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Kasote Denzara
A Vulture
501
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Posted - 2013.10.25 14:32:00 -
[1] - Quote
One: The Forge Guns work as intended except for the Assault variants, as they produce far too much damage within a short span of time.
Two: The chances of killing with a Forge Gun with splash is abysmal if you don't have a height advantage (say, a tower). This is not a Mass Driver.
Three: I believe the "invisible swarms" is actually a rendering issue between the swarms and the game.
Four: The Forge Gun is limited by the rendering and by the user. This isn't something that is except from taking damage from everything but: grenades, installations, vehicles, Plasma Cannon, and Swarm Launchers. The heavy can die in one shot. An AR will cut down a heavy in seconds. A heavy will die by ANYTHING.
Five: I'm here to defend the Forge Gun, since it's one of the few things that are proper.
Get your game up.
This will never be a tanker game again. Those times are over. There will always be someone with AV ready to **** on your little easy boxes. |
Kasote Denzara
A Vulture
502
|
Posted - 2013.10.25 15:03:00 -
[2] - Quote
Tebu Gan wrote: He fella, have you seen what they are doing to tanks? You clearly have not.
Tanks will have limited ammo for one.
Limited healing, with long cooldowns between.
Fewer slots to fit.
Fewer modules, as several have been removed, so less versatility.
Just to name a few.
So fella, forge gun does need its damage modified to reflect the new state of tanks coming up. As tanks are seeing a complete tear down and rebuild, AV stats HAVE to change. So don't view it as a nerf, but a re balancing.
You really believe that's enough for a board-wide reduction on a weapon that is properly preforming? (Once again, the Assault is the exception to this.)
You want to compare? Really?
For example, I'll use the Maddy.
Maddy now. Shield: 1125, armor 3625, 8 shield recharge, 2 highs, 5 lows, 1 large turret, 3 passengers, 2 small turrets. 210 CPU, 2690 PG.
Suggested Maddy. Shield 1200, 4000 armor, shield recharge 15, 2 highs, 3 lows, 1 turrets, 3 passengers, 2 small turrets. 475 CPU, 2480 PG.
You get more CPU, more health, a slower shield recharge, two less lows, and less PG. You can fit better modules now, though you can't take much heat if you want to maintain shields (lol, shields on the Maddy). Since the reppers can make tanks near immortal for a lone FGer like myself, what's the problem again?
You believe ammo is seriously a concern? By something that one-hit infantry depending on the turret type? Reeeeaaaallly? Against something that has sixteen shots and then it's spent unless restocked? By time the Maddy takes a second hit (in the more capable hands), it's already getting out of there or killing the threat.
Assault Forge Gun is the only FG needing to be altered. |
Kasote Denzara
A Vulture
502
|
Posted - 2013.10.25 15:20:00 -
[3] - Quote
Tebu Gan wrote:You are missing the extremely long cooldowns for the heals.
And 3 lows. LOL
So you have a repper, which won't work as they currently do, currently they are broke, and heal more then my gunnlogi. You put on a Plate. And lastly your hardener.
High slots scanner and a nitro.
How does this not seem weakened to you?
Did you by chance check the Cooldowns on the Hardener, or the repper.
As it stands now, the hardener has a 15 second cd The repper has a 15 to 30 second cooldown (I don't armor tank)
There will be times when the tank is extremely vulnerable, for a good long while. Yes numbers may seem initially higher, but you are missing other aspects.
How you fit a tank is all you. I used an armor tanked HAV as an example.
Tanks are not meant to be the end of all things, which calls for their downtimes.
Tanks are not meant to be the "do everything" vehicle, which is the limitation of slots.
You either fit to kill or to run. You will no longer do both. HAVs, as much as people will hate it, are coming to terms with being "balanced".
Also, this was all based off of the numbers CCP threw out. We both know they won't keep strictly to it, especially considering the game in question.
In a honest opinion, I'm seeing HAVs becoming "EVE formatted", if you know what that is.
Added note: If you don't know what it means, continue reading. If not, continue with whatever you was doing.
In EVE, we fit our ships to preform as well as it can in a field, but not in all fields. For example, PvE strong or PvP strong. We can't have both. We also are forced to choose if we want to be strong armor or strong shield tankers. Doing both is possible, but not recommended. Or we can be high tank, low damage. High damage, low tank. That is what is happening to HAVs. Forced into choice. Do you see all the aspects now? |
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