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Django Quik
Dust2Dust. Top Men.
1639
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Posted - 2013.10.26 16:51:00 -
[1] - Quote
Aero Yassavi wrote:Maken Tosch wrote:It's my understanding that if there is no penalty mentioned in the description then there are no stacking penalties period. Unless of course you have done extensive research on this during the recent 1.4 patch. There are quite a few module types that don't say anything about stacking penalty, but they do, in fact, have a stacking penalty. As stated, everything that works off a percentage has a stacking penalty. Whilst I haven't tested with dampeners, I have with range amps (which also don't state they have stacking penalties) and those have unannounced stacking penalties, so I suspect dampeners do too.
The way to fix the duvolle scanner is to make it 18db. It would then only be avoidable by proto scouts with max dampening skills and 2 dampeners. This is reasonable but still difficult to achieve and requires the sacrifice of 2 valuable low slots on a fully specced scout suit and nigh on unreachable for any other.
However, the duvolle focused is a terrible scanner, apart from the very low precision. The problem I am now seeing more and more is that many people are running proto scanners and picking up my fully specced scout suit. In order to avoid these scanners on my advanced suit, I'd have to sacrifice my only low slot (the other has to use a CPU upgrade because there can never be enough to run anything decent on a scout suit). That means that in order to remain stealthy (the only advantage scouts still have), you have to run a proto suit.
So, a scanner that costs just 11,535 isk and requires less than 1 million SP can only be beaten by using a suit that costs 57,690 isk and requires well over 2 million SP. That is not balanced. |
Django Quik
Dust2Dust. Top Men.
1639
|
Posted - 2013.10.26 17:22:00 -
[2] - Quote
Rich o wrote:Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core skills? This would lead us scouts to have a basic profile of 29,25 db Just asking because I checked the Wiki which declares the effects of each module downgraded to the values you mention, but also the cummulative bonus.... Yes, that is our basic profile with full skills. That still doesn't beat proto scanners without an extra module. I don't get where the confusion is? |
Django Quik
Dust2Dust. Top Men.
1639
|
Posted - 2013.10.26 17:28:00 -
[3] - Quote
Aero Yassavi wrote:I agree mostly, but the other doesn't "have to be" a CPU upgrade. You could instead choose to sacrifice in other areas.
For instance, on my scout fits I run the lowest tier weapons because I don't intend to engage the enemy much anyways. I suppose. On my hacking scout I have to use a std pistol instead of the adv and only std dmg mods but it's pretty much useless for anything other than hacking. What's the point in having a suit that can avoid proto scanners but not actually do anything? I can be invisible but can't actually fight anyone and my hacking speed is 25% less because I can't fit a 2nd codebreaker. That's just pointless. |
Django Quik
Dust2Dust. Top Men.
1639
|
Posted - 2013.10.26 18:48:00 -
[4] - Quote
Rich o wrote:Django Quik wrote:Rich o wrote:Shouldn't the 4 modules be cumulated instead of a single reduction? Also I'm confused about the skills. You gain 25% and 10%, shouldn't they also be cumulated to match 35% as they are core skills? This would lead us scouts to have a basic profile of 29,25 db Just asking because I checked the Wiki which declares the effects of each module downgraded to the values you mention, but also the cummulative bonus.... Yes, that is our basic profile with full skills. That still doesn't beat proto scanners without an extra module. I don't get where the confusion is? I'm confused because OP states that with maxed out core skills you have 30+ db. And if the modules add up the whole math would be wrong. Oh no, sorry I totally misread that - my bad. Yeah, the skills are multiplicative not additive, so it's 45*0.75*0.9, not 45*0.65. |
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