say what you will about "COD drivel" and their gameplay based on a singular learned behavior I.E. twitching but your effectively advocating for a game just like it where victory is dependant not on practiced ability but upon the seamless execution of a single technique oh and by the way in the event that you believe that Dust isn't tactical I point you toward the idea of custom loadouts and old CCP videos where David Reid intentionally likens this game to "Battlefield" Strafing = cheating now? I think we're done here. |
Cosgar
ParagonX
6649
|
Posted - 2013.10.27 09:18:00 -
[6] - Quote
REMNANCY 1 wrote:You do know that the phrase "cheating" and "exploit" are often used interchangeably right? btw it's always been cheating but I guess for the pathological liars among us if you call it something else it is perfectly acceptable suppose say the terms "moron" and "mentally challenged" but then again you hear those all the time don't you so I digress And here come the petty insults...
You obviously have your own style of play while others have theirs. But calling a basic skill that's available to everyone cheating or an exploit is the kind of mental gymnastics that hinders a person from improving. You're free to stand there like you're rooted to the ground praying and spraying, but when a scout or Minmatar assault/logi manages to outmaneuver you, who's at fault? |
Cosgar
ParagonX
6662
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Posted - 2013.10.27 17:53:00 -
[7] - Quote
Cass Caul wrote:Patrick57 wrote:REMNANCY 1 wrote:First off pal I kill cheating scrubs like you all the time because when you where practicing ways to play on easy mode and subvert the usage of skilled methods I was working on my aim,positioning and other such actual methodologies. I mean say what you will about "COD drivel" and their gameplay based on a singular learned behavior I.E. twitching but your effectively advocating for a game just like it where victory is dependant not on practiced ability but upon the seamless execution of a single technique oh and by the way in the event that you believe that Dust isn't tactical I point you toward the idea of custom loadouts and old CCP videos where David Reid intentionally likens this game to "Battlefield" So, strafing while aiming and shooting is "cheating" but just sitting there and aiming is skill? Please do explain. lol, way to take the whole thing out of context. Strafing in and of itself is just moving laterally. The problem is circle strafing and lateral back-and-forth repetitively. Please, continue to ignore the original post, I said how I can dance my way though a storm of bullets. IT is clearly exploiting the hit-detection mechanics of this game, so yes it is cheating. Then make a topic about hit detection. Complaining about strafing gives off the impression that you're trying to dumb the game down further. |
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