|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Smooth Assassin
Stardust incorporation
257
|
Posted - 2013.10.25 20:36:00 -
[1] - Quote
Minmatar scout was already useless with it's bonus with nova knives (takes years to master it, seen some legit pros)
Galante is useless for it's passive range since the active scanners are more... well... "active"
Whats with the heavies getting more slots than scouts!? if i'm correct amarr loses one slot of their dropsuits so galante, minmatar and caldari heavy proto has more slots than proto scouts? |
Smooth Assassin
Stardust incorporation
257
|
Posted - 2013.10.25 20:46:00 -
[2] - Quote
Arkena Wyrnspire wrote:I have to wonder why any frames need to have significantly lower or higher slot counts than others. Different layouts, sure, but not slot count. If the concern is super scouts fitting a ton of tank due to the scaling of HP modules, then simply tie HP modules more to PG and utility modules like kincats more to CPU and give scouts high CPU and low PG.
... Or something. Well, that's how I'd fix scouts. Give them as many slots as a medium frame and tweak fitting requirements. Problem is that there is no difference to a scout than a medium frame, you can tank speed mods on a medium frame just the same as a scout, you can tank range amplification on your medium frame and you'll be just the same as a scout, but there is no difference to a scout than a medium frame lets compare with the heavies cos they are able to use heavy weapons but scouts are just the same but weaker than medium frames. |
Smooth Assassin
Stardust incorporation
260
|
Posted - 2013.10.26 00:44:00 -
[3] - Quote
Gunmouse wrote:As a once proto minja scout proto knvies prof 5, and since have respected to proto Gal scout I can say they are not useless, but they need tweaked for sure. If you go Gal scout max your range amplification so you get a 100% total bonus to passive range scan. The dampening bonus makes you invisible to nearly everyone, and passively beats adv scanners. Scouts recharge shields extremely fast, so you gotta hit and run, and use your passive scans to know where the enemy is around you at all times, with enough speed to escape if it gets hairy. Some scouts like scanners in their equipment slots, some like uplinks, but I for one use remotes to hold down objectives, and to keep enemies from either.... A.)following after me by leaving remotes in my path, or.... B.) Leave the remotes to blow up the pursuer. You'd be surprised how easy it is to kill someoene with a shotgun when you can pretty much see through walls and see an unsuspecting enemy about to round a corner that you are just waiting at. Would be real nice if you could use both at the same time. |
Smooth Assassin
Stardust incorporation
261
|
Posted - 2013.10.26 15:04:00 -
[4] - Quote
Sinboto Simmons wrote:Eldest Dragon wrote:Cosgar wrote:Minmatar scout: Allow nova knives to charge while sprinting. People have been using the glitch for years and the knives were never OP then. It's time to make it an established feature already.
Gallente scout: Buff passive scanning base stats.
Both scouts: Fitting reduction for all biotics and electronics related modules and equipment, second equipment slot, and buff movement speed. When cloaking is implemented all scout suits should have a passive cloaking ability built into the suit that renders them invisible if they stand still for 6 seconds with a cool down of 12 seconds- scout suit only, no light frames. cosgar I just started knifing, I really love it, how do I charge knives while sprinting though??? you can't anymore that bug's been fixed. Edit: because that's exactly the bug that needed to be fixed right? Stupid, it should be allowed to sprint charge i think it's cos it works the same system as the forge gun and you could sprint with it. |
Smooth Assassin
Stardust incorporation
264
|
Posted - 2013.10.26 19:48:00 -
[5] - Quote
Cody Sietz wrote:Smooth Assassin wrote:Minmatar scout was already useless with it's bonus with nova knives (takes years to master it, seen some legit pros)
Galante is useless for it's passive range since the active scanners are more... well... "active"
Whats with the heavies getting more slots than scouts!? if i'm correct amarr loses one slot of their dropsuits so galante, minmatar and caldari heavy proto has more slots than proto scouts? Heavies are getting more slots? Where's this coming from? Amarr heavy loses one slot apart from other races if you recall (check medium frames and all amarr dropsuits) so all the other heavies would get one more slot so proto amarr heavy got 5 total slots so all other heavies would +1 and recieve 6 total slot. |
Smooth Assassin
Stardust incorporation
264
|
Posted - 2013.10.26 19:57:00 -
[6] - Quote
XxWarlordxX97 wrote:Smooth Assassin wrote:Minmatar scout was already useless with it's bonus with nova knives (takes years to master it, seen some legit pros)
Galante is useless for it's passive range since the active scanners are more... well... "active"
Whats with the heavies getting more slots than scouts!? if i'm correct amarr loses one slot of their dropsuits so galante, minmatar and caldari heavy proto has more slots than proto scouts? What the new suit are here I don't know what you mean... |
Smooth Assassin
Stardust incorporation
265
|
Posted - 2013.10.26 20:02:00 -
[7] - Quote
XxWarlordxX97 wrote:Smooth Assassin wrote:XxWarlordxX97 wrote:Smooth Assassin wrote:Minmatar scout was already useless with it's bonus with nova knives (takes years to master it, seen some legit pros)
Galante is useless for it's passive range since the active scanners are more... well... "active"
Whats with the heavies getting more slots than scouts!? if i'm correct amarr loses one slot of their dropsuits so galante, minmatar and caldari heavy proto has more slots than proto scouts? What the new suit are here I don't know what you mean... My heavy suits that I have been waiting for Oh they aren't here but i guess when they come out they would get 6 slots for pro because amarr has got 5 slot on pro and amarr loses 1 slot. |
|
|
|