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Thread Statistics | Show CCP posts - 0 post(s) |
BullsON Parade
YourCorp NameHere
30
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Posted - 2013.12.23 16:49:00 -
[1] - Quote
Blondie Roads wrote:Jack McReady wrote:they should just remove mouse support anyway and focus on the console controls (DS3 and Move). allow the use of keyboard for typing, that is all. I agree, mouse and keyboard do not require any support. PS3 has all of the support that m/kb need. Letting mouse and keyboard revert back to raw input would indeed free up a bunch of time for ccp to work on the ds3 and Move. Win win for everyone... Good idea Jack!
Yes, ccp can you please stop crippling m/kb controlls to the point that I would just asume play Battlefield on Pc. TBO dust is a better game than BF 4, but the mouse input in Dust is a joke.
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BullsON Parade
YourCorp NameHere
30
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Posted - 2013.12.23 17:05:00 -
[2] - Quote
Ivy Zalinto wrote:As long as the kb/m and the controller have the same turn speeds and movement rates I dont really mind them balancing the two to improve controls. Its when the kb/m can spin 180 degrees in the blink of an eye that it becomes an issue in my opinion.
You can spin fast now... The one thing mouse still accels at. The problem is once you spin it is very clunky to aim
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BullsON Parade
YourCorp NameHere
30
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Posted - 2013.12.23 17:25:00 -
[3] - Quote
Darius Ashran wrote:
Why are kb/m Users being ignored ?
Because trying to implement kb/m into a console games game play was a mistake to begin with.
Clear benefits when managing the UI of course given its complexity relative to typical console UI but that's about where the inherent merit ends for a console game.
kb/m is indeed the better overall control scheme thats not an issue for debate imo.However its just a unnecessary mess for a console game. I can only imagine all the time spent on the attempt to balance it with Ds3 and vice versa would have been better spent on actual meaningful development. Just another example of poor development prioritization in an already trained and mismanaged process.
I disagree, here is why.
CCP has, as I see it, two problems. 1. Balancing issues 2. Player count issues
Almost every part of this game no matter how big are small has an impact on the game in terms of balance. M/KB is no exception. So assuming that everything that CCP does is gioing to effect the scales of balance we can throw out the idea that ballancing M/KB is greater or worse than ballancing anything else.
Problem number 2: Numbers, many of the problems with ballancing teams and game modes come from the lack of players playing at any one time. To dismiss the number of new players that would either start playing Dust or resume playing again would be foolish. I think that working on M/Kb would be well worth Ccp's time and would benefit the communitee as a whole.
Just my 2 cents |
BullsON Parade
YourCorp NameHere
39
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Posted - 2014.02.11 19:09:00 -
[4] - Quote
I believe that controller simulators are used allot more than people know. These are also some of the folks that don't want m/kbsupport. To keep their hardware advantage.
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BullsON Parade
YourCorp NameHere
41
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Posted - 2014.04.29 21:32:00 -
[5] - Quote
Sad, still no blue post, but to be honest, gd doesn't get much love from Blue. |
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