|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KA24DERT
Pure Innocence. EoN.
180
|
Posted - 2013.10.25 16:09:00 -
[1] - Quote
Shotty GoBang wrote:My shotgun can't hit ADADAD super strafers. Will try to get good. In the mean time, I'd say that's a pretty strong advantage.
You are lying. This is a lie. I tested strafing direction changes in all classes of suits with DS3 and Keyboard.
There is NO difference in keyboard vs ds3 strafing speed, and there is NO difference time it takes to switch strafe directions.
Go test it yourself before you perpetuate a myth.
Buttercup Chipmint wrote:True balance will never be achieved between DS3 and KB/M so CCP has to at least get one correct.
This being a console FPS on a PS3 he DS3 will always win do to the massive QQ CCP will get if they can not at least have the DS3 working 100%.
I would get rid of KB/M support all together, if you want to play a FPS using a KB/M then go play a PC FPS.
What is it with this mind virus that "balance" between DS3 and KB/M is a desirable goal?
The goal should be to make DS3 the BEST it can be, and make KB/M the BEST it can be.
Also, why does it matter that the collection of chips and wires this game currently runs on is a "Console"? This hardware has USB ports and NATIVE mouse support. Why should tradition have any say into what the ports are used for? That type of thinking is what kills innovation.
The future of this game is cross-platform, there are NO exclusive agreements with Sony, and this game WILL be fanning out to every platform CCP has the time, desire, and money to put it on.
A PC version is coming, and you all need to get used to the idea of different inputs being a reality of this game.
Now GTFO of this thread and let the issue at hand be discussed. |
KA24DERT
Pure Innocence. EoN.
180
|
Posted - 2013.10.25 16:21:00 -
[2] - Quote
bolsh lee wrote:Beeeees wrote:My biggest problem is that while you can try and improve your average accuracy to about 70% with M/KB in its current (very flawed) state, Auto Aim always ensures about 80-90%.
Before AA it was 70% vs 60% on average.
The numbers, as always, taken out of my ass. Yep as a mouse user you can't have a tight CQC vs a DS3 where as us mouse users are fighting to keep the mouse/joystick emulation on target the DS3 is a sollid strafe and aim assist to help you keep tracking... The DS3 is damn near flawless with aim assist, just give mouse users back rawinput like in chromosome then if any of us get beat by a DS3 there is no excuses.. Especially with the new rifles being released I'd like to be able to track some one accurately at 70+m with my rail ;) But till then kb/m folks should stop feeding CCP money..
Yeah, even as a mass driver user I'm feeling the pain. I used to be able to land all sorts of Hail Mary bs in Chromosome. I was happy about the removal of the turn speed cap, but now it feels like I'm aiming underwater.
When I snipe, i used to be able to issue fine movements down the scope. Now I need to sweep across the target multiple times and hope that eventually the crosshair lands where I need it.
And when I run out of ammo with my MD, the SMG is literally the most spray and pray thing I've ever done in my 15 years of FPS gaming. I cannot track anything.
It's super frustrating. |
KA24DERT
Pure Innocence. EoN.
183
|
Posted - 2013.10.25 16:52:00 -
[3] - Quote
Buttercup Chipmint wrote:KA24DERT wrote:Buttercup Chipmint wrote:True balance will never be achieved between DS3 and KB/M so CCP has to at least get one correct.
This being a console FPS on a PS3 he DS3 will always win do to the massive QQ CCP will get if they can not at least have the DS3 working 100%.
I would get rid of KB/M support all together, if you want to play a FPS using a KB/M then go play a PC FPS. What is it with this mind virus that "balance" between DS3 and KB/M is a desirable goal? The goal should be to make DS3 the BEST it can be, and make KB/M the BEST it can be. Also, why does it matter that the collection of chips and wires this game currently runs on is a "Console"? This hardware has USB ports and NATIVE mouse support. Why should tradition have any say into what the ports are used for? That type of thinking is what kills innovation. The future of this game is cross-platform, there are NO exclusive agreements with Sony, and this game WILL be fanning out to every platform CCP has the time, desire, and money to put it on. A PC version is coming, and you all need to get used to the idea of different inputs being a reality of this game. Now GTFO of this thread and let the issue at hand be discussed. As a long time PC gamer I would have to agree that I would love to see both controllers working at the best both of them can be, however the problem then becomes the simple fact that the KB/M will always come out on top of the DS3 100% of the time. You then get 80 million PS3 owners pissed that the DS3 sucks compared to the KB/M and major QQ happens. Ahhhhhhh now the Devs are tasked with balance so there is no QQ.
I used to be of the opinion that the mouse is tremendously superior to the joystick. After playing with and against the top players in this game(even before auto-aim, never mind after...) I'm no longer convinced that the DS3 is at a big disadvantage.
Conceptually yes, there is some inherent inferiority with the DS3 compared to KB/M, but I don't think that switching from DS3 to KB/M will turn a Scrub into an All-Star.
There's plenty of scrubs running around in PC shooters to vouch for that.
It's the same fallacy as thinking that buying 300 dollar sneakers and some fresh gear will turn you into Micheal Jordan.
So no, a KB/M player will not come out on top 100% of the time.
And while I might say that the mouse (if it were working properly in this game, AND if auto aim were removed for the DS3) would impart a 10-15% improvement in performance to the average player, is that such an unfair advantage? Especially being that the 15% is obtainable by going to Walmart and spending $20 bucks and putting in 2 weeks of practice? The same way many in this game spend real money on boosters to increase their skill points for similar increases in performance?
CCP needs to educate the whiners to the facts, ignore the QQers, and stop whatever initiatives they have going on this fail mission of "balance". The difference in performance does not validate the gimping of any control scheme. And if these KB/M restrictions are in place when the game launches on PC, it'll be another blow to the growth of this game. |
KA24DERT
Pure Innocence. EoN.
185
|
Posted - 2013.10.25 17:23:00 -
[4] - Quote
Leadfoot10 wrote:Iskandar Zul Karnain wrote:Bumping for some KBM love.
We were supposed to get an overhauled control system. I understand Wolfman has been busy with multiple projects he didn't anticipate but a simple update would be appreciated. +1 FWIW, I think one design point of the overhaul would be separate sensitivity settings between hipfire and ADS, as it is today it is practically impossible to set up your m&kb to work well in both scenarios. Setting sensitivity for hipfire destroys ADS, and visa versa.
I'd further that idea long, and suggest what I've suggested repeatedly in the past:
I want a fracking slider for EVERYTHING.
X Sens, Y Sens, Zoom sens, Acceleration curve type, minimum input, deadzones, button remapping.
Everything!
For DS3 and KB/M.
DS3 can have presets for:
C (CoD) B (Battlefield) X (Chromosome) U (Uprising)
And advanced users can tweak from there.
KB/M can have presets for:
X (Chromosome) U (Uprising)
And the same tweaking can be had.
Iterative tweaks and changes by CCP to our controls is NOT the way to solve controller issues. CCP will never be able to make a one size fits all scheme. Controller/input complaints WILL PERSIST until all controls are uncapped, and the players are given control over OUR CONTROLS. |
KA24DERT
Pure Innocence. EoN.
185
|
Posted - 2013.10.25 17:38:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote: .... Where did you hear any of this? Yes, they do have an exclusivity contract with Sony that will last several years....
http://www.eurogamer.net/articles/2013-10-01-theres-no-deal-preventing-dust-514-being-on-pc-xbox
I am reaching a little bit by saying it's coming to PC, but why wouldn't it? Valve modified their build system to chuck out PS3, Linux and Windows binaries at the same time. If CCP does the same thing, they increase their potential revenue with each platform they add to their build system.
Buttercup Chipmint wrote:
So then lets say that there is no advantage at all over the DS3 by using a KB/M, lets say only a players skill is the advantage. Why has CCP restricted the KB/M, yet they have buffed the DS3 with aimbot?
Why did CCP mess with the Dropship Camera? Why did they introduce BPOs into the game that behave 100% different from their Eve counterpart? Why does a new leaked survey show that CCP is thinking about allowing weapon customizations, when the current weapons are horribly unbalanced?
CCP makes mistakes, and their vision for this game is still weak and blurry.
|
KA24DERT
Pure Innocence. EoN.
185
|
Posted - 2013.10.25 17:44:00 -
[6] - Quote
pegasis prime wrote:KA24DERT wrote:Shotty GoBang wrote:My shotgun can't hit ADADAD super strafers. Will try to get good. In the mean time, I'd say that's a pretty strong advantage. You are lying. This is a lie. I tested strafing direction changes in all classes of suits with DS3 and Keyboard. There is NO difference in keyboard vs ds3 strafing speed, and there is NO difference time it takes to switch strafe directions. Go test it yourself before you perpetuate a myth. Buttercup Chipmint wrote:True balance will never be achieved between DS3 and KB/M so CCP has to at least get one correct.
This being a console FPS on a PS3 he DS3 will always win do to the massive QQ CCP will get if they can not at least have the DS3 working 100%.
I would get rid of KB/M support all together, if you want to play a FPS using a KB/M then go play a PC FPS. What is it with this mind virus that "balance" between DS3 and KB/M is a desirable goal? The goal should be to make DS3 the BEST it can be, and make KB/M the BEST it can be. Also, why does it matter that the collection of chips and wires this game currently runs on is a "Console"? This hardware has USB ports and NATIVE mouse support. Why should tradition have any say into what the ports are used for? That type of thinking is what kills innovation. The future of this game is cross-platform, there are NO exclusive agreements with Sony, and this game WILL be fanning out to every platform CCP has the time, desire, and money to put it on. A PC version is coming, and you all need to get used to the idea of different inputs being a reality of this game. Now GTFO of this thread and let the issue at hand be discussed. When you say there is no difference between input controll on kbm compaired to ds3 you just blowing smoke out your hole te super strafers also get pin point accuracy whilst strafing like a motha fuca .
When did I say there is no difference? Read my posts in this thread.
There is no such thing as "super strafing" keyboard users. Again, read my posts in this thread.
Mouse does not have pin point accuracy, and on top of that does not have auto-aim like the ds3. Again, read my posts in this thread.
And if you don't want to read my posts, then just test it yourself before more nonsense falls out of your mouth.
Unless spewing nonsense is your natural condition. In that case, see a doctor, and GTFO and leave this thread to its intended purpose of addressing the issues with KB/M. |
KA24DERT
Pure Innocence. EoN.
185
|
Posted - 2013.10.25 18:10:00 -
[7] - Quote
pegasis prime wrote: Just hylighted where you said there was no difference.
also you can and will strafe better with kbm as it is much easier and quicker to tap 2 fingers back and forth than it is to wiggle your ds3 analog stick thusly strafing with kbm lets you change direction much quicker.
You misstated what I said in your first reply implying I said there's no difference AT ALL between KB/M and DS3
But yes there is no difference WHEN IT COMES TO STRAFING SPEED.
Test it yourself. There is a minor delay in the human component, but it's basically imperceptible. Slamming a joystick left to right is not appreciably slower than switching from A to D, especially since your in game character has inertia and takes a good amount of time switching directions, no matter what your input speed was. |
KA24DERT
Pure Innocence. EoN.
189
|
Posted - 2013.10.25 19:19:00 -
[8] - Quote
If you want to bash KB/M go start your own thread about why it should be removed from the game.
Let's get back on topic.
This thread is about a feature in this game that needs much improvement. |
KA24DERT
Pure Innocence. EoN.
197
|
Posted - 2013.10.25 20:03:00 -
[9] - Quote
bolsh lee wrote:Vrain Matari wrote:Wolfman did say the kb/m was getting some love, iirc. My memory, imperfect as it is, says that this had been pushed back to 1.7. Wish we could get some confirmation on this how much love ? Chromosome love or just let me tweak this and stick you kb/m guys and gals on the back burner for another 4 months....
Yeah, some sort of Dev response would be good at some point, and Chromosome was much better in terms of the ability to track, but I would not want that turn speed cap to make a comeback.
Like I said earlier though, they need to stop messing around and just give everyone a real control panel for their controls.
Who cares what CCP thinks my controls should be like, how about I just configure it myself? |
KA24DERT
Pure Innocence. EoN.
197
|
Posted - 2013.10.25 20:15:00 -
[10] - Quote
Lynn Beck wrote:Yet Kb/m got it's own update in what? 1.4? Did ds3 get ANYTHING that patch? No. Removed turn cap, fixed sensitivity, fixed Ads sensitivity. dS3 got ****. Stop demanding the spotlight PC scrubs.
Edit: fixed some spelling.
Maybe you should edit your post again to fix the fact that you are totally wrong.
Auto Aim was added for DS3 in 1.4. It was kind of a big deal: https://forums.dust514.com/default.aspx?g=posts&t=104023
Go start another thread about DS3 issues, you are not adding anything to this conversation. |
|
KA24DERT
Pure Innocence. EoN.
197
|
Posted - 2013.10.25 21:53:00 -
[11] - Quote
To get this thread back on topic:
Part of the reason we're being ignored is that we are a minority, and there are other high priority things that are broken in Dust (I can understand that, but would appreciate timetables)
But another reason is the DS3 whiners and KB/M haters that feel the absolute, burning, undesirable need to poop all over any thread having to do with KB/M.
They come with the same tired dogma: "HURR DURR DIS IS A CONSOLE", while ignoring the fact that the PS3 can do whatever you program it to do. Hell, at one point Linux was a fully supported option.
They come with the the same myths: "OMG KEYBOARD STRAFING IS OP", when no type of input can overcome the inertia of your character in the game when it comes to changing direction.
They come with the same old hyperbole: "KEYBOARDS WILL ALWAYS WIN AGAINST DS3", when in reality the top Dust players are mostly DS3 users.
And when asked why they don't switch to the KB/M Master Race and go 150 and 0: "LOL I'M NOT A TRY HARD I JUST WANT TO BE ON MY COUCH", when validating their silly hypothesis only takes $20 bucks at walmart to buy a KB/M combo.
They come with the same crap every time, they can't be reasoned with, and they come in huge numbers, with no MODs to stop them from trolling.
Start a thread about actual issues with the mouse, and the mouth breathers come full force.
Again, If you guys want to trash talk, go start a thread about how KB/M should be removed from the game.
This thread is about a feature that needs fixing.
|
KA24DERT
Pure Innocence. EoN.
203
|
Posted - 2013.10.26 07:08:00 -
[12] - Quote
Garth Mandra wrote:Whatever was happening in Chromosome was pretty much perfect for mouse aiming.
I wouldn't call it perfect, but it was definitely better than what we have now.
The charm of having no turn speed limit has worn off, and I now long for the days where I could actually hit people. |
KA24DERT
Pure Innocence. EoN.
206
|
Posted - 2013.10.26 17:23:00 -
[13] - Quote
Shotty GoBang wrote:KA24DERT wrote:Shotty GoBang wrote:My shotgun can't hit ADADAD super strafers. Will try to get good. In the mean time, I'd say that's a pretty strong advantage. You are lying. This is a lie. I tested strafing direction changes in all classes of suits with DS3 and Keyboard. There is NO difference in keyboard vs ds3 strafing speed, and there is NO difference time it takes to switch strafe directions. Go test it yourself before you perpetuate a myth. You are correct about strafe speed (same). But directional change is substantially different between DS3 and KB/M. Don't be mad at me for pointing this out. Its a fact, dudebro. What may be a miniscule difference at range is magnified up close. Rerun your test up close, preferably in the Research Facility. Make sure everyone's firing their guns (this summons the pellet phantom). See how often that Shotgunner misses. While in his optimal (and only) range. Spoiler: I don't have to run this test to know the outcome ... already have 100 times.
If that's correct, that means there's a bug in the game. Which wouldn't be a surprise. I tested it by myself using landmarks and there was no difference because of the inertia. However if a remote player's client sees something totally different, CCP needs to look at the network/prediction code. |
KA24DERT
Pure Innocence. EoN.
206
|
Posted - 2013.10.26 17:30:00 -
[14] - Quote
So, from the discussion and my own meditation, here are the issues with KB/M right now.
- Mouse acceleration cannot be turned off or modified - Trouble with mouse tracking, reason unknown, but may be related to: - Trouble with sniping, fine input control appears to be ignored, there is a minimum amount of input required before your sights react, causing you to sweep across your targets. - Unergonomic keybindings. X for grenades is terrible, makes you a sitting duck. We need the ability to change button functions for KB/M *AND* DS3 - Squad lead menus flakey, hard to set objective type.
Feel free to add to the list, I'll take it and post a new thread in the Feedback forum. |
KA24DERT
Pure Innocence. EoN.
250
|
Posted - 2013.11.07 06:38:00 -
[15] - Quote
IceStormers wrote:if anyone is finding kb/mouse ok please let us know your settings
it could just be a buggy setting, im more than happy to try anything out, currently im not seeing any real impact of changing settings other than direct dpi which is not the issue
Will 10 pages get us a response
Mouse settings are being gathered here:
https://forums.dust514.com/default.aspx?g=posts&m=1469303 |
KA24DERT
TeamPlayers Negative-Feedback
304
|
Posted - 2013.12.20 20:14:00 -
[16] - Quote
bolsh lee wrote:Im curious, If and when Dust comes to PC is CCP really going to try to market this emulation crap to PC gamers for the sake of balance. .. ?
Because seprate servers isn't really CCP's thing, but then again I didn't think nerfing kb/m was CCP's thing....
That there is the elephant in the room.
CCP is making design decisions to cater to the FOTM ADD couch potatoes, while ignoring the eventual reality of a cross-platform Eve/Dust universe. |
KA24DERT
TeamPlayers Negative-Feedback
306
|
Posted - 2013.12.20 21:14:00 -
[17] - Quote
Jadd Hatchen wrote:bolsh lee wrote:Im curious, If and when Dust comes to PC is CCP really going to try to market this emulation crap to PC gamers for the sake of balance. .. ?
Because seprate servers isn't really CCP's thing, but then again I didn't think nerfing kb/m was CCP's thing.... It's NEVER coming to PC. I dunno why people can't seem to understand that aspect of this game. To do so would majorly cut into their flagship game EVE Online and then both would die. EVE = PC DUST = console Valkyrie = oculus rift
Dude, in a lot of the Eve fleets I've been in, guys were playing Bad Company or World of Tanks in the lulls between combat. I'm sure they'd rather play a few matches of Dust instead.
And that's WHILE playing Eve.
Do you think Eve pilots only have Eve installed on their PCs and that's it? I guess you must've been the guy at Capcom screaming "NO, we can't release Street Fighter AND Resident Evil on the same consoles, WE'LL GO BANKRUPT".
The future of this game is cross platform. The next platform is likely the PS4, which is basically a PC hardware wise.
After making the necessary code changes to target the PS4, why not do the extra bit of work to make a PC binary?
EDIT: Also, the oculus rift is a peripheral, not a platform, and while console support is coming, it's currently only targeting PCs. |
KA24DERT
TeamPlayers Negative-Feedback
306
|
Posted - 2013.12.20 21:36:00 -
[18] - Quote
You're seeing what you want to see.
The answers from CCP were "...Right now, laser focus, PS3... But continue asking it, as we change the world".
They did not answer the question. |
KA24DERT
TeamPlayers Negative-Feedback
385
|
Posted - 2014.01.04 19:09:00 -
[19] - Quote
TechMechMeds wrote:Its really this simple, almost as simple as the guys who think raw input would be fine.
To anyone who is half decent with a kB and mouse, raw input is such an advantage over ds3 users and even aim assist wouldn't mean anything compared to split second reactions. Ccp is ignoring it because they know this.
If you think it would be balanced you must be either crap with a kB and mouse OR have an ulterior motive.
Raw input wouldn't be fair against ds3, ds3 has an advantage over mouse with aim assist (apparently). So if either is bad and kb and mouse can't be fixed after a year then what's the logical option?
Now think about it, no one seems to get it.
A mouse will not turn a scrub into a great player, and there are plenty of scrubs in PC games to prove that point.
From my experience, the top players in this game would have no problem hanging with top level PC gamers, even without aim assist(a few top players even have it turned OFF). There would be a slight edge for the mouse users, but not as much as you think, certainly not enough to intentionally cripple one control scheme, while artificially enhancing another.
The problem with console scrubs as that they have been given digital diapers their whole gaming career, and many never grow out of them because publishers rarely give them the opportunity to wipe their own asses.
Now when faced with real challenges, they cry foul, and instead of putting effort into gun game, they cry for their diapers, and they cry for momma to check under the bed for those mousey monsters.
Over all my impression of console gamers so far is that they simply are not interested in improving their game.
They want to smoke up, sit on the couch, relax, and be rewarded for the minimum of effort.
So ingrained is this culture of minimum effort, that the term "Tryhard" is used as an insult.
You are trying too hard, therefore I will insult you by telling you that you are trying too hard.
I have never heard that insult in all my years of gaming on the PC, ever.
Think about that.
The gap between mousers and DS3 users is largely cultural, and that gap is far larger than the the actual physical advantage that the mouse offers.
All the whining from DS3 users in this thread is just diaper rash, and addressing the whining will change the whole game to fit that culture.
Every controller choice in this game should be maximized to its natural potential. That is the best course of action.
|
KA24DERT
TeamPlayers Negative-Feedback
385
|
Posted - 2014.01.05 00:21:00 -
[20] - Quote
TechMechMeds wrote:I never said it will turn someone into a great player did I?
If theres raw input then players like myself who excel with a kB and mouse will dominate totally, the ds3 is pure sht and I hate it, its clumsy and crap, I'm sht with a ds3 yet better than average players but brilliant with a kB and mouse.
I'd love raw input, that's basically god mode for any decent kB and mouse user but it just wouldn't be fair on ds3 users and seen as ccp ignores whining for raw input its pretty obvious they know this.
And because of this, the fact raw input would be op for proficient kB and mouse users, the fact in its current state people are not happy and that that will never change to me says to just remove it or kB and mouse users just deal with it.
Your not getting raw input BUT let's say we actually did then I'd happily ROFL stomp anyone using a ds3 until its nerfed.
You're saying that a mouse is "god mode" compared to the DS3.
Which implies that any scrub that picks up a mouse will become a great player.
I maintain my position, based on Chromosome's top players being DS3 users (before aim assist, and at the peak of mouse input precision), that while the mouse may offer an advantage over the DS3, the advantage is not great enough to warrant crippling the mouse, and the advantage is certainly not enough to artificially enhance the aim of DS3 users. |
|
KA24DERT
TeamPlayers Negative-Feedback
392
|
Posted - 2014.01.05 18:49:00 -
[21] - Quote
Bethhy wrote:we couldn't make raw input feel to well on 30 frames a second. And DUST doesnt have alot of chance to even get to 30 frames a second constant in 2014. It's not realistic, DS4 is nice? Unless Rouge has some magical EP powers(He gets some benefit of the doubt, what little faith i have in DUST falls with him)
I've played a lot of games on underpowered PCs, sub 20 FPS sometimes. It's not optimal, but the mouse experience was much better than Dust. Framerate is a component of smooth input, but I don't think it's critical.
|
KA24DERT
TeamPlayers Negative-Feedback
393
|
Posted - 2014.01.05 19:01:00 -
[22] - Quote
Piraten Hovnoret wrote:M McManus wrote:Piraten Hovnoret wrote:Time for me to have a rage at this
KBM is OP
You can't strafe/jump aim like rabbit on speed with controller.
You can do sh-ít with KBM that just can't be done with controller
If they do any improvements to the KBM it will be f++cking pointless to use controller.
.!. (-.-) .!. So why did controllers surpass kb/m in chromosome ? And after that KBM took over. Get over the "chromosome" and move forward. Why can't you ppl just pick up the dam controller that the game came with in the fist place? No so you go and buy some extra gear to get a advantage over others then you cry like a child that they are as good as you with that out of the box controller. ( Or I state competitive ) Al that money spent and no god mode, that can't be right can it? No STFU and pick up the controller.
No, the PS3 didn't come with a keyboard and mouse. Yes, the PS3 does support keyboard and mouse natively. No, the KBM does not let you strafe or jump any better than the DS3. Yes, the Mouse does offer some aim precision improvement over the DS3. No, it isn't enough to turn a scrub into a god. Yes, the top players in this game are still DS3 users. No, not all of the top players are using the controller that came with the game, some of them use modded controllers. No, KB/M did not surpass DS3 at any point in this game's history. No, you still can't select radial menus accurately, aim accurately, or even prime a grenade while moving with the KB/M as it is.
No, you don't know what the hell you're talking about.
You are not living in reality. If you think the KB/M is so superior, why don't you get one? |
KA24DERT
TeamPlayers Negative-Feedback
549
|
Posted - 2014.04.03 17:18:00 -
[23] - Quote
Duke Noobiam wrote:CCP have the stats and will take decisions accordingly. if they nerfed KB/M it's because their data was telling them it needed to happen.
Anecdotally, I've heard from a few players in the game that switching from DS3 to KB/M improved their KDR by a factor of 3 (on average). There's also a video on youtube where a scrub making his second video says he is trying KB/M for the first time and he is gushing about how much easier it is to aim and proceeds to get a KD/R well over 4 when in his previous video (using a DS3) it was something like .50 and the dude could not hit the side of a barn.
Anyway, as long as CCP is using empirical evidence (based on their data) to determine how to level the playing field I have no problem with their decisions.
There's more to making game design decisions than data.
No control scheme should be artificially buffed or nerfed above another control scheme. |
KA24DERT
TeamPlayers Negative-Feedback
549
|
Posted - 2014.04.03 23:08:00 -
[24] - Quote
Michael-J-Fox Richards wrote:keyboards and mouses are gay, they shouldnt even be on here, they are lucky to get what they got, ungrateful is what they is
How are they gay? And how is being gay bad?
Thanks for your valuable input either way, in response I can say that the future of this game is cross platform, and the probability of a PC port will be very high once the PS4 port comes. And what will you do then? Tell the PC users to get a dualshock?
We're grateful for the feature, as it lets us experience the game in a way we're comfortable/proficient with, but we'd like the issues to get fixed. And some of the changes we're proposing regarding custom mapping, configurable acceleration curves, and disabling input delay will also greatly benefit the dual-shock.
|
KA24DERT
TeamPlayers Dirt Nap Squad.
581
|
Posted - 2014.05.02 17:20:00 -
[25] - Quote
At his point I would be squealing with glee, and giggling at the silly anti-KB/M whiners who didn't see a PC port coming.
Problem is, this isn't a PC port of Dust, this is a new project.
A new project that has no guarantee of our existing characters being ported over to it.
This isn't what anyone wanted. |
|
|
|