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Harpyja
Royal Uhlans Amarr Empire
639
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Posted - 2013.10.26 01:08:00 -
[1] - Quote
Atiim wrote:Yeah Yea YEAH!
Nerf AV they are OP as heck, and they can kill me!
The best way to kill a tank should be a tank! AV is not meant for being ANTI-VEHICLE, it is meant for supporting tanks and we can't have anything counter tanks but tanks!
We should have tanks that have 25000 shields and 150000 armor, just like a CRU.
And we should solo infantry and go 55/0, but infantry shouldn't solo us.
AV scrubs should have to use 3 people to take out one tank, regardless of how many tanks are on the field at the same time, and after all, thier SMG should be able to save them from infantry with primary weapons, or we could just make them run commando suits!
TANKS! TANKS! TANKS!
Make them god please! Because that is clearly what they want
Just thought I'd compile the wishes of tankers into one thread. Can you QQ some more please? Tears are worth more than gold! |
Harpyja
Royal Uhlans Amarr Empire
639
|
Posted - 2013.10.26 01:12:00 -
[2] - Quote
Atiim wrote:Meeko Fent wrote:Atiim wrote:Void Echo wrote:
pretty much...
youv once again shown how incredibly ignorant and stupid you are.
Nah, i've stated my points, and clearly everyone favors tanks So, instead of trying to keep things balanced, I'm gonna just wait for tanks to be OP. Then i'll just use my tank and still do good. The situation is kind of a mix between a losing battle, and a win/win situation. On one hand, you want tanks to be OP, and I don't. But on the other hand, I also use tanks; so if they become OP, I won't be any less sad. So i'll just let the community live with this decision, and when this becomes Tank 514, and HAVs are the next Flaylock Pistol, i'll just be here to say: Atiim wrote: I TOLD YOU SO!
Atiim, the reason tanks won't be OP as much as you whine about is this. 1. You can hide from tanks in the interiors of the outposts 2. You can get a militia rail tank and snipe them with the same effectiveness as before. AV will just become less if a hard counter like it is now, and more of a deterrent as you wait for an allied AV tank to kill it for you 1.) Yeah and what about outdoor maps? Should I sit there and pray that the tank doesn't do anything? 2.) I shouldn't have to use a MLT railgun to deal with a tank And so yet again we have another person who believes that the best counter to a tank should be a tank? You clearly don't know what AV stands for, as it means ANTI-VEHICLE, not Temporary watergun untill another tank comes, and once again not everyone has a Tank. The best, strongest, and most absolute counter to Vehicles should be ANTI-VEHICLE. AV was designed to do just that, and when did CCP say that the best counter to a Tank should be a Tank? The fact that you believe that AV should just be "support waterguns" for tankers to use while in combat is ludicrous. It doesn't even follow the common rock paper scissors design. If the best counter to a tank is a tank then that would require everyone to have a tank to be effective, and will lead to this game becoming TANK 514, (hence the OP) Tanks should be the hardest hitting AV on the field. No handheld weapon should rival the power of a tank mounted turret. End of discussion. |
Harpyja
Royal Uhlans Amarr Empire
639
|
Posted - 2013.10.26 01:57:00 -
[3] - Quote
Atiim wrote:Yep ANTI-VEHICLE is clearly not meant for ANTI-VEHICLE, it is meant for a poking stick. Yep should definitely be the best ANTI-VEHICLE asset on the field, in fact this was clearly designed this way so let's replace Swarm Launchers, Plasma Cannons, Forge Guns, and AV grenades with tanks, as tanks are supposed to be the true ANTI-VEHICLE. TANKS! TANKS! TANKS! WE NEED MOAR TANKS! TANKS SHOULD BE THE ONLY VIABLE AV CLASS AND AV SHOULD BE COMPLETLY USELESS!
SMH dude, even the description under Sentinels says that no other class can go toe to toe with enemy vehicles and survive. Tanks should be the unltimate counter to tanks, and AV should do jack sh!t. Solid logic dude I never said that infantry AV weapons should be ineffective. All I said was that a tank-mounted turret should be more powerful than any handheld weapon. A few handheld weapons would certainly be able to have more fire power than a turret.
You're just failing to realize that tanks should not be soloable unless of course the tank pilot is bad. And you're just one of those people that wants to be able to solo a tank and not require any teamwork at all. Well then, this is not the game for you, good-bye. |
Harpyja
Royal Uhlans Amarr Empire
640
|
Posted - 2013.10.26 02:22:00 -
[4] - Quote
Atiim wrote:I don't care about soloing tanks, but that idea violates the rock paper scissors ideal:
Infantry>Tank>AV>Infantry
Something designed to destroy something should be the best at it's job, no questions asked.
That's like saying heavies should be the best scouts ever Here's the thing: infantry AV should beat tanks, but not in a 1v1. Teamwork should be required, so 2-3 skilled AV should be able to beat a skilled tank. And more AV if it's unskilled players with militia or standard AV.
So this idea doesn't violate the rock paper scissors ideal. Also, keep in mind that tanks can also fall under AV. With the turret changes, missiles will be the ultimate AV weapon and blasters will be the ultimate AI weapon. A missile tank will be strong against other tanks, but weaker to infantry, while a blaster tank will be stronger against infantry while being weaker to other tanks.
Dust isn't as simple as rock paper scissors. You have many classes that fall under rock, many that fall under paper, and many others that fall under scissors. Some classes are simply more powerful than others (a single tank vs a single AV infantry), but are still balanced (tanks are big and slow targets, while infantry is small and agile). |
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