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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Cass Caul
Namtar Elite Gallente Federation
173
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Posted - 2013.10.26 02:29:00 -
[1] - Quote
One of the most ridiculous aspects of this game, and the most unrealistic aspect of the game, is circle-strafing or "dancing."
Today, in a Dragonfly Assault Suit (2 basic shield extenders, toxin ar, toxin smg, locus grenade, basic armor repairer, basic armor plate) I just dominated someone in a Sentinel A-1 with the MH82-HMG. I stood straight in front of him 5m away. never jumped or sprinted, I just moved back from right to left and kept firing on him. . . He started firing first, yet I did over 700HP worth of damage before he could break my shields.
There needs to be some hindrance from people just moving back and forth like what I did. It messes with hit-detection having fewer shot hit than should and is just so very twitch-based. |
Cass Caul
Namtar Elite Gallente Federation
174
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Posted - 2013.10.26 02:55:00 -
[2] - Quote
Cosgar wrote: Core mechanics need to stay important ... what you're suggesting ruins that.
wut? How is dealing proper damage something that ruins the game?
You're right. How dare I suggest something to incorporate realism than looking to play a game based off exploits. |
Cass Caul
Namtar Elite Gallente Federation
175
|
Posted - 2013.10.26 04:42:00 -
[3] - Quote
Thurak1 wrote:OP. Are you using a kb / mouse? I am betting you are because strafing left to right in a quick fashion with a controller is a bit more difficult. The times i have done it with a controller it didnt seem to do anything. But i see many people strafing left to right very fast i can only imagine its something people with a kb can do but controllers struggle much more doing.
Nope, I use controller. I'm just used to going up against the DDR king, Kalante Schiffer, who also uses a controller.
That wasn't an isolated incident by the way. I've gotten pretty good at dancing my way though an HMG. lol |
Cass Caul
Namtar Elite Gallente Federation
176
|
Posted - 2013.10.26 17:01:00 -
[4] - Quote
Patrick57 wrote:Cass Caul wrote:Cosgar wrote: Core mechanics need to stay important ... what you're suggesting ruins that. wut? How is dealing proper damage something that ruins the game? You're right. How dare I suggest something to incorporate realism than looking to play a game based off exploits. Since when is using an in-game mechanic an exploit?Why don't you try not strafing and see how that would break the game.
Because it messes with hit-detection. It was not just a single heavy. I'm getting better at it with each attempt. When you strafe in that manner, you are more likely to blue-shield the hit. The animation for taking damage is there, but none is actually taken.
Go talk to people running shotguns regularly about it. |
Cass Caul
Namtar Elite Gallente Federation
185
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Posted - 2013.10.27 17:36:00 -
[5] - Quote
Patrick57 wrote:REMNANCY 1 wrote:First off pal I kill cheating scrubs like you all the time because when you where practicing ways to play on easy mode and subvert the usage of skilled methods I was working on my aim,positioning and other such actual methodologies. I mean say what you will about "COD drivel" and their gameplay based on a singular learned behavior I.E. twitching but your effectively advocating for a game just like it where victory is dependant not on practiced ability but upon the seamless execution of a single technique oh and by the way in the event that you believe that Dust isn't tactical I point you toward the idea of custom loadouts and old CCP videos where David Reid intentionally likens this game to "Battlefield" So, strafing while aiming and shooting is "cheating" but just sitting there and aiming is skill? Please do explain.
lol, way to take the whole thing out of context. Strafing in and of itself is just moving laterally. The problem is circle strafing and lateral back-and-forth repetitively. Please, continue to ignore the original post, I said how I can dance my way though a storm of bullets. IT is clearly exploiting the hit-detection mechanics of this game, so yes it is cheating.
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Cass Caul
Namtar Elite Gallente Federation
185
|
Posted - 2013.10.27 17:51:00 -
[6] - Quote
abarkrishna wrote:Just so you all know its not the strafe speed that is the issue with hit detection. The real root of the issue is their actual hit detection mechanic. It is registered server side rather than client side, which is opposite of most FPS games.
Because it is registered server side there is a lag between when you see the animations and when the damage actually gets dealt. The higher the latency the longer it takes to register the damage. This also explains why it often feels like you are getting shot through walls when you are ducking behind cover in a fire fight. And i am sure you will agree with me but the latency in this game has been getting worse ever since uprising first came out. In fact its extremely bad right now. Add in the extreme rendering issue and you have huge problems.
lag is pretty bad, but here's the thing: when a suit's movement was causing hit detection errors before they slowed it down to let everything hit. Back in chromosome and before, you could see people going around with Dragonfly Scout suits and Duvolle ARs. They bunny-hopped their way through bullets, because in DUST whenever you jump your legs are no longer part of your hit-box. The Duvolle AR did just as much damage as it does now, only back then 500 eHP was a number reserved for Heavies and the most tanked prototype logistics. To remedy this problem they have since nerfed Scout's base sprint speed from 10m/s to 7.66 (Gallente) and 7.8 (Minmatar), and added a 1-second delay for stamina regeneration. When hit-detection was a problem in the past, they slowed the game down. Why not do it again?
It isn't about removing 8-directional movement, but slowing down changing direction. |
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