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Meeko Fent
expert intervention Caldari State
1286
|
Posted - 2013.10.25 19:18:00 -
[1] - Quote
"Skirmisher" Another Variant of the Versatile Assault Dropsuits, A Model Designed for Long Term Stationing Behind Enemy Lines, this Model Comes Standard with a Armor Repairer to Heal Up After A Firefight. The Drawbacks of this Means CPU and Power is Drawn from the Other Modules. Ex. GSA-1 (Gallante Skirmisher Assault Model 1) Light Weapons-1 Sidearms-1 High Power Slots-2 Low Power Slots-2 Equipment-1 Grenade-1 *Note, a 25% drop In powergrid and CPU from the Basic Assault Model.* *Per Level, Natural Armor Repair Rate Increases by 1*
"Corpsmen" A Variant of the Logistics Dropsuit Geared towards Keeping the squad Alive And well, It uses Unused Power to Fuel its Repair Tools and Nanite injectors, at the cost of Being Minimally Armed. Ex. MCA-1 (Minmatar Corpsmen Assault Model1) Sidearm-1 High Power Slot-2 Low Power Slot-2 Equipment-2 Grenade-1 *Repair Tools and Nanite Injecters Effectiveness increase 5% per Level*
"Guardian" More Geared toward Protecting the users allies then repairing them, The Guardian Type Suit Trades Logistical Slots for Being able to Simplify Nearby Allies Shield Repair runtimes and Weapon Targeting Systems. Ex. AGA-1 (Amarr Guardian Assault Model 1) Light Weapon-1 Sidearm-1 High Power Slot-2 Low Power Slot-2 Equipment-1 *Per Level, Squad Members within 50 Meters Of the Guardian Have 2% Less Dispersion, and a 7.5% Reduction in the wait for Shields to Begin Recharging*
"Protector" This Sentinel Forgoes Heavy weapons for an Equipment slot, so it can Support its Allies. Ex. APS-1 (Amarr Protector Sentinel Model 1) Light Weapons-1 Sidearms-1 High Power-2 Low Power-2 Grenade-1 Equipment-1 *Per Level 2.5-5% Reduction to Equipment CPU and PG use*
"Golem" This Heavy Frame Variation of the Sentinel Platform Adds More Armor Plating and Shield emitters at the cost of Losing space for additions and Slowing Movement to a crawl Ex. AGS-1 (Amarr Golem Sentinel Model 1) Heavy Weapons-1 Sidearms-1 High Power-1 Low Power-1 Grenade-1 *Note, 10-20% boost to base HP and reduction of Movement Speed by 10%* *Per Level 5-7.5% Bonus to Non Mounted Weapon Resistances*
"Phantom" Designed to Strike quickly and Silently, the Phantom Class Light armor is designed to Pick Off unknowing Stragglers without them every know he was there, with Runtimes Suitable to the usage Cloaking fields, and Profile Dampeners. But with a Focus on Stealth, its Survivability in a Firefight Leaves something to be desired Ex. GPS-1 (Gallante Phantom Scout Model 1) Light Weapons-1 High Slots-1 Low Slots-2 Grenade-1 Equipment-1 *10-20% Reduction in Base HP* *Per Level 10% Bonus to Cloak Duration*
"Insurgent" Similar in Principle to the Phantom Class armor, the Insurgent Class Armor Trades Stealth for raw Killing Power, able to Hold it own against even the Most Fearsome of Infantry, the Heavy frame, Given proper tactical use. Ex. MIS-1 (Minmatar Insurgent Scout Model 1) Light Weapon-1 Sidearm-1 High Slot-2 Low Slot-1 Equipment-1 *Note, Base 10% Bonus to Light and Sidearm Damage and 50-10 reduction in Base HP* *Per level 2.5-5% Bonus to Light weapon Damage and ROF* |
Meeko Fent
expert intervention Caldari State
1286
|
Posted - 2013.10.25 19:23:00 -
[2] - Quote
"Armadillo" After a through reworking at the hands of the minds who Designed Marauders, This class of HAV still has a Preference to Attack, as the Base Class did, But is now More Survivable then the Basic model Ex. GAE-1 (Gallente Armadillo Enforcer Model 1) Large Turret Hardpoints-1 Small Turret Hardpoints-2 High Slots-2 Low Slots-4 *Note, 10% Base HP Bonus* *Per Level 5% Bonus to Large Turret Damage and ROF*
"Striker" Designed to engage other HAVs at range, the Striker Class Enforcer is the Last word in Long Range Obliteration Ex. CSE-1 (Caldari Striker Enforcer Model 1) Large Turret Hardpoint-1 Small Turret Hardpoint-2 High Power Slot- 4 Low Power Slot-2 *Note 10% deduction in Base HP* *Per Level 10% Bonus to Large Turret Range and Damage*
Taxi
(No, Not the Murder Taxis you Dogs...) Designed to Ferry Troops around the Batlefield in the Safest and fastest way Possible, the Taxi Model Scout Light Atack Vehicle sacrifices its Light Turret, for Spare Seating and slightly Increased amounts of Shield emitters and Armor Plates.
CST-1 (Caldari Scout Taxi Model One) High Power Slots-4 Low Power Slots-2 Seats-4, one driver, 3 passengers *5-10% Health Increase*
Raider
Designed to Move around the Battlefield and Preform attack Duties when the Situation Doesn't warrant HAV response, the Raider Class Scout LAV is designed to Suppress a Position To Minimize Personnel removed from the Front Line.
GSR-1 (Gallente Scout Raider Model 1)
Small Turret Mounts-1 Seats-3 (One Driver, One Passenger, One Gunner) High Power Slots-2 Low Power Slots-4 *15% Decrease in Weapon Heat Build up/ Missile Refire Time* *Per Level, Increase Small Turret Damage 10%*
Ambulance
A Rework of the Infamous Logistics LAV, This Model has packaged with Onboard Repair and Resupply Systems for those occupying it.
CAL-1 (Caldari Ambulance Logistics Model One)
Small Turret Mounts-1 High Power Slots-4 Low Power Slots-2 Seats-3 (Driver, Passenger, Gunner) *Those inside the Vehicle get a 10hp/s armor Rep, and a 50% Cut to shield recharge time* *Per Level, Bonus to the Efficiency of Remote armor Reps, and Shield Transporters*
Command
Also a Rework of the Feared Logistics LAV, Prefitted with a reinforcement Setting, with which the LAV Uses Power from the Propulsion System to Emit a field of nanites similar to the Triage Nanohive, to provide a area for Squads to Hold, and plan their Next move.
GCL-1 (Gallente Command Logistics Model One)
Small Turret Mounts-1 High Power Slots-2 Low Power Slots-4 Seats-3 (Do I have to keep explaining it?) *Reinforcement Mode Reps all teammates 50hp/s within 15-20 Meters of CLAV* *Per level, increase in the efficiency of Shield/Armor Resistance Amplifiers* |
Meeko Fent
expert intervention Caldari State
1313
|
Posted - 2013.10.27 14:36:00 -
[3] - Quote
Bump for intrigue. |
Meeko Fent
Expert Intervention Caldari State
1352
|
Posted - 2013.11.03 22:15:00 -
[4] - Quote
Be-Bi-Bo-Bump, I smell the blood of a good thread.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Meeko Fent
Expert Intervention Caldari State
1355
|
Posted - 2013.11.04 05:49:00 -
[5] - Quote
Godin Thekiller wrote:Meeko Fent wrote:"Armadillo" After a through reworking at the hands of the minds who Designed Marauders, This class of HAV still has a Preference to Attack, as the Base Class did, But is now More Survivable then the Basic model Ex. GAE-1 (Gallente Armadillo Enforcer Model 1) Large Turret Hardpoints-1 Small Turret Hardpoints-2 High Slots-2 Low Slots-4 *Note, 10% Base HP Bonus* *Per Level 5% Bonus to Large Turret Damage and ROF*
"Striker" Designed to engage other HAVs at range, the Striker Class Enforcer is the Last word in Long Range Obliteration Ex. CSE-1 (Caldari Striker Enforcer Model 1) Large Turret Hardpoint-1 Small Turret Hardpoint-2 High Power Slot- 4 Low Power Slot-2 *Note 10% deduction in Base HP* *Per Level 10% Bonus to Large Turret Range and Damage*
Taxi
(No, Not the Murder Taxis you Dogs...) Designed to Ferry Troops around the Batlefield in the Safest and fastest way Possible, the Taxi Model Scout Light Atack Vehicle sacrifices its Light Turret, for Spare Seating and slightly Increased amounts of Shield emitters and Armor Plates.
CST-1 (Caldari Scout Taxi Model One) High Power Slots-4 Low Power Slots-2 Seats-4, one driver, 3 passengers *5-10% Health Increase*
Raider
Designed to Move around the Battlefield and Preform attack Duties when the Situation Doesn't warrant HAV response, the Raider Class Scout LAV is designed to Suppress a Position To Minimize Personnel removed from the Front Line.
GSR-1 (Gallente Scout Raider Model 1)
Small Turret Mounts-1 Seats-3 (One Driver, One Passenger, One Gunner) High Power Slots-2 Low Power Slots-4 *15% Decrease in Weapon Heat Build up/ Missile Refire Time* *Per Level, Increase Small Turret Damage 10%*
Ambulance
A Rework of the Infamous Logistics LAV, This Model has packaged with Onboard Repair and Resupply Systems for those occupying it.
CAL-1 (Caldari Ambulance Logistics Model One)
Small Turret Mounts-1 High Power Slots-4 Low Power Slots-2 Seats-3 (Driver, Passenger, Gunner) *Those inside the Vehicle get a 10hp/s armor Rep, and a 50% Cut to shield recharge time* *Per Level, Bonus to the Efficiency of Remote armor Reps, and Shield Transporters*
Command
Also a Rework of the Feared Logistics LAV, Prefitted with a reinforcement Setting, with which the LAV Uses Power from the Propulsion System to Emit a field of nanites similar to the Triage Nanohive, to provide a area for Squads to Hold, and plan their Next move.
GCL-1 (Gallente Command Logistics Model One)
Small Turret Mounts-1 High Power Slots-2 Low Power Slots-4 Seats-3 (Do I have to keep explaining it?) *Reinforcement Mode Reps all teammates 50hp/s within 15-20 Meters of CLAV* *Per level, increase in the efficiency of Shield/Armor Resistance Amplifiers* YOu know Enforcers, Scout, and Logi vehicles are already Tech 2, right? Also, none of these are really good anyways. These are a firm of specialization beyond the enforcer or scout or logi vehicles.
It was thought of being even more situational then the original T2 ideas, and being more situational, being far better at that specialization.
A better sniper then a enforcer, only a even worse MBT
Or, a kind of combining the strengths of the base specialization with another point of strength.
A scout LAV with the added strength of having firepower worth a damn in a fight.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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