Lorhak Gannarsein wrote:Duran Lex wrote:You argument can be used against you as well.
Why are you assuming those 3 AVers taking out tanks are completely immune to all anti infantry?
What if all 3 AVer's die by the 15 other anti infantry? or the 12 others? or the 6 others? one 1 other bricked logi ARing all 3 down?
There are multiple instances that can occur on the battlefield, one being multiple AVers dominating all tanks, the other being all the AVers get dominated before they destroy a single tank, or before they destroy all the tanks.
That's not even considering the fact that killing **** doesn't always win the game. Drawing on 3+ people to take out a minimum of one tank could take people away from objectives.
I think the largest argument against such a style of gameplay is "In a game of rock/paper/scissors, why should I have to use 3 sheets of paper to take down 1 rock?"
Great, but I don't actually care about any of that. Use your team which consists of guys with anti-infantry weapons to stop my team which consists of one or more tanks and guys with anti-infantry weapons to stop my guys from killing you or something.
All I'm trying to point out is the complete and utter idiocy of claiming that because it takes three guys to kill one tank, it will for some inexplicable reason take six guys to kill two.
In the end, I'll always be able to solo a tank, whether I do it with a forge gun or a railgun. Doesn't really matter t o me.
You are acting like these aren't possibilities.
Lets say 3 AVers are chasing around one good tank for 5 minutes. Now we can argue left and right on those 3 AVers not having any skill and thats why they can't take down a tank...but lets not sidetrack ourselves on useless banter. 3 AVers are unable to kill a single tank for 5 minutes. That means for 5 minutes, its effectively been a team of 13vs15.
Lets add more hypothetical **** to this mess.
Those 3 AV are chasing a single tank for 5 minutes, and the enemy team calls out another tank. Now that 2nd tank either has free reign over the battlefield, or more people have to switch to AV to counter the new tank, or help the 3 possibly incompetent AV take out the one tank, which still leaves a problem on the battlefield during that time frame.
Or lets use your example.
One side calls out 5 tanks, and theres only 3 AVer's on the other side. You have 5 tanks absolutely dominating the entire play field against weak Anti Infantry, while the other side waits for those 3 AV to take out all the tanks. If all the tanks were spread out around the battlefield, it could take upwards of 5-10 minutes to take em all out with sheer travel time being the biggest factor. And again, thats not even considering the fact that the rest of your entire team, as well as the tanks, are firing upon the AVers trying to run around and kill the tanks. By the time they DO destroy all the tanks, they could have already easily lost the entire match by being 30% behind on MCC destruction.
Edit - Having 3 people to take out 1 person, can in multiple situations, unbalance an entire game. (accidentally hit post before finishing)