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Thread Statistics | Show CCP posts - 0 post(s) |
Kane Fyea
DUST University Ivy League
2128
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Posted - 2013.10.25 22:37:00 -
[1] - Quote
I think the swarm range nerf was a little too much. 200-250 would be just fine. Other then that I like the changes. Also invisible swarms are caused by the rendering issue. This is just a half ass way of fixing it though CCP. |
Kane Fyea
DUST University Ivy League
2128
|
Posted - 2013.10.25 22:38:00 -
[2] - Quote
Meeko Fent wrote:Armor tanks now have a 4k armor ceiling provided one slot is used for a rep, and you can manage to fit 2 180mm plates.
So, the Swarm Launcher and AV nades really aren't loosing anything, considering that even though the AV got a 33% nerf, and also considering that I saw a tank with 6k armor a few days ago, I think that it's going to be a even reduction I personally think AV grenades need more of a nerf. |
Kane Fyea
DUST University Ivy League
2128
|
Posted - 2013.10.25 22:48:00 -
[3] - Quote
KenKaniff69 wrote:Proto swarms will still deal over 1780 damage to armor plus damage mods. Still OP considering it will take a tank 16 or so seconds to recover from this. Swarms will deal exactly 1584 damage against armor (No damage mods) after these changes while they currently deal 2376 damage against armor (No damage mods). |
Kane Fyea
DUST University Ivy League
2128
|
Posted - 2013.10.25 22:50:00 -
[4] - Quote
TechMechMeds wrote:Kasote Denzara wrote:One: The Forge Guns work as intended except for the Assault variants, as they produce far too much damage within a short span of time.
Two: The chances of killing with a Forge Gun with splash is abysmal if you don't have a height advantage (say, a tower). This is not a Mass Driver.
Three: I believe the "invisible swarms" is actually a rendering issue between the swarms and the game.
Four: The Forge Gun is limited by the rendering and by the user. This isn't something that is except from taking damage from everything but: grenades, installations, vehicles, Plasma Cannon, and Swarm Launchers. The heavy can die in one shot. An AR will cut down a heavy in seconds. A heavy will die by ANYTHING.
Five: I'm here to defend the Forge Gun, since it's one of the few things that are proper.
Get your game up.
This will never be a tanker game again. Those times are over. There will always be someone with AV ready to **** on your little easy boxes. Even though in a dev blog CCP stated how vehicles are an important part of dust, can't remember which one and assault variant fg does more damage than regular, assault variants are supposed to be less damage with the benefit of higher ROF, not working as intended hence being looked at. Actually all of the assault variants (Excluding the AScR and Mass Driver) all have a higher RoF, Damage, and range with the only downside being increased CPU and PG usage. |
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